While a big projects move slowly like the sleeping elephant we want to wake us... at this time all of the net world full of old school and pixels games. But... why people cant bring back the golden times of "Lands of Lore"? "Legend of Kyrandia", "Flash Back", "Another World", "Zeliard"? We want to do this. Our game it's not only old school platformer. It's a game with a right colors, old style of creation of games... and... ofcourse a right story about good guy in a bad time in a right place. The mysterious island. Lot of puzzles. Francis Drake. Real story of vessel named Pelican. Lot of treasures. New friends and old enemies. New enemies and old gold. All it... Drake. We call it - Drake.

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Concept-art creation process. How you can make the unique design of vessels via toys?

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Well... i want say - i really miss for You. And want to say that i'll try make waiting process be more comfortable for all passengers of Drake flying company. At this time we open door to world of concept creation. How people can create good concept of anything? Thousand ways we have to do it. I tell you about one of them.

Each day we look at the many objects in this world. Look around... what you will see? Cars, vehicles, vessels, buildings and structures - all of this have a style. Thousands designers work on objects every day and actions many of them written via gold lines of style in Great Gold Book of Best Design Solutions. No... no... no... don't tell me that is not true. Look at old american cars, on the old air-vessels... you see in this world something better than that cars?

No... i can't hear you. A hear only one type of guys and girls which have a similiar point of view on the best design direction. And... come back to princip of design creation. How i made design for some of vessels.

We must (as other designers) take this "golden lines" from good objects of this world and mix in one new thing. We don't want steal the other ideas - but we want use objects which familiar to other people. How it's happen in my head?

I'm wake up, walk to my PC, sit on the chair and look around. I'm drinkin cup of cofee and saw the broken toy on the table surface. My child very love vehicles like a tractors and crane. I look on the broken truck and understand that i love forms of cockpit. Between this and then i saw the spectacle-case which remind me gas balloon. I'm take the "balloon" and put on the top of this ballon broken cockpit. On the back of ballon i put the second part of brocken truck and insert cap from bottle to the nose of ballon, and... Here i am - vessel from Hind.

From brocken toy to concept

Half of deal is made. Second part is a work with the pen. Swing pen there, swing pen here, - i have a sketch. What's a big deal? All objects that you have can be used in creation of concept-art. And even you can't made the good sketch - you can make sketch via another way.

Process of art creation

I heard that models of vehicles for cult movie "Alines" James Cameron made by himself and he made that via part of toys. I'm not a James but why i can't use similiar way? I can. You can.

All you need in this case - a few objects from the real world, a camera and a little imagination. And... some like a magic tablet to describe all this.

Comments
Hezus
Hezus

That must be the most awesome way to make concept art I've ever seen :)

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tschery
tschery

awesome, this is so creative =D will dream of good things tonight

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Bhanshee
Bhanshee

I've said it once and I'll say it again; you have an amazing and very special imagination. You also have the gift of very good artistic talent to back up that imagination and bring your ideas to life. I am humbled and just a little jealous. =)

Also, I can see you getting snapped up by a big-name game studio before long. Keep those imaginative fires burning!

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Seiseki
Seiseki

Incredibly inspiring! Thanks! :D

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Weila Author
Weila

Thank you guys. Glad to see all of You here, and thanks for warm words. In that month i hope i can made another articles, and off course i hope that in end of next month, February i suppose, i can present for You first screens of Drake prototype and test-level screens.

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