The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed.The demons came and the marines died. Except one. You are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.The Ultimate DOOM takes you beyond anything you've ever experienced. First, you get all three original episodes - that's 27 levels of awesome, explosive excitement. Then it really blows you away with an all-new episode: Thy Flesh Consumed. Now you're dead meat. Just when you think you're getting pretty good at DOOM, you get hit with Perfect Hatred, Sever the Wicked and seven other expert levels never seen before! They're so incredibly tough, the first 27 levels will seem like a walk in the park!

Description

Full version of CSDMO. It includes over 42 weapons, Custom hud, "Customfiles" folder, csd3 mappack, Compatibility with GZDoom/Zandronum/LZDoom and bat files to easy access to the mod. Kinda compatible with D-Touch, but requires a great cellphone to work. Now with optional modern sounds!

Preview
Counter-Strike Doom: Martian Offensive (2017-24) "12/01/24"
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HellKnight99
HellKnight99 - - 24 comments

te la batimamaste esta muy bueno genio

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VictorCajal
VictorCajal - - 123 comments

Genio! te amo papu <3

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Guest
Guest - - 688,627 comments

Really "precioso".

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miguel371xd
miguel371xd - - 88 comments

exitante

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emit800
emit800 - - 199 comments

genial!!¿para que version de gzdoom es?

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emit800
emit800 - - 199 comments

ok,ya lo descubri.felicitaciones por el mod.

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AlphaEnt Author
AlphaEnt - - 396 comments

El mod viene con varias versiones incluidas para descomprimir.
También es compatible con Skulltag y Zandronum.
Incluso con D-Touch, pero ya requiere de un buen celular para funcionar correctamente. La demo funciona mejor en D-Touch.

igual, estoy preparando una version oficial para D-Touch, con menos features pero más estable en low-end celulares.

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Sgt_Viktor_mark_III
Sgt_Viktor_mark_III - - 62 comments

¡¡PORFIN!! despues de tanto tiempo ya lo actulizaste bro!

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DarlooBv
DarlooBv - - 2 comments

Exellent mod!

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Guest
Guest - - 688,627 comments

N0ice.

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AlphaEnt Author
SrPacman
SrPacman - - 1 comments

no entiendo como instalarlo me explican plox ?

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Darkham11
Darkham11 - - 5 comments

Lo instalas y ejecutas el .wad con zandronum, GZDoom, ZDoom o el programa que tengas

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JhudielTheOne55
JhudielTheOne55 - - 129 comments

I Cannot Reload The Gun Except I Can Reload The Gun When The Clip Is Empty

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Guest
Guest - - 688,627 comments

When trying to open the game with .bat file nothing happens. I don't know what to do.

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Guest
Guest - - 688,627 comments

why the weapon's not showing up in zandronum?

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Guest
Guest - - 688,627 comments

ujjj

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Darkham11
Darkham11 - - 5 comments

Cuando ejecuto el juego en zandronum no me aparecen las armas (Son invisibles)

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AlphaEnt Author
AlphaEnt - - 396 comments

Estoy a punto de subir un nuevo update que incluye los sprites en baja resolución dentro del mod (en realidad para que los sprites funcionaran, había que cargar csdmo_lowres también, junto con el mod base, pero bueno.)

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son_link
son_link - - 8 comments

Hola. Tiene buena pinta y lo he bajado, pero veo que me falta un archivo, CSDMO_STATICBASE.pk3, que no encuentro por ningún lado. Gracias de antemano por la contestación.
P.D: Aun así mola jugar al Doom 2 usando las armas del Counter Strike :p

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AlphaEnt Author
AlphaEnt - - 396 comments

Ok, resulta que ese archivo nunca existió en el release oficial.

Era parte de un plan de dejar archivos estáticos por un lado y crear un pk3 aparte para los archivos que modificaba con frecuencia, tipo decorate y códigos. Pero nunca hice la separación, porque ya eran demasiados archivos.

Estoy por subir un nuevo update a la brevedad, ahora son sólo 3 archivos y mergié el hud dentro de csdmo_base, al igual que los sprites en lowres que retoqué.

La idea es hacer todos los updates descargables en un solo enlace para facilitar las cosas.

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Guest
Guest - - 688,627 comments

belissimo

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LocustQ
LocustQ - - 488 comments

great! Thx for update

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AlphaEnt Author
AlphaEnt - - 396 comments

Thanks =P
I've just updated the mod again with some hotfix.
Added incendiary grenades and solved some issue with hud not being detected on certain aspect ratios.

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SergeantDiggs
SergeantDiggs - - 173 comments

Just after I followed.

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mrfuzzyball
mrfuzzyball - - 18 comments

Why does this show up as a .rar file? Won't work in Zandronum.

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AlphaEnt Author
AlphaEnt - - 396 comments

You have to decompress the rar first. Inside the rar, there are the pk3 files and the sourceports as well.

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Guest
Guest - - 688,627 comments

hola, tengo un problema, cuando lo probe con el mod brutal doom monster only, algunos graficos sufren errores. porfa me puedes responder

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AlphaEnt Author
AlphaEnt - - 396 comments

El modnno está hecho para correr con brutal doom. El juego usa custom monsters que dropean armas.

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CyberBR
CyberBR - - 7 comments

Hello, if you are going to make a update, i suggest you to put:

- left hand weapon [bind]

- Skins

- Make the bots to kill the demons, will be really good a bot that kills demons.

That's only my opnions, i think that's hard to make, i don't know..

Sorry for bad english i'am from Brazil.

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mephilis6264
mephilis6264 - - 46 comments

how do i play this with monsterpacks

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JosePP
JosePP - - 31 comments

Le quedo perron el mod

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AlphaEnt Author
AlphaEnt - - 396 comments

New CSDMO update!

20/11/21: Mappack Bugfix 01 changelog:
Added escort messages when you find a hostage.
Redesigned csdmo03's bridge with 3d sectors instead of regular ones.
Fixed few vertex slopes issues on csdmo04.
Minor tweaks to csdmo's 03, 04 and 06 hostage waypoints.
Added few extra rooms on csdmo05's outside area, for decorative purposes.
Replaced several dev textures on csdmo05.
Fixed a collision issue on csdmo06's 3d sector blocking bullets on transparent sprites nearby the exit area.
Tweaked two linedefs properties on csdmo06.
Fixed a sector tag isssue on csmdo07's where it didn't showed additional 3d sectors on zandronum.
Made the hostage/bomb messages exclusive to singleplayer/coop.
Grenades are now infinite if using the grenade only mutator.
Fixed a collision issue on csdmo03 where you could jump on the bridge's warning barrier below the bridge.
Fixed an issue with percentage kills not working on Rip and tear, hard mode.
Tweaked a bunch of textures on all csdmo maps.
Deleted intro script on fy_pool_day.
Added optional skirmish mode for zandronum on epísode select menu. (uses zandronum feature)
Renamed blue and red teams as "counter terrorists" and "terrorists"
Improved HE grenade and Flashbang physics responsiveness.
HE grenade and flashbang now explodes after certain period of time, instead of randomized time.

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Enternalnut
Enternalnut - - 7 comments

Omg esto va a ser épico papus.

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BoxEpicMD
BoxEpicMD - - 1 comments

how do I download this? I'm not that much of an expert on downloading doom mods. since this is my first time trying to download doom mods.

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FloritzNeuswanstein
FloritzNeuswanstein - - 90 comments

Hi, bro. To download the mod, select the desired file, click it. Select a mirror and the file will download. You can find it in your device downloads. Have a good game!

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innerethos
innerethos - - 11 comments

Holy cow! This thing is AMAZING!

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AlphaEnt Author
AlphaEnt - - 396 comments

Thanks =P

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Guest
Guest - - 688,627 comments

Hi, I had a problem with this mod. It is that when playing the campaign of the own maps it lacks textures, it must be my PC or something else. Sorry for my English :)

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AlphaEnt Author
AlphaEnt - - 396 comments

the csdmo campaign requires both the csdmo_mappack.pk3 (where textures and 2012 maps are located) and the mappack2.wad (where 2020 maps are located) files in order to work properly.

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Sgt_Viktor_mark_III
Sgt_Viktor_mark_III - - 62 comments

Quéres ser mi amigo?

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Htpuoi_31321
Htpuoi_31321 - - 21 comments

csgo but in doom & freedoom

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Hoàng-Ramiel
Hoàng-Ramiel - - 1 comments

Thanks for the great mod, I've completed the levels on delta touch, hopefully there will be new mission map updates soon!

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AlphaEnt Author
AlphaEnt - - 396 comments

I've added few levels, but those were multiplayer only.
Also, just did an update minutes ago adding extra details to some of the csdmo levels.

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AlphaEnt Author
AlphaEnt - - 396 comments

12/01/24: Minor bugfix update
Guns are no longer visible while multiplayer mutators are active.
Fixed a typo on fiveseven human enemy playing a wrong sound.
Sightly increased details and tweaked textures misalignements on several CSDMO levels.
Fixeda script misbehaviour while on CSDMO04 (i've splitted a linedef that made a script execute twice, spawning double the intended amount of archviles)
Some human enemies are now stunneable (no longer forces nopain flags while attacking)
If those enemies gets injured while attacking, now they will have a delay before attacking back again, to prevent sniper/grenade spam.
Added tracers to weapons.
Increased speed of healthshot animation. (deleted 20 empty frames)
Replaced hostage dogs with hostage rabbits. (lost souls are replaced by dogs on human enemies option, it could generate confusion)
Added "hostage down" audio to hostage rabbit when killed.

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