The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed.The demons came and the marines died. Except one. You are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.The Ultimate DOOM takes you beyond anything you've ever experienced. First, you get all three original episodes - that's 27 levels of awesome, explosive excitement. Then it really blows you away with an all-new episode: Thy Flesh Consumed. Now you're dead meat. Just when you think you're getting pretty good at DOOM, you get hit with Perfect Hatred, Sever the Wicked and seven other expert levels never seen before! They're so incredibly tough, the first 27 levels will seem like a walk in the park!

Description

Much longer, extended version of Hell's Ambiance. Requires a modern ZDoom port for full functionality.

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Extended Hell
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XLeonhart
XLeonhart - - 1 comments

Amazing soundtrack!!! It really changes the mood and pace of the game... And it is awesome.
I'm really grateful for this mod. Thanks!!

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DoomVideoVault Author
DoomVideoVault - - 324 comments

I am glad you like this, you should give due credit predominantly to Kevin MacLeod, whose music I modified and used a handful of Jaxxoon R's tracks as well.

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justinjaco769
justinjaco769 - - 15 comments

I have a idea for you why dont you make a folder called music and put all the music in the folder then make a acs script like this

#library "music"
#include "zcommon.acs"

Script "music" (void)
{
Setmusic("filnamehere")
}

Compile the script then make a folder called acs and put the compiled script in the folder then make a loadacs lump with the library name in it

Make a dummy actor to execute the script to see if it worked hope this
Helps in the future

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justinjaco769
justinjaco769 - - 15 comments

Or make a new mapinfo with the title of the music you want to set after putting all songs in the music folder


map E1M1 lookup "HUSTR_E1M1"
{
levelnum = 1
titlepatch = "WILV00"
next = "E1M2"
secretnext = "E1M9"
sky1 = "SKY1", 0
cluster = 1
par = 30
sucktime = 1
music = "filenamehere"
}

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