The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.

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Since the release of the Baerhon's Dungeon Maps, the development of the mod slowed down a bit because i decided to work in a side map first, but well now it is released too and just needing final improvements.

In fact i never stopped to work in the mod for real, but i was giving low attention to it by just fixing minor bugs and keeping the regular maintenance, now i came back to work alot on it again there's a bunch of new things i'm working on at the moment:

The Titlemap is going to be finished for the next update of the map pack file:

Rarlocan Main Base is still halted in development, this is the last finished room at the moment which is just the next room after the CG render where Tyzen and Crash was:

Baerhon is already getting animated for future usage, he will not appear in his own dungeon, he will be located at another realm instead:



More Tamers Of The Dark is planned to be included as bosses too as the story heavily focuses on them as main villains, Veridion already recieved lots of improvements and redesigns since his introduction in Version 2.6, now it's time for Zanieon joins the fight and in fact, due to the mod's storyline, i named him before i adopted his name as alias, so he was planned since i came with the idea of multiverse and the Temple Of The Portals, he is the only ally Tamer which will appear in the mod (in fact he is that creature that is thrown in the room with the arena warriors in the little intro of the mod's description) he's a kind of overpowered one-man army, so to summon him have a cost and not in all cases he can be summoned.

Ranerion and Kadrenon is pending to be added too, those will be so hard enemies as well Veridion is:


The Invul Hunter have been removed from inverse concept and became more bulky as Hellknight:

A reference was added when you die to explain to new players the difficulty level the mod have fast as possible:


After all these things, there's also a little rebalance in the ammo usage in Trakion Cannon, due to it's power and behavior of the projectile on mobs, the Cannon will now consume 10 shots instead of 3, some weird frames appearing in certain player characters is fixed, the revenant obituary message was having a mistyped adress to it's location message resulting in simply show the "Player has died" message.

Well this is all for now, sorry for delaying alot to post some news here, but i wanted accumulate progress done to show everything at once here. Stay tuned for more!

Bond is back in 2.5d (announcement of new mod)

Bond is back in 2.5d (announcement of new mod)

Goldeneye007 Tc Gzdoom 4 comments

A gzdoom martini, shaken not stirred. The remake of goldeneye 007tc is upon us!

Beta Four is out!

Beta Four is out!

Doom:the Tei-Tenga Incident 2 comments

Information on the latest demo and the near future of doom:the tei tenga incident.

ALIENS: The Ultimate Doom [BETA 9.1]

ALIENS: The Ultimate Doom [BETA 9.1]

Aliens: The Ultimate Doom 14 comments

BETA 9.1 is here with some new features, as well some polishing. I have altered the enemy spawners to be a little more survival-horror-esqe.

The Trailer is Here!

The Trailer is Here!

Hunter's Moon 6 comments

Finally after so many time, it's time to revive the frenzy of Quake 3 once more, but now against Hell armies.

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The Lost Levels v1.0

The Lost Levels v1.0

GBA Doom: The Lost Levels Full Version 3 comments

This is a mod/hack for the real GBA Doom I game. Like in PSX Doom The Lost Levels TC, I've added all Doom I levels which not included in original GBA...

ArmageDoom demo 0.9

ArmageDoom demo 0.9

ArmageDoom Demo 1 comment

0.9 version is a small update from the 0.8 version featured on the /idgames archive, featuring working driveable vehicles, fixed some bugs, and improved...

ALIENS: The Ultimate Doom (Beta 9.2)

ALIENS: The Ultimate Doom (Beta 9.2)

Aliens: The Ultimate Doom Full Version 4 comments

He is an update to Aliens: The Ultimate Doom. Beta 9.2

MooD

MooD

MooD Full Version 3 comments

Have you played Doom for decades now? Do you want something diferent, but still familiar? Try MooD!! Its Doom through a mirror! The same levels, the same...

C.T.U.2016 LITE

C.T.U.2016 LITE

cacodemon textures Full Version 0 comments

TEXTURES ONLY

Doom the tei tenga incident Beta Four

Doom the tei tenga incident Beta Four

Doom:the Tei-Tenga Incident Patch 7 comments

The newest beta version of doom:the tei tenga incident New features Upgraded E1M1 New titlemap Working spray rifle Added in final E2M1 New Levels Episode...

