Much longer, extended version of Hell's Ambiance. Requires a modern ZDoom port for full functionality.
Extended Hell is a more extended version of Hell's Ambiance, which the songs used are longer and likely makes the tension factor go up. This features music by Jaxxoon R (Dark Ambient Pack on /idgames/), Kevin MacLeod and Purple Planet's royalty free tracks with the latter two modified to give the "Extended" tone. This replaces both Doom and Doom 2 music if using ZDoom or GZDoom, but only Doom 2 for Zandronum or ZDaemon (See 'Issues' for workaround).
Known Issues: Zandronum versions 2 or lower and ZDaemon will not play Doom's music properly due to the lack of $musicalias support in SNDINFO. Workaround is to duplicate all tracks and rename them in a lump editor such as SLADE. (IE copy D_RUNNIN and rename D_E1M1, etc).
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.
The credits file included is intended for those who will record Doom footage and post it on Youtube. Please read the file if you intend to use this file for music for the game.
Jaxxoon R's music pack is here: Doomworld.com
Kevin MacLeod's original tracks can be found here: Incompetech.com
Licensed under Creative Commons: By Attribution 3.0 - Creativecommons.org
Purple Planet's Website and original tracks found here: Purple-planet.com
Also licensed under Creative Commons: By Attribution 3.0
* Where to get the file that this text file describes *The Usual: Archives.gamers.org and mirrors under the /music subdirectory
Amazing soundtrack!!! It really changes the mood and pace of the game... And it is awesome.
I'm really grateful for this mod. Thanks!!
I am glad you like this, you should give due credit predominantly to Kevin MacLeod, whose music I modified and used a handful of Jaxxoon R's tracks as well.
I have a idea for you why dont you make a folder called music and put all the music in the folder then make a acs script like this
#library "music"
#include "zcommon.acs"
Script "music" (void)
{
Setmusic("filnamehere")
}
Compile the script then make a folder called acs and put the compiled script in the folder then make a loadacs lump with the library name in it
Make a dummy actor to execute the script to see if it worked hope this
Helps in the future
Or make a new mapinfo with the title of the music you want to set after putting all songs in the music folder
map E1M1 lookup "HUSTR_E1M1"
{
levelnum = 1
titlepatch = "WILV00"
next = "E1M2"
secretnext = "E1M9"
sky1 = "SKY1", 0
cluster = 1
par = 30
sucktime = 1
music = "filenamehere"
}