The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.

Add addon Report content Latest Jdoom Texture pack(for Doomsday engine)
Filename
jdtp-zip-full-base.zip
Category
Textures
Licence
Proprietary
Uploader
doomhunter_175
Credits
Cain-X?
Date
Size
52.47mb (55,014,762 bytes)
Downloads
5,969 (1 today)
MD5 Hash
2f34b7e093e817b7a584f5108bc49838
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Description

Actually i did not make this. I think it is Cain-X that made this because i found it on his site. Anyway this is the latest Jdoom Texture pack which i think is great. How to use: place this folder into your Doomsday/Snowberry/addons folder. Pack up the files and then activate them as an addon in doomsday engine. Enjoy!

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Latest Jdoom Texture pack(for Doomsday engine)
Comments
doomhunter_175 Author
doomhunter_175

I forgot one thing. I think you can use this with Gzdoom too.

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killer789
killer789

good Jdoom Texture pack

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the_hell_knight
the_hell_knight

You rocks !!

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FreeLanZer
FreeLanZer

You sir, are not the owner nor creator of the Jdoom Texture Pack.
You are seriously infringing copyright by distributing it as your own work, or even as the wrong peoples work!
The rightful creators and owners, including myself, are ready to pull you into the court of law if you don't take this down immediately!
Stealing other peoples work is a serious crime!
- Jacob "FreeLanZer"

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deathray393
deathray393

where do you put the files?

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TheUnbeholden
TheUnbeholden

This was posted by Ravenloft awhile ago:

I think there were several reasons the jDTP was started in the first place. The main reason was that some of the textures from the DOOM 2 Rexturing Project (D2RP) didn't match the original textures correctly (i.e. switches were placed in the wrong place - too high on some textures) so it didn't look right in the game. Of course those who wrote lighting DEDs made them so they would light the spot that corresponds on the original texture. But since some of these textures have lights and switches positioned incorrectly, they did't light up correctly in the game. So they constantly had to edit them so they fit the textures correctly. Along the same lines, I think some of the textures didn't match other similar textures.

I think another reason was that the D2RP supposedly has a lot of alternative textures that are not used. The jDTP was intended not to contain unnecessary files since these grapic packs are already big.

Finally, I think it was intended to have high standards as to the quality of the textures though I gotta say some of the textures could be better.

Why not just use the D2RP to fill in the textures? Well, there's nothing stopping anyone from doing that on their own. But from my understanding, the textures submitted to the jDTP were under more scrutiny to make sure they matched the original textures in terms of function (i.e. switches should pe placed correctly, bricks should mesh correctly, etc.). Right now that process seems to be at a standstill.

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TheUnbeholden
TheUnbeholden

he put together his own little personal texture pack to fill in the blanks that he hosted on his site. Since then there was a entire project based around it.

---
the new project that was started, is called DHTP
Dhtp.freelanzer.com

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