You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.

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Blog RSS Feed Report abuse Latest News: Dominions 4 updated

3 comments by jk.illwinter on Nov 13th, 2013

This patch focuses on caves. Agartha has got many improvements like new units, pretender gods, national spells, heroes, unique names and improved income from cave provinces. Early Agartha has now also got the means to open the seals they guard with a new ritual and release whatever horrors are within. Caves on random maps will now sometimes be cave forests which provides more income than ordinary caves. There are also some new spells to summon cave monsters that can only be cast in caves.

Agartha Gods

GAME Major changes to Agartha in all three ages
GAME Extra income/resources in caves for some nations
GAME Rebalancing for summoning spells
GAME Typos fixed
GAME Unit stat fixes
GAME Descriptions updated
GAME Some battle sound effects where not affected by volume setting
GAME Swallower could try to chase after already swallowed units
GAME Ether Gate raises magic level
GAME Ermor can buy 1 defence in pop 0 provinces now
GAME Random event fixes
GAME Dementia got cured when removing items
GAME Fix for units with missile weapons in wrong order and a lost arm
GAME Random caves did not get cave names, fixed
GAME Blood sacrifices by disciples did not work properly
GAME Medallion of vengeance improved
GAME Spells that required a second path were not greyed out properly
GAME No snow/rain in caves
GAME New cave critters
GAME New cave indeps
GAME Indep Abysians (lava-born)
GAME Undead cannot bleed
GAME www.draam.com in Credits
GAME Tough monsters would stay behind troops instead of attacking, fixed.
GAME --quiet now prints less
GAME Secondshape don't heal afflictions
GAME Global event darkness works now
GAME Improved pluralisation of unit names
GAME --newgame for scripts that want to create new games
GAME Innate spellcasters didn't always cast their spells
GAME New graphics for Weapons of Sharpness
GAME Nation restrictions persited after cancelling out of a scenario
GAME Horrors that refuse to rout do not get -4 to att/def
GAME Truly ethereal beings could be invisible
GAME Bubbles in non deep water were incorrect
GAME Never shape change into forms that drown
GAME New terrains: Cave forests and cave seas with proper looks
GAME Could start network game with disciples without a team
GAME It was possible to fire rear by using shortcuts
GAME Rectangular maps were cut off in map preview.
GAME Network bug after you had lost and reconnected fixed
GAME Print battle message when units flee off the battlefield
GAME Some afflictions were not printed correctly
GAME New god title
GAME Commanders with priest magic are now always considered sacred
GAME Max 50% damage in limbs now takes modified max HP into account.
GAME Units fleeing from random events disappeared form world
GAME Limited recruitment of 2+ different unit types at once didn't work
GAME Corpse Constructs stun units attacking them in melee
GAME Mid R'lyeh can now recruit Hybrid Commander in coastal forts
GAME New spell: Unleash Imprisoned Ones
GAME New spells: Bind Penumbral, Summon Penumbrals, Summon Umbrals, Olm Conclave
GAME New spells: Hall of Statues, Revive Cavern Wights, Summon Cave Grubs
GAME New spells: Summon Cave Cows, Summon Cave Crab, Animate Mercury
GAME New spells: Living Mercury, Nightmare Construction, Hidden Underneath
GAME About 35 new units and monsters, mostly related to caves and Agartha.
GAME New magic items: Storm Spool, Mercury Barrel

AI Fix for reanimation
AI AI bid for mercs was incorrect, fixed
AI AI recruitment priorities improved
AI Improved AI spell targeting
AI AI will recruit more spies

MAPS Fixes for BigBlackPeaks
MAPS Fixed missing connection on Frosted Lands
MAPS Map command #nonamefilter didn't work
MAPS Removed preset province names on Valanis map
MAPS Black text color for Valanis map
MAPS Fixed battle look for floating islands on Valanis map
MAPS --rugedness, to set random map rugedness from command line
MAPS Maps with #defence >100 would crash, fixed
MAPS Cave forests on random maps
MAPS Bunch of random maps now uses rugedness setting too
MAPS More names for plain and forest provinces

