Dragon Fin Soup is a charming classic console stlye RPG in development by the 5 person indie game studio Grimm Bros which blends together Tactical Action & Roguelike elements with tales of murder, madness and a splash of dark humorous libations.

Post news Report RSS Marching Forward!

Weekly Dev Diary of Dragon Fin Soup from Grimm Bros :D

Posted by on

Hey Everyone,
Hope you all had a great and relaxing weekend. Here are some new updates!

Crowdfunding tracker and next Stretch Goal!

We have finally been able to setup a counter which tracks all of the backers and funds raised from our Kickstater and Slacker Backer campaign on our Dragon Fin Soup website - Dragonfinsoup.com Please keep in mind the counter does not include any adjustment or add-ons to pledges as we track those manually.

Here is our Grand Total raised so far! $124,935
(Including Adjustments & Add-ons)

The Village People!

We will be introducing you to a few of the characters in the village where Red Robin lives.

Danny the Watermelon guy
Danny is one of Robin’s drinking buddies down at the local Cock&Bull Tavern. Danny is a nice guy, but when he stays out late, playing cards, and has one too many rounds of drinks he gets in trouble with the wife :( You can usually find Danny selling his wares at the local village market.

Game Info - Monsters

Tranka
This nasty monster is commonly found living inside trunks and chests. It feeds on curious fingers and on whatever used to be stored in the chest.
By the time a Tranka reaches adulthood is is completely merged with the chest, wearing the outside like a exoskeleton. It is almost impossible to distinguish a Tranka from a common chest before it’s too late.

Dev Update

Among other things, last week we have added a Combo Counter to the game, it will need some more testing and tweaking but this is basically how it works:
Each time the hero lands a successful hit with a melee attack the counter goes up by 1, giving the hero a X% damage bonus for every 10 hits. If 5 turns in a raw are spent without landing a hit the counter resets. This way it is possible to build up momentum by attacking one foe after another.
The maximum % damage bonus is of course capped and hitting plants or props does not count as a hit (unless a hit is caused by a falling tree) Multi-hit weapons generate more hits of course. The combo counter will be located on the right of the screen, right under the mini map.

Thanks everyone for your support and as always please feel free to send us any ideas, suggestions, feedback or questions :)

Take care and talk soon!
- Randis & Ash

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: