The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.

Report abuse Latest Jdoom Texture pack(for Doomsday engine)
Dec 23rd, 2007
52.47mb (55,014,762 bytes)
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Actually i did not make this. I think it is Cain-X that made this because i found it on his site. Anyway this is the latest Jdoom Texture pack which i think is great. How to use: place this folder into your Doomsday/Snowberry/addons folder. Pack up the files and then activate them as an addon in doomsday engine. Enjoy!

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Latest Jdoom Texture pack(for Doomsday engine)
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doomhunter_175 Author
doomhunter_175 Dec 28 2007, 7:04am says:

I forgot one thing. I think you can use this with Gzdoom too.

+1 vote   reply to comment
killer789 Jan 25 2008, 8:21am says:

good Jdoom Texture pack

+1 vote     reply to comment
the_hell_knight Apr 20 2008, 10:01am says:

You rocks !!

+1 vote     reply to comment
FreeLanZer Aug 27 2008, 2:23am says:

You sir, are not the owner nor creator of the Jdoom Texture Pack.
You are seriously infringing copyright by distributing it as your own work, or even as the wrong peoples work!
The rightful creators and owners, including myself, are ready to pull you into the court of law if you don't take this down immediately!
Stealing other peoples work is a serious crime!
- Jacob "FreeLanZer"

-4 votes     reply to comment
deathray393 Sep 8 2008, 9:41pm says:

where do you put the files?

+1 vote     reply to comment
TheUnbeholden Jul 13 2013, 11:04pm says:

This was posted by Ravenloft awhile ago:

I think there were several reasons the jDTP was started in the first place. The main reason was that some of the textures from the DOOM 2 Rexturing Project (D2RP) didn't match the original textures correctly (i.e. switches were placed in the wrong place - too high on some textures) so it didn't look right in the game. Of course those who wrote lighting DEDs made them so they would light the spot that corresponds on the original texture. But since some of these textures have lights and switches positioned incorrectly, they did't light up correctly in the game. So they constantly had to edit them so they fit the textures correctly. Along the same lines, I think some of the textures didn't match other similar textures.

I think another reason was that the D2RP supposedly has a lot of alternative textures that are not used. The jDTP was intended not to contain unnecessary files since these grapic packs are already big.

Finally, I think it was intended to have high standards as to the quality of the textures though I gotta say some of the textures could be better.

Why not just use the D2RP to fill in the textures? Well, there's nothing stopping anyone from doing that on their own. But from my understanding, the textures submitted to the jDTP were under more scrutiny to make sure they matched the original textures in terms of function (i.e. switches should pe placed correctly, bricks should mesh correctly, etc.). Right now that process seems to be at a standstill.

+2 votes     reply to comment
TheUnbeholden Jul 13 2013, 11:05pm replied:

he put together his own little personal texture pack to fill in the blanks that he hosted on his site. Since then there was a entire project based around it.

the new project that was started, is called DHTP

+2 votes     reply to comment
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