The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.

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About Doom with 11 comments by Batguerra on Feb 20th, 2013

When we go back to the 90's we see the videogame industry growing up like never before, we see many magazines such as the famous Nintendo Power and were developed new consoles and add-ons as well as the Sega 32X and of course , games. But in 1993 a game for PC released by id Software would change this reality, it was the day that was launched the game which would change the path of videogame industry, I'm talking about Doom.

Forget about those FPS's you play, without Doom, believe me, they wouldn't exist. You see all these games such as Call of Duty, Battlefield and Medal of Honor? Well, they all came from Doom, they are just Doom "wannabes". In a time where new videogames were almost the same, Doom came breaking all limits and bringing a whole new genre to the videogames. 

When we come back to 1993, what we see is something that I can't really explain because it was a "BOOM", nobody expected that Doom would make so big differences in what we call videogames. 3D detailed graphics, huge environments full of secrets to explore, monsters to fight with pistols, shotguns, chainguns or even your own bare hands. What we see is what I call "The Beggining".

Why Beggining? Well, there are two different periods, before Doom and after Doom. Before Doom the NES, SNES, Sega Genesis, Atari, Game Boy and 3DO. Doom brought what I call the "BOOM" of videogame industry, he brought the fith generation of consoles to us, and sure many companies started to make "Doom like" games, we can take for example Quake, it's awesome, even better graphics, awesome gameplay and good soundtrack.

Doom was created by John Carmack and John Romero in 1993 , with the engine programed by John Carmack, it represented significant improvements compared to other games of that time, the engine was the same used in Wolfenstein 3D and Quake (later on) as well as Heretic and Hexen (both using modified version of Doom 2 engine). And Doom as in graphical quality also had dark and obscure environments, bringing a new sense of horror in videogames.

Doom, in that time, was also know as a violent game, when you kill a zombie or a demon they bleed and even mutilate in parts, and that in the videogames was something totally new, and nobody ever thought in seeing something like it until it appeared. Doom was polemic and had dark themes, with pentagrams representing the love by Devil and also the episode where the player had to kill demons in hell, was judged by the catholic church as a game to make persons "kill and hail the demon".

The differences we can see between Doom and Wolfenstein 3D were : different heights (in Wolfenstein 3D all rooms were the same altitude); Non-perpendicular walls (all walls in Wolfenstein 3D run along a grid square); Texture mapping on all surfaces (in Wolfenstein 3D, ceiling and floor textures were not); Varied level of light (all areas in Wolfenstein 3D are fully lit with the same brightness). Although also contributing to the visual authenticity of the game. And probably and most importantly added to the atmosphere of the game, the use of darkness as a means to frighten and confuse the player was a novel element in the games.

The story of Doom refers to a spacial marine who was obligated to work for UAC (Union Aerospace Corporation) , because he shot in a superior officer who told him to kill inocent people, he is more know as "Doom Guy" because in the game a name never appears, so this agency  was working on a confidential reasearch of teleportation in the Mars's moons, Phobos and Deimos, but something go wrong and portals with creatures appearently from hell come to Phobos. An squad from UAC is sent to Phobos , but they are all killed and only one survives: the player whom task is to survive.

The game is separated in 3 episodes (only one in the shareware version) with 9 levels each, "Knee-Deep In The Dead" where you are in a high tech base in Phobos and need to get out, where in the last mission you have to kill two Barons of Hell, after you kill them you go through a portal to Deimos. In this second episode, "The Shores of Hell", the player makes a travel through the facilities of the second Mars's moon, Deimos, whose maps show a huge architecture, in the last level after beating the Cyberdemon (for sure the scariest monster in Doom) you discover the truth behind everything, Deimos is under the own Hell, the player goes down there with a rope and starts the second and last episode, "Inferno", after destroying the final boss, Spider Mastermind (a kind of giant spider brain mounted on a steel frame with four mechatronic legs and armed with a machine-gun chaingun style), a secret door opens for the player who "proved too tough for Hell to contain", so then he goes back to Earth. There is an expansion called "Ultimate Doom" which adds an extra episode named "Thy Flesh Consumed", telling the player's adventure back to Earth.

