You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.
Well, as a newcomer to Doms world, it may seems an exageration score.
But as a veteran player, more oriented to strategy (TBS mainly: Civ saga, HOMM, Age of Wonders saga, Fallen Enchantres and many more on this style), this game is simply THE GAME.
I've frecuently read that dominions games are not for everybody. The learning curve and the micromanagement required are very important. And they increase as the turns goes on. I think that only by digging deep and reading guides you can get the juice that the game offers.
Reasons: lots of game mechanics (emcumbrance, aging, exclusive abilities for units), great treatment for the magic system (magic places, that must be site-searched, gets distilled into magic gems, that are used to fuel spells, summonings, rituals, item forging, researching, bloodhunting, communions and many other things to discover....), many diverse nations to play (replayability is granted) with unique units, spells and summons,...
Combat is automatic, although it may seems discouraging at first, you have combat orders and formations, and after a time I think it is the best way to deal (thinking in having to control each battle could be insane).
Graphical aspect. Well, if you want beatifull landscapes and modern 3D graphics, this is not the game. But for the purposes of the game (showing us all the information needeed) they are more than ok. As I said before, a TBS gamer usually will prefer simple graphics and lots of stuff, than better graphics and plain gameplay. Anyway, the graphics and the musics are coolenough to get into the game.
Ok, so there is a lot of stuff in the game. That is why micromanagement is so complex, and the game is for those who accept it. But if you are one of those, you should give it a try
I'll note two more things:
- There is an active multiplayer community (I hope i'll join some day)
- Game is currently in beta, so expect bugs. But expect a lot of updates too, with new content (visit developer upgrade list t
A totally amazing game, with a lot of potential. It shows that a game does not require ultra high graphics in order to be enjoyable and fun. To be honest, it took me really long time to learn the game, and it's because it offers such a deep strategy, you can't even imagine.
Dominions 4 is a huge and unilateral improvement over Dominions 3, incorporating more of everything that 3 has to offer (units, nations, spells, etc) as well as a few (greatly appreciated) new things: a random map generator, a moderately well equipped map editor, the eponymous thrones, and caves. Moving over to this game from Dominions 2 was a bit less clear cut of a descision for me; I really liked the 'special dominion' mechanic in dominions 2, as well as the fact that your nation's fort type was purchased with god points. The new system feels cleaner in a lot of ways, and is certainly easier to explain to newcomers, but the old system has a lot more strategic depth. I also feel like the extent to which the game can be easily modded hasn't changed positively very much. Nonetheless, as a game Dominions 4 stands clearly as the pinnacle of (or possibly the only extant example of) modern turn-based tactical medieval fantasy themed civ-style wargaming.
This game is fantastic. It may not have great graphics, but the game has so much content it doesn't matter. There are tons of factions to play as throughout 3 eras and each has plenty of units with plenty of lore to go along with them. The gameplay is solid and while you cannot directly control units in battle you can set up pre battle orders allowing you to make the best of your forces. It's also quite easily moddable which is most appreciated and there are already a good selection of good mods out (many ported from dominions 3) and there is no doubt that more will continue to come out as time goes by. Back to the graphics, the sprites are very well done and have enough detail. The battle environments are well done as well, but have a tendency to have a massive rectangle where the battles take place a bit too visible against the background. This can look a little bit odd but doesn't really detract from the game much if at all. The maps are also very nice and there is even a random map generator to play with, although the maps it makes aren't as high quality as the other maps available. Another big thing in this game is magic, and in battle the magic effects are very good looking and nice to have. Out of battle the magic system is well designed as well and has a nice research system. The core gameplay mechanic in this game is that you must use your pretender god to take over all the thrones within a map and spread your dominion. This system works well, perhaps it could be a bit more fleshed out but it works. You can also set up a general as a 'prohpet' he/she can then spread dominion but not as fast as the pretender god. Although it would have been nice to have more then one prohpet especially on bigger maps. Back to the factions, they are all hugely varied(for the most part,some are pretty similar)and have lots of mythical creatures and fantasy creatures to use. Overall the game is very well designed, and is very good. It earns a 10/10 and you should but it aswell.