Production of the project has been going for a long time since sometime around 2007. I worked on it as an on/off project. I did the Doom 2 compile attempt about 5 year's ago.

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This summary is to give an idea of what the game need's, how it runs, etc....

Posted by Ronnie42 on Mar 2nd, 2014

Currently all Doom levels are connected together in Doom 1, in Doom 2 all the levels are connected together as one continuous level.

The original plan was to get Doom 1 and Doom 2 fused together as 1 level using the Doom 2 engine but that would be game breaking the game so they ended up as separate builds. (So Doom 1 and Doom 2 may not become 1 game unless I can find a solution for that in the future)

So for now the full Doom 1 game is compiled under 1 level, the full Doom 2 game is compiled under 1 level but the games do get completely new builds sometimes if I feel something need's to be fixed/updated.

To start either levels you need play the first level from both games for the levels to show.

Anyway at the moment both builds have:

  • The games are compatible in co-op/single, multiplayer.
  • All the original demons/items/keys/doors in the originals places.
  • All levels are connected together near the original exits of each level or where the exit's were.
  • Both games includes the secret levels. (Except Xbox secret levels)
  • Doom 1 build requires the original Doom 1 wad to run.
  • Doom 2 build requires the original Doom 2 wad to run.

Main problems at moment:
Teleporters sometimes send player to wrong place, current solution at moment is different routes added.

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Doom 1 as 1 level, Doom 2 as 1 level
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Doom Engine
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Released Feb 9, 2014
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Doom Engine
Doom Engine GPL Released 1993