Post comment Comments  (110 - 120 of 137)
leilei
leilei

ROFL, i love newgrounds n00bs expecting these games to be interactive from here.

/me recalls AVP profile

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durk
durk

how the **** do u play the games

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Sajt
Sajt

Whooo a great game with a great super shotgun (Doom 2)

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Steven_Chapman_Rocks
Steven_Chapman_Rocks

this game is totally agan, evil.....EVIL

it rocks aside from its totally EVIL!!!

EVLEVILEVILEVILEVILEVILEVIL!!!!!!!!!!!!!!!!!!!
:sick::sick::sick::sick::sick

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Sajt
Sajt

EarthQuake: It's a Quake symbol. Nuff said :)

Oh, and correction, if you want a mod with slopes and transparencies and all that, you'll use QUAKE.

And yes, I wish they'd use normal Doom screenshots instead of this high resolution thing and a GL one.

And one more yes: The Doom2 super shotgun is the best weapon in a game, ever.

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leilei
leilei

Zdoom.notgod.com

It's software, which is a godo thing. Doesn't bastardtize the game.

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EarthQuake
EarthQuake

Sorry, I guess I didn't make it clear...

I know all about those source ports but they are not what I'm looking for...

I don't want an engine with 3D acceleration, or sprite transparencies, or dynamic lighting. Those just take away the Doom atmosphere.

Another thing about these ports are that they implement jumping (which can let you access things ur not supposed to on the old Doom levels), True 3D, which may look cool, but it just doesn't appeal to my tastes and make the game much more unstable (this is Doom, not Quake), and mouselooking. These things just make Doom like... Quake.

If I wanted to make a mod with slanted slopes, transparencies, and True3D, I'd start with Half-Life or Unreal.
I just want to update Doom95 to make a better experience, and not to make it more technologically advanced...

I don't know if you can see through my eyes, but I've always wanted a worryfree game, and Doom was my answer. 10 Years have passed, and I think its time to update Classic Doom.

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the_heretic
the_heretic

Hey earthquake, ive visited ur site a few times in the past. All those things u mentioned have been done near perfectly, player of player, true 3d, visplane limitations removed, resolutions higher than 1024x768, powerful and convenient launchers etc. Check out www.doomworld.com and look up source ports. Theres legacy (which im modding for at moment, look up Hellmouth) Jdoom (which is fantastic in other areas, with great md2/3 support) , Edge, ZdoomGl (with slopes and particles)
Non off these take away the classicness or beauty that is doom, just has more options for your playing pleasure. Doom95 is nothing in comparison. Now you can play doom without wasting your modern hardware.

Look it up, and you will be pleased. Im very surprised you did'nt know of any of this ; at least thats how you've come across.

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EarthQuake
EarthQuake

...and mine as well.

This may be offtopic, but have they released the Doom II source for windows? I know that it was originally for Linux, but someone ported it to windows.
Also, have they released the source code for Doom95?
Doom95 has the best interface of them all, and someday, I'd like to make a port which increase limits, such as screen resolutions, facecounts, spritecounts, and fix a few more things, such as player over player, adjust the player speeds, and fix the Doom95 demo bug.
My goal: fix Doom up, without changing the simple pleasures.

Can I get an AMEN?! Right on.

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the_heretic
the_heretic

Well I think the source mods should be displayed, show ppl how cool doom is lookin now, and that it even more qualifies to be played today. Now it is silky smooth open gl and true 3d, and theres many sites, clans, communities and thousands of active doomers out there. Dont forget the awesome multiplayer software that makes it easy to play online with competitions etc. And the countless thousands of wads. A stronger community than is quake, for the emotional impact this has had after 9 years.
DooM is my life

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Doom
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maaaan this is damm old... But guess what? I love it! This new generation faggots that judges a game because of the graphics... --''' they are going to burn in hell for saying such absurd!

Doom is FOREVER!

Dec 31 2009 by bluluxabica

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