The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed.The demons came and the marines died. Except one. You are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.The Ultimate DOOM takes you beyond anything you've ever experienced. First, you get all three original episodes - that's 27 levels of awesome, explosive excitement. Then it really blows you away with an all-new episode: Thy Flesh Consumed. Now you're dead meat. Just when you think you're getting pretty good at DOOM, you get hit with Perfect Hatred, Sever the Wicked and seven other expert levels never seen before! They're so incredibly tough, the first 27 levels will seem like a walk in the park!

Description

Many new weapons, features, one new NPC and a change to the first quest!

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Strife Overhaul 1.4 Beta
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MintyFreshDeath
MintyFreshDeath - - 7 comments

Hey there. Just tried this mod out. First off, had some good fun playing through Strife again, and this mod adds a load of neat things to the game. That said, though I've not done a complete playthrough yet, I've got a few pointers that I noticed while playing:

1. It's far too easy to earn XP and there are too many skill points given when you level up. I've reached level 17, haven't even assaulted the Order's first base I've completely maxed out all the skills. I would suggest that either how much XP is needed to level up is dramatically increased, or only give 1 skill point per level instead of 3.

2. I like the option given to spare the Sanctuary captive and kill Harris instead. I also understood what to do on the first go, so it's not too obtuse an objective. Good work.

3. The Trader is a great NPC addition. A brief word on exactly where he is in the readme would be helpful. That and giving the option to sell excess ammo and items would be nice.

4. Is it possible to level enemies as well as yourself? Even on the fourth highest difficulty I'm mowing down bad guys with ease. Or maybe have some of the different coloured acolytes have more health / be a bit faster / have better weapons.

5. Order cultists are a pretty cool addition.

That's it so far. As I know I haven't played all the way through there's still plenty of new content I can't comment on yet. Still, I like what I've been playing, even if there's some room left for improvement.

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MisterBadGuy Author
MisterBadGuy - - 70 comments

Sorry for the late response I still don't get how does ModDB's comment system work.
1. Absolutely yes, I'll change it once I give skills a bigger meaning.
2. Thanks!
3. Traders will be overhauled much more than this (i'm planning on making a GUI for it I just have to complete the inventory system first)
4. I'll look into it. (but then again many things are going to change)

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MintyFreshDeath
MintyFreshDeath - - 7 comments

Played a bit more, got a few more pointers I missed:

6. The weapon wheel for the crossbow doesn't work very well, sorry to say. The selector tends to move all over the place at the slightest touch of the mouse. I think binding a key to switch between the different ammunition types would be better, and the weapon wheel can then be repurposed to include access to all guns (like the weapon wheel addon for Brutal Doom).

7. The Trader disappears when the rebels move to the castle. Spawning him via the console doesn't do anything, so I don't get to spend my loot anymore. :( I presume this is because only Map 3 has been edited thus far to include him and his scripts.

8. An option to turn off the manual sprint would be good. I usually play with always run on, so it's a bit annoying to find it doesn't work anymore.

9. Adrenaline is a nice addition, but too overpowered in it's current form. Making it charge up slower and shaving off a second of the 'stop time' would work better.

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MisterBadGuy Author
MisterBadGuy - - 70 comments

6. It depends on the mouse sensitivity a lot. I still have to test it. (I'll think about adding number shortcuts)
7. Thanks, I didn't notice it.
8. Sorry but it won't work with the theme of the mod.
9. I'll add an adrenaline skill in future (at this state it's more of a test of the concept)

BTW thanks for sharing your comments. I do appreciate it.

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