Don't Move: ninjas, failure, ludonarrative dissonance and player investment manipulation. Don't Move starts simply: move left or right. But as you try -- and as you fail -- to move, you unlock more of the game's mechanisms. With each new element comes new challenges and more rewards! Don't Move is free for Windows, Mac, Linux, and Flash. If you like it please consider buying it for Android at steverichey.com/dontmove
Don't Move has been busy on Steam! If you haven't seen it yet, here's the Greenlight page:
First of all, Don't Move is in the top 100! This is incredibly awesome, thank you so much for all of your support!
Second: Don't Move will be available in a bunch of languages when it releases on Steam! The full list includes:
That's a lot for one person, so if you'd like to help with translation, I made a localization tool which you can see here:
It's even open source, so feel free to use the code for your own text-to-pixels generator!
Third: achievements! There's a preview available on Steam, or you can just see them here:
Fourth: we're on Facebook! Follow or like or share or whatever you kids do these days.
Fifth: you're awesome! No, seriously, you rule. Keep it up. Thanks so much for supporting Don't Move, and we'll keep our fingers crossed for being Greenlit in the next batch!
Highest Rated (2 agree) 8/10
I don't think that this game deserves the negative reviews it has been receiving, but it does prove that this game certainly is an acquired taste. Don't Move is a game about progression, but there are no real objectives, tasks, storylines or anything similar because it just isn't that kind of game. While it may come off as too simple and repetitive (which it very well is) at first, it has a compelling ability to keep pulling you back in to see what happens after you have reached the next stage of…
Aug 20 2014, 11:24am by Aro
Lowest Rated (2 agree) 2/10
There is no point in it at all. Maybe only interesting as an experiment.
Nov 22 2013, 6:48pm by requemao