The succes was so huge that there were a sequel called Doom 2 Hell on Earth, which story is that the humans captured the Mother Demon and she opens a portal bringing all demons to Earth, so the player has to stop this attack once for all. And it doesn't stop there, there are Master Levels for Doom 2, Master Levels for Doom II is an expansion for Doom 2 Hell on Earth made by the same engine from Final Doom of PS1 with 21 different levels to play. As a bonus of the CD, a collection of 1,830 WADs downloaded from internet called Maximum Doom.

If you think Doom is like every classic game that stay in closet for years and no one play it anymore, you're wrong. There are thousands of people playing Doom at this moment, also many mods were made for this game since it source code was released in 1999, and are still being made, for example Skulltag, an modification which permits you to play multiplayer with many players online, another one like Brutal Doom, an modification of the original Doom that adds more gore and blood to it, and earned the best mod award of 2012.

We are in a time where the videogame industry has grew up and gathered so many fans that if we could go back to the past, exactly in the 90's, we would find it strange to have so few games and people to play, but that because we LIVE in the Gold Age of the videogames, but eveything needs a basis, and if Doom hadn't appeared to be our basis, probably we could not have what we have today. It was "The Beggining" of the Gold Age of the videogames, a water separator if you wish. Doom is our holy treasure. Will always be.

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Doom 2 PWAD: PRCP OST
Doom

Doom 2 PWAD: PRCP OST

Feb 24, 2013 Doom Music 2 comments

My contribution to the Final Doom - Plutonia Experiment PWAD "Plutonia Revisited Community Project," or PRCP for short, original soundtrack in MP3 format...

Brutal Doom version 18a
Doom

Brutal Doom version 18a

Feb 14, 2013 Brutal Doom Full Version 92 comments

Latest version. Works on Zandronum 1.0 or higher, or GZDoom 1.7.0 or higher. Read the FAQ if you are having any problems.

Doom Metal Soundtrack Mod - Volume 3
Doom

Doom Metal Soundtrack Mod - Volume 3

Dec 24, 2012 Brutal Doom Full Version 42 comments

This is a compilation with rock/metal remixes of doom's original songs composed by many community artists (See the credits for info about the authors...

Brutal Doom Mutators - Version 2
Doom

Brutal Doom Mutators - Version 2

Oct 31, 2012 Brutal Doom Patch 35 comments

A pack with small optional patches to modify Brutal Doom experience to better fit some players' tastes. This file can get updated constantly, so, keep...

Aliens TC Full
Doom

Aliens TC Full

Sep 15, 2012 Aliens TC Full Version 2 comments

Only works with Ultimate Doom, is compatible with GZDoom, Skulltag, Zandronum, and ZDoom

Chosen
Doom

Chosen

Aug 26, 2012 Chosen Full Version 0 comments

In an attempt to destroy this world from within, Apophis has created Uraeusis to achieve that goal. Chosen by Seth, you must battle your way through the...

Post comment Comments  (80 - 90 of 109)
Robo_Ronald
Robo_Ronald Jan 28 2004, 12:19pm says:

Undoubtly the best game ever. I started playing it in 1993, and I'm still playing it (with source ports, of course). No other game I have played as long.

+1 vote     reply to comment
leilei
leilei Dec 3 2003, 8:30pm says:

ROFL, i love newgrounds n00bs expecting these games to be interactive from here.

/me recalls AVP profile

+1 vote     reply to comment
durk
durk Oct 25 2003, 6:58pm says:

how the **** do u play the games

+1 vote     reply to comment
Sajt
Sajt Sep 12 2003, 12:52am says:

Whooo a great game with a great super shotgun (Doom 2)

+1 vote     reply to comment
Steven_Chapman_Rocks
Steven_Chapman_Rocks Aug 29 2003, 1:40am says:

this game is totally agan, evil.....EVIL

it rocks aside from its totally EVIL!!!