MODDING New monster mod commands: #indepmove, #cleanshape, #reanimator, #defector, #nohof
MODDING New monster mod commands: #reqlab, #reqtemple
MODDING Pink shadow when highligting modded units fixed
MODDING Modding: #cold... commands didn't work
MODDING Game could crash when adding names to a new nametype
MODDING Modding: Master Smith value can be negative
MODDING Modding: makemonsters work with negative values too
MODDING New mod nations could not be selected for network play
MODDING Scoregraphs for new mod nations could not be hidden
MODDING New monster and item mod commands: #deathfire, #deathparalyze
MODDING Mod banners placed at the right edge of widescreen displays too
MODDING New mod commands #deserter, #horrordeserter
MODDING It was possible to make the game freeze with incorrect shape modding commands

Post comment Comments  (70 - 80 of 411)
MagicWalker
MagicWalker Oct 13 2013, 3:50am says:

I love ingame music! :)

+2 votes     reply to comment
jenigiri
jenigiri Oct 12 2013, 2:10pm says:

I think the gate cleaver is not working at it should
I have a besieging army of adonim and ashkans (30)besieging a fort with 10 defenders for almost 15 turns with the gate cleaver on my commander
also the disease grinder stopped working after 4 gems were produced .Even with diseased commanders in the province

+1 vote     reply to comment
nbalza7690
nbalza7690 Oct 11 2013, 7:11pm says:

I would really love to read the patch notes from 3.99j - 4.01. Cant seem to find them anywhere...

+2 votes     reply to comment
Khotan
Khotan Oct 11 2013, 9:51pm replied: +2 votes     reply to comment
Spartan_l337
Spartan_l337 Oct 11 2013, 6:01pm says:

When choosing the maps I hit delete on some of the maps. Are the gone forever? How can I get new maps back.

+1 vote     reply to comment
Ciao_Gamer
Ciao_Gamer Oct 12 2013, 6:12am replied:

A re-install over the top of your files should do the trick, it should put the maps back in your directory with the other base files, without harming any saves/mods etc.

+1 vote     reply to comment
bluestun
bluestun Oct 11 2013, 12:15pm says:

The installer seems to be working right now off of the site

+2 votes     reply to comment
gp1628
gp1628 Oct 11 2013, 10:53am says:

I might be missing something but...
where is the demo?

0 votes     reply to comment
David88
David88 Oct 11 2013, 1:41pm replied:

I don't think they've released one yet. They likely will, though.

+3 votes     reply to comment
AirenRauve
AirenRauve Oct 11 2013, 8:34am replied:

It works!!!!!!!!!!!!!!!!! :D Now to do my projects and study. After just one more hour of playing... Just... One... More... Hour

+1 vote     reply to comment
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Dominions 4: Thrones of Ascension
Platforms
Windows, Mac, Linux
Engine
Custom Built
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Official Page
Illwinter.com
Release Date
Released Jul 8, 2013
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9.2

433 votes submitted.

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Highest Rated (35 agree) 10/10

Well, as a newcomer to Doms world, it may seems an exageration score. But as a veteran player, more oriented to strategy (TBS mainly: Civ saga, HOMM, Age of Wonders saga, Fallen Enchantres and many more on this style), this game is simply THE GAME. I've frecuently read that dominions games are not for everybody. The learning curve and the micromanagement required are very important. And they increase as the turns goes on. I think that only by digging deep and reading guides you can get the juice…

Aug 25 2013, 10:51am by Solosol

Lowest Rated (18 agree) 3/10

How can people play this game with such a terrible User Interface? It does not even let you do something basic like saving the setup of your troops for quickly reusing at another time. You can save a copy of the orders but not the placing, so you have to individually place each group of troops each and every time even if you just want an identical copy of your previous setup. This might be a decent game if you have the patience but there is so much room for improvement it is embarrassing and the…

Nov 7 2013, 4:09am by sothishell666

Style
Genre
Turn Based Strategy
Theme
Fantasy
Players
Single, Multiplayer & Co-Op
Project
Indie
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Sequels
Dominions 4: Thrones of Ascension, Released Jul 8, 2013
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Dominions 3: The Awakening, Released Oct 14, 2006
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Dominions II: The Ascension Wars, Released Nov 13, 2003
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Dominions: Priests, Prophets & Pretenders, Released Sep 21, 2002
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Dominions 4: Thrones of Ascension
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