You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.

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Hello,

First patch for Smerv is out thanks to community feedback! (The file contain the full mod release)

Project Omniomicon - PublicBeta 2.1


Smervs Smervs


Changelog list below.
For more information about the project and last major update, please check previous articles.
Enjoy!

Quote:

Smerv Beta 1.1 Patch:
- Increased Smerv from 8 to 9 gold cost
- All Smervs are now #rcost 1
- Armed Smerv cost increase from 10 to 11
- Fixed some descriptions issues
- Insatiable horror pretender has now #heal (Thanks to sw_faulty)
- Smerv Reaper and Smasher are now #undisciplined
- Smerv Reaper and Smasher cause now unrest and have a pillage bonus
- Smerv Hurler: Fixed missing #stealthy attribute (Thanks to FireballManaBee)
- Reduced Feral Smervs #chaosrec bonus from 2 to 1 (thanks to dyslexicfaser, gothefungus and community feedback!)
- Simplified the .dm file (usefull only for file reading for modders)
- Renamed some units (Thanks to FireballManaBee!)
- Smerv scavengers: Fixed wrong #rcost value (from -1 to 1)
- Added #pillagebonus 1 to all Smerv warriors
- Smerv Smasher and Reaper have now #pillagebonus 2 (was 1)
- All Smerv Scavengers have now #pillagebonus 2 (was 1)
- Smerv Feral Alpha is now #chaosrec 5 (was 6) and #deathrec 5 (was 3)
- Smerv Feral Alpha and Scavpack leader: added missing #supplybonus 1
- Scavpack leader: added missing #wastesurvival
- Warchief: Removed #chaosrec and added #pillagebonus 1
- The specific race of "Demons" who can take possession of undeads (corpses and bones) are now called "Zlodmor(s)"
- Removed #chaosrec from all Zlodmors (Thanks to FireballManaBee)
- Bloodbone Behemoth, Insatiable horror and Blood Elemental pretenders: Removed Poisonres
- Bloodbone Behemoth: added Grab and swallow
- Added Whiteskulls variations (mace, spear, shortsword, falchion, morningstar)
- Added Whiteskulls related Summons
- Improved some descriptions (Thanks to dyslexicfaser!)

Presentation SMERV2

Omniomicon Public Beta 2 released!

Omniomicon Public Beta 2 released!

Project Omniomicon 0 comments

New release for Project Omniomicon! Beta2 updates both Ledan and Plavendel and introduces a whole new nation: the Smervs. It also provides a new optional...

Omniomicon Public Beta 1.1 patch and development news

Omniomicon Public Beta 1.1 patch and development news

Project Omniomicon 3 comments

This patch mainly updates both Ledan and Plavendel god pretenders costs to reflect new cost mechanics introduced in the official 4.17 dominions 4 patch...

Project Omniomicon: Nature and Objectives

Project Omniomicon: Nature and Objectives

Project Omniomicon 2 comments

This paper describe briefly the nature and objective of Omniomicon, a Total Conversion project for Dominions 4.

Dominions 4 updated

Dominions 4 updated

News 3 comments

Dominions 4 has now been updated to version 4.03. Many cave related improvements as well as the usual bug fixes.

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Snerdryn (v1.1)

Snerdryn (v1.1)

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A Dominions 4 map. Snerdryn: 117 land + 19 water Provinces (Full Wraparound). Suitable for 6 to 10 lands nations (+1 water nation MAX!). Patch 1.1: ...

The Old Kingdom

The Old Kingdom

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Sacked after a forgotten war, the ruins of the old kingdom are once again contested. 8-10 players, at least one underwater nation. Updated to version...

mythogonon

mythogonon

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372 land + 83 water provinces The files seem to go in your user directory, e.g. C:\Users\<User>\AppData\Roaming\Dominions4\maps otherwise try the game...

Tetraeros

Tetraeros

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A map designed with disciple games in mind, but also suitable for free for all. It is intended that 4 teams of 3 compete for the thrones, each team should...

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Uenuku

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A hand drawn map for dominions 4. Somewhat higher than usual amount of sea provinces, best with 2 or more underwater teams. Watch out for unusual connections...

Falling Empires

Falling Empires

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Maps made with Larzm42 dom4mapgen and edited with Dom4 map editor. Wrap E/O for 6-8 nations (max 2 UW).

Post comment Comments  (50 - 60 of 412)
jonaslindh148
jonaslindh148

So this might be a noobish question but I am really interested in this game and I want to know if steam keys would be available if I buy it here and later on the game gets available via steam?

