Days of Valor is a first person wartime shooter. Focusing on teamwork, tactics, and squad based strategy to defeat your enemy. Defeating your enemy will not be an easy task. Kill your enemy and they will respawn. But siege control of vital tactical regions on the map, and cut off their supply lines will leave them without ammunition or medical supplies. Forcing them to retreat further and further into friendly territory until there is nothing left but your judgement.
Frequently asked questions about Days of Valor, and what is going on over here.
Posted by GamerKnight on Jan 24th, 2013
What is DoV?
DoV is a 1st person supply driven team based shooter, with a great deal of focus on teamwork and the use of tactics to overcome the opposing team.
The emphasis of the game is not solo running and gunning. The mission is to use team based tactics to capture and control as many enemy regions on the map as possible, whilst at the same time defending your own regions.
Regions are of strategic importance and fundamentally increase a team's campaign abilities. The more regions a team controls the more “War Supplies” that team will receive, giving them a distinct advantage in combat.
As a player you will progress through a living world, a harsh war torn environment that is as unforgiving as your enemy. You will not only be at odds with enemy forces, but also with nature itself. With a completely dynamic weather system a player could just as easily be killed by frostbite hiking through a snowstorm or killed from starvation lost in the wilderness.
We are still in the early stages of defining the core gameplay elements, check back for
We are finalizing the core mechanics for DoV, and the design document in general.
Working on a website and forum for the community to help push this game forwards.
Asking the IndieDB community and other Mod communities for advice, and what you would like to see in the game.
Unreal Development Kit.
YES, the UDK offers us a solid platform to develop from. Plus the UDK has as well established community of people helping each other.
The Unreal Engine offers us numerous ways to optimize and pre-bake a large array of assets, light and particle effects. Simple put this will allow people with older hardware to enjoy our game.
We are working on it, check back very soon.
We can not stress this one enough. We really want to work closely with the community, and to have you fine people help us push this game forwards into a game you all want to play.
Coder / Games Designer