The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.

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About DOOM:ONE with 1 comment by Bambamalicious on Dec 22nd, 2013

DOOM:ONE V0.4

Just over 6 months ago I had an idea while filming a series of Brutal Doom videos. "What if the levels in the Ultimate Doom were one level per episode?"

Today I am pleased to say that original idea has come to fruition. This V0.4 Update of DOOM:ONE brings with it "Thy Flesh Consumed", as well as the needed portal rooms for co-op play.

This is now the mostly standard DooM in the DOOM:ONE style. Each episode being one continuous level, with no breaks. There are some changes to levels, and some new added parts as I was experimenting and learning just what the DooM engine is capable of but apart from those everything is pretty much as you would expect.

So where now? Well, I've learnt a HELL of a lot making this mod.  So much so that this is FAR from the end for DOOM:ONE. The next step is to completely overhaul the episodes into something more fitting of the exceptional power of the modern source ports available. Some of you have had a sneak peek of this in the V0.3.4 version of DOOM:ONE, what you've seen there is a small part of what I am hoping to achieve.

This video above displays some of the changes I have been making to Knee Deep in the Dead. These were the beginning of me really exploring the skills I've mostly self learnt during making this mod, and really applying them to something a bit more original!! Soon you will be in one level, only to look through a window and see another level right in front of you! Following Romero's "horseshoe" level design especially for Ep 1, you will see the end, from the very beginning. 

I can't thank everyone enough for their support during the development of DOOM:ONE over the last 6 months. Enjoy this latest iteration of the mod, as always give me feedback, bug reports and ideas!! For the latest updates on progress and test vids etc, please subscribe to my Youtube channel RM-DOOM!!

P.S. This is probably my last update until the New Year now! Don't own a laptop and I'm going away for the holiday!! I will be checking the site if you have any troubles but for all of you, have a very merry Christmas and a Happy New Year!! See you all in 2014!!

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KNEE-DEEP IN THE DEAD,THE SHORES OF HELL fully retextured in 1024x1024 without adds.

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KNEE-DEEP IN THE DEAD,THE SHORES OF HELL fully retextured in 2048x2048 with necro lights,4D textures and sounds.

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Post comment Comments  (90 - 100 of 116)
Sajt
Sajt Sep 12 2003, 12:52am says:

Whooo a great game with a great super shotgun (Doom 2)

+1 vote     reply to comment
Steven_Chapman_Rocks
Steven_Chapman_Rocks Aug 29 2003, 1:40am says:

this game is totally agan, evil.....EVIL

it rocks aside from its totally EVIL!!!

EVLEVILEVILEVILEVILEVILEVIL!!!!!!!!!!!!!!!!!!!
:sick::sick::sick::sick::sick

+1 vote     reply to comment
Sajt
Sajt Jul 17 2003, 8:43pm says:

EarthQuake: It's a Quake symbol. Nuff said :)

Oh, and correction, if you want a mod with slopes and transparencies and all that, you'll use QUAKE.

And yes, I wish they'd use normal Doom screenshots instead of this high resolution thing and a GL one.

And one more yes: The Doom2 super shotgun is the best weapon in a game, ever.

+1 vote     reply to comment
leilei
leilei May 7 2003, 11:45am says:

Zdoom.notgod.com

It's software, which is a godo thing. Doesn't bastardtize the game.

+1 vote     reply to comment
EarthQuake
EarthQuake May 6 2003, 4:56pm says:

Sorry, I guess I didn't make it clear...

I know all about those source ports but they are not what I'm looking for...

I don't want an engine with 3D acceleration, or sprite transparencies, or dynamic lighting. Those just take away the Doom atmosphere.

Another thing about these ports are that they implement jumping (which can let you access things ur not supposed to on the old Doom levels), True 3D, which may look cool, but it just doesn't appeal to my tastes and make the game much more unstable (this is Doom, not Quake), and mouselooking. These things just make Doom like... Quake.

If I wanted to make a mod with slanted slopes, transparencies, and True3D, I'd start with Half-Life or Unreal.
I just want to update Doom95 to make a better experience, and not to make it more technologically advanced...

I don't know if you can see through my eyes, but I've always wanted a worryfree game, and Doom was my answer. 10 Years have passed, and I think its time to update Classic Doom.

+1 vote     reply to comment
the_heretic
the_heretic May 5 2003, 5:56pm says:

Hey earthquake, ive visited ur site a few times in the past. All those things u mentioned have been done near perfectly, player of player, true 3d, visplane limitations removed, resolutions higher than 1024x768, powerful and convenient launchers etc. Check out www.doomworld.com and look up source ports. Theres legacy (which im modding for at moment, look up Hellmouth) Jdoom (which is fantastic in other areas, with great md2/3 support) , Edge, ZdoomGl (with slopes and particles)
Non off these take away the classicness or beauty that is doom, just has more options for your playing pleasure. Doom95 is nothing in comparison. Now you can play doom without wasting your modern hardware.

Look it up, and you will be pleased. Im very surprised you did'nt know of any of this ; at least thats how you've come across.

+1 vote     reply to comment
EarthQuake
EarthQuake May 5 2003, 2:40pm says:

...and mine as well.

This may be offtopic, but have they released the Doom II source for windows? I know that it was originally for Linux, but someone ported it to windows.
Also, have they released the source code for Doom95?
Doom95 has the best interface of them all, and someday, I'd like to make a port which increase limits, such as screen resolutions, facecounts, spritecounts, and fix a few more things, such as player over player, adjust the player speeds, and fix the Doom95 demo bug.
My goal: fix Doom up, without changing the simple pleasures.

Can I get an AMEN?! Right on.

+1 vote     reply to comment
the_heretic
the_heretic May 3 2003, 10:35am says:

Well I think the source mods should be displayed, show ppl how cool doom is lookin now, and that it even more qualifies to be played today. Now it is silky smooth open gl and true 3d, and theres many sites, clans, communities and thousands of active doomers out there. Dont forget the awesome multiplayer software that makes it easy to play online with competitions etc. And the countless thousands of wads. A stronger community than is quake, for the emotional impact this has had after 9 years.
DooM is my life

+1 vote     reply to comment
pimpstar4ever
pimpstar4ever Apr 24 2003, 6:53pm says:

if you guys still want to play a classic you write back and we setup

+1 vote     reply to comment
EarthQuake
EarthQuake Apr 11 2003, 4:04pm says:

SeienAbunae: Heh, would you believe me if i said I downloaded a Quake font, made it red, and put it out of focus?

+1 vote     reply to comment
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Doom
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Windows, Mac, Linux, DOS, SNES, GBA, PS1, X360, XBOX
Developer & Publisher
id Software
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Doom Engine
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Released Dec 9, 1993
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maaaan this is damm old... But guess what? I love it! This new generation faggots that judges a game because of the graphics... --''' they are going to burn in hell for saying such absurd!

Doom is FOREVER!

Dec 31 2009, 5:21pm by bluluxabica

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