Have you ever, wanted to play and or relive the action of Doom 2 Multiplayer? but in full 3d, instead of fake inclined 2d surfaces that appear to the human eye as 3d? Well now it's here! or in development I should say' We are bringing back Deathmatch, Team Deathmatch, and Capture The Flag' With this in mind we will guarantee to bring back the classic enjoyment and restore the former glory of future Deathmatch's' Anyone who loves fast paced action and or loved the Multiplayer in Doom and Doom 2 will surely love this title' This game uses and utilizes the Sauerbraten Engine (www'sauerbraten'org)

Report article A soft pulse. In a harsh world.

Hey guys! In the past week, you may have noticed... well nothing was posted for last weeks news. And the reason isn't because we're dead or anything like that in any shape or form. We can gaurentee you that we are still strong and alive. One thing that was being finished was Terrain Concept

Posted by Amiga-Pirate on Feb 20th, 2007 digg this super bookmark


Hey guys! In the past week, you may have noticed... well nothing was posted for last weeks news. And the reason isn't because we're dead or anything like that in any shape or form. We can gaurentee you that we are still strong and alive. One thing that was being finished was Terrain Concept Art as well as how we were going to package and deliver the project to the users.

First things first, the concept art took us quiet a bit of time to finish up and polish.

Mars Outdoor Concept #1 Mars Surface After Hells portal

Hope you guys really enjoy the concept art. We know we did when it came to creating it (:P).

Secondly, we are releasing the code in open source according to the GNU/GPL licenses. This would also make the project a form of educational coding.

And lastly but not least! We have decided to release the game, in two formats. Hi-Definition and Low-Definition. The reason this is, is because not everyone can afford a tank of a computer and we feel that it would be appropriate for everyone to enjoy the game. The difference between the two are going to be in game models and sounds, nothing more. And the High-Definition version will be slightly bigger in file size.

Anyways hope you enjoyed the update.

*Salute*

Comments
Amiga-Pirate
Amiga-Pirate Feb 21 2007, 5:52am says:

Baart: It's not done in TerraGen.
makkE: Yes, Thank you for bringing that up. We are already aware. I though, should have thought about that before posting that message. So I formly apoligize.

+1 vote     reply to comment
TKAzA
TKAzA Feb 20 2007, 8:29pm says:

Very nice davo keep it up :)

+1 vote     reply to comment
Chunky
Chunky Feb 20 2007, 8:35pm says:

Anything related to Doom should be open source ;)

+1 vote     reply to comment
makkE
makkE Feb 21 2007, 3:39am says:

"Secondly, we are in the works of deciding if the code of the game should be released in open source according to the GNU/GPL licenses."

You got nothing to decide here - it´s using zlib. You can´t relicense it. Learn to read.

+1 vote     reply to comment
Baart
Baart Feb 21 2007, 5:14am says:

i can do concepts in terragen too, duh

+1 vote     reply to comment
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Doom: Lucions Undoing
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