Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.

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Doom Fortress version 0.13 alpha: Now with disguise kit! =P

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Doom Fortress 0.13 alpha
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omer123
omer123 - - 458 comments

It's giving me an error with ZDoom. Heres what it says in the console:

OS: Windows XP (NT 5.1) Build 2600
Service Pack 3
M_LoadDefaults: Load system defaults.
Gameinfo scan took 4 ms
W_Init: Init WADfiles.
adding C:/Documents and Settings/PRO2000/Desktop/omer/doom/zdoom-2.4.1/zdoom.pk3, 520 lumps
adding C:/Documents and Settings/PRO2000/Desktop/omer/doom/zdoom-2.4.1/doom2.wad, 2919 lumps
adding C:/Documents and Settings/PRO2000/Desktop/omer/doom/zdoom-2.4.1/doom_fortress.alpha.0.13.pk3, 1830 lumps
I_Init: Setting up machine state.
CPU Speed: 2017 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Pentium(R) Dual CPU E2180 @ 2.00GHz
Family 6, Model 15, Stepping 13
Features: MMX SSE SSE2 SSE3 SSSE3
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.17
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Tried to register class 'AxeBlood' more than once.
Tried to register class 'FireDroplet' more than once.
Script error, "doom_fortress.alpha.0.13.pk3:actors/tf_flags.txt" line 11:
Parent type 'Flag' not found in BlueFlag
Script error, "doom_fortress.alpha.0.13.pk3:actors/tf_flags.txt" line 17:
"INTERHUBSTRIP" is an unknown flag

Script error, "doom_fortress.alpha.0.13.pk3:actors/tf_flags.txt" line 19:
"inventory.pickupsound" requires an actor of type "Inventory"

Execution could not continue.

Script error, "doom_fortress.alpha.0.13.pk3:actors/tf_flags.txt" line 19:
Unexpected 'misc/k_pkup' in definition of 'BlueFlag'

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Leicheh
Leicheh - - 180 comments

Use skulltag or GZdoom instead.

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omer123
omer123 - - 458 comments

Thanks buddy.

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Raivo
Raivo - - 384 comments

i tried that,
Cannot find skulltag_data.pk3 (formerly known as skulltag.wad).

where can i get that file?
it wasnt in skulltag i downloaded

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Landon1121
Landon1121 - - 224 comments

does this work with the steam version of doom 2?? lol

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haroldoop Author
haroldoop - - 7 comments

Well, not exactly: The mod uses features specific to the Skulltag engine (www.skulltag.net), so you'll need that in order to play; on the other hand, Skulltag will also need a copy of of doom2.wad in order to run, and the copy of doom2.wad that comes with the steam version of doom2 works perfectly for that purpose. ;)

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Science_Guy
Science_Guy - - 26 comments

tf2 briefcase?

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haroldoop Author
haroldoop - - 7 comments

Yes, that was by popular demand. =P

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metaholic52
metaholic52 - - 14 comments

this is like team fortress right?

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metaholic52
metaholic52 - - 14 comments

How do I install this?

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metaholic52
metaholic52 - - 14 comments

Is this a doom wad ?

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Guest
Guest - - 689,380 comments

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Htpuoi_31321
Htpuoi_31321 - - 21 comments

i download zandronum 1.0

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