The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.
"Run For It!" is a DooM gameplay mod, it adds legs and ability to run to a lot of objects that never asked for this.
Source ports: any based on ZDoom 2.8.1, including GZDoom 1.9.1/2.1.1+, Zandronum 3+ (does not work online with latest beta 161030-2038).
IWADS: any doom iwad.
Game modes: Single. Coop works too, deathmatch does not work well (see bugs).
Compatibility with other mods: compatible only if maps/graphics/sounds are changed. Changed graphics may result in weird looking running things though. Compatibility with anything else is not guaranteed.
* Credits *
Almost everything - Cherepoc
Everything else (titlepic and credit artwork, also testing) - FartBlaster
Sounds from www.freesound.org:
transform.aif by harpoyume (http://www.freesound.org/people/harpoyume/sounds/86084/)
footsteps on carpet.wav by semccab (http://www.freesound.org/people/semccab/sounds/154397/)
balloon deflate by hareball101 (http://www.freesound.org/people/hareball101/sounds/326756/)
cartoon balloon deflate.wav by elektroproleter (http://www.freesound.org/people/elektroproleter/sounds/157570/)
blip-plock-pop by onikage22 (http://www.freesound.org/people/onikage22/sounds/240566/)
Don Carroll - Yakety Axe midi arrangement
Id Software - DooM
Zdoom development team - ZDooM
* Changelog *
Fixed transformed barrels chasing untransformed barrels if barrel mode is friendly and target barrels is set to true. Unfortunately barrels will stop transforming when they see player, you have to alert them by shooting, or wait when a hostile monster comes close to them. If barrels and monsters are placed close to each other, barrels will transform at the level start, so you will miss all the fun, but I'd rather have this behavior, than the bugged one.
Proper workaround for barrel problem. Now barrels have additional setting - wait for player to transform. Works for friendly barrels, this makes them wait till the player arrives before they transform. If set to no, barrels will start chasing nearby monsters immediately (this is useful in map23, for example, so barrels won't kill you after first teleport). Friendly barrels now won't be targeted by player projectiles, even if target barrel option is set to yes.
Fixed cacodemon/pain elemental death sounds a bit.
Added russian version of the manual.
Fixed small running bfg balls exploding animations.
Corrected manual a bit.