EVLEVILEVILEVILEVILEVILEVIL!!!!!!!!!!!!!!!!!!!
:sick::sick::sick::sick::sick

+1 vote     reply to comment
Sajt
Sajt Jul 17 2003, 8:43pm says:

EarthQuake: It's a Quake symbol. Nuff said :)

Oh, and correction, if you want a mod with slopes and transparencies and all that, you'll use QUAKE.

And yes, I wish they'd use normal Doom screenshots instead of this high resolution thing and a GL one.

And one more yes: The Doom2 super shotgun is the best weapon in a game, ever.

+1 vote     reply to comment
leilei
leilei May 7 2003, 11:45am says:

Zdoom.notgod.com

It's software, which is a godo thing. Doesn't bastardtize the game.

+1 vote     reply to comment
EarthQuake
EarthQuake May 6 2003, 4:56pm says:

Sorry, I guess I didn't make it clear...

I know all about those source ports but they are not what I'm looking for...

I don't want an engine with 3D acceleration, or sprite transparencies, or dynamic lighting. Those just take away the Doom atmosphere.

Another thing about these ports are that they implement jumping (which can let you access things ur not supposed to on the old Doom levels), True 3D, which may look cool, but it just doesn't appeal to my tastes and make the game much more unstable (this is Doom, not Quake), and mouselooking. These things just make Doom like... Quake.

If I wanted to make a mod with slanted slopes, transparencies, and True3D, I'd start with Half-Life or Unreal.
I just want to update Doom95 to make a better experience, and not to make it more technologically advanced...

I don't know if you can see through my eyes, but I've always wanted a worryfree game, and Doom was my answer. 10 Years have passed, and I think its time to update Classic Doom.

+1 vote     reply to comment
the_heretic
the_heretic May 5 2003, 5:56pm says:

Hey earthquake, ive visited ur site a few times in the past. All those things u mentioned have been done near perfectly, player of player, true 3d, visplane limitations removed, resolutions higher than 1024x768, powerful and convenient launchers etc. Check out www.doomworld.com and look up source ports. Theres legacy (which im modding for at moment, look up Hellmouth) Jdoom (which is fantastic in other areas, with great md2/3 support) , Edge, ZdoomGl (with slopes and particles)
Non off these take away the classicness or beauty that is doom, just has more options for your playing pleasure. Doom95 is nothing in comparison. Now you can play doom without wasting your modern hardware.

Look it up, and you will be pleased. Im very surprised you did'nt know of any of this ; at least thats how you've come across.

+1 vote     reply to comment
EarthQuake
EarthQuake May 5 2003, 2:40pm says:

...and mine as well.

This may be offtopic, but have they released the Doom II source for windows? I know that it was originally for Linux, but someone ported it to windows.
Also, have they released the source code for Doom95?
Doom95 has the best interface of them all, and someday, I'd like to make a port which increase limits, such as screen resolutions, facecounts, spritecounts, and fix a few more things, such as player over player, adjust the player speeds, and fix the Doom95 demo bug.
My goal: fix Doom up, without changing the simple pleasures.

Can I get an AMEN?! Right on.

+1 vote     reply to comment
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Doom
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Windows, Mac, Linux, DOS, SNES, GBA, PS1, X360, XBOX
Developer & Publisher
id Software
Engine
Doom Engine
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Idsoftware.com
Release Date
Released Dec 9, 1993
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Highest Rated (7 agree) 10/10

maaaan this is damm old... But guess what? I love it! This new generation faggots that judges a game because of the graphics... --''' they are going to burn in hell for saying such absurd!

Doom is FOREVER!

Dec 31 2009, 5:21pm by bluluxabica

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First Person Shooter
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Doom III, Released Jul 31, 2004
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Doom II, Released Oct 2, 1994
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Doom, Released Dec 9, 1993
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