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Kromgar
Kromgar

I was told that you can use the cd key onto steam once its released on steam to activate your product there

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jk.illwinter Creator
jk.illwinter

Yes, it will be if possible. It was for Dominons 3 and Conquest of Elysium 3.

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jonaslindh148
jonaslindh148

Thank you!

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Iron_Duke
Iron_Duke

Dom3 player here, anything new bigtime? I'll just jump in for a new noob multiplayer.

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iSeenUB4
iSeenUB4

New Pretenders
New mode: Disciples (You can create teams now)
Map Movement reworked
Scales were reworked
Blesses have been modified
Taxation was removed
Lemuria is back from Dom2 in LA replacing LA Ermor which is now in MA.
Updated UI (No need to rename anymore)

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ran88dom99
ran88dom99

"taxation removed" Wut? Ooh commander queue!
How about;
Reoccurring forging like shift-m rituals?
Transfer all constructed units from one province to another automatically so i don't have to load a transport commander then move it then unload it...
Queue orders for commanders mainly to move them long distances?
Descriptions of magic spells gives all the math? Some indication in spell names and item icons what the common use of said item is?
Auto set defense in newly conquered provinces?

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jtrowell
jtrowell

Also:
- recruit commander queue separate from the units
- you can make your recruit order auto-repeat (both for commanders and/or units)
- you can queue the recruit of several commanders if you have the gold
- some units and commanders (mainly cap only mages) are slow to recruit (take 3 turns to recruit)
- some units have a recruit limit per turn (hydras are limited to 1/turn for exemple)
- Hammers now reduce item forging by 2 gems total (if you forge a multi path item, you will pay one less of each gem, so still 2 total)
- Gem generators like clams and blood stone now only make temporary gems that are generated only during battle, so not useable for rituals, only for combat spells, and you cannot accumulate them from turn to turn
- heat/cold national preference is no longer design point bonus, setting your scale to the national preference is now the base for "0 point".
- research cost have been changed, you will notice that mage get more research points, but the research cost increase more, so it is relatively fast to search the first levels, but it become harder and harder for level 6+, and getting to level 9 in any path take a long time so you probably won't get to there in more than 1 or 2 path in a normal game, if you even get there
- Gift of health has been moved to Enchantement 6 in a recent beta patch (was 5 before), and as it's now take much more longer to get to 6 that to 5 in a path, this make harder to race to it in the early game, as you will probably want to get other paths to level 3~4 first

... and many other things that I forget

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jtrowell
jtrowell

Another thing: elemental resistance now work like a fixed damage reduction (not unlike protection), so you no longer have "25% poison resistance" or "100% fire resistance", but will get something like "5 damage resistance" or "25 fire resistance" instead.

This means that no unit is trully immune to an element at 100% (but a high resistance value can still be almost the same), but lower resistance now become much more useful.

Now at last the natural low poison resistance from lizards means that they can effectively resist the poison from their poison slinger (MA C'tis). Sure, a few poison damage points will often pass the resistance (5 damage versus 5 resistance), but it will be manageable.

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WayneFZU
WayneFZU

No Dominion. If there are no White Candles on the map,no one believes in your God, you lose. Black Candles symbolize enemy Dominion, recruit Priests, build Temples and preach, next Time.

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shimwooley
shimwooley

That was the issue ... TY !

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Vulpes_Inculta
Vulpes_Inculta

purchased.. Hope I won't regret :D

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shimwooley
shimwooley

I really don't see how you could regret it. I love turn-based strategy games and this one is very complex ... so I vow to learn all of it !

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Vulpes_Inculta
Vulpes_Inculta

Well this game is cool, but there are always a possibility you will regret when you buy a game )) like with the Rome 2 =(

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Swadius
Swadius

If you do find the singleplayer lackluster, I recommend trying out the multiplayer a bit before deeming this part of the Rome 2 tray of games.

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Dominions 4: Thrones of Ascension
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Highest Rated (37 agree) 10/10

Well, as a newcomer to Doms world, it may seems an exageration score. But as a veteran player, more oriented to strategy (TBS mainly: Civ saga, HOMM, Age of Wonders saga, Fallen Enchantres and many more on this style), this game is simply THE GAME. I've frecuently read that dominions games are not for everybody. The learning curve and the micromanagement required are very important. And they increase as the turns goes on. I think that only by digging deep and reading guides you can get the juice…

Aug 25 2013 by Solosol

Lowest Rated (18 agree) 3/10

How can people play this game with such a terrible User Interface? It does not even let you do something basic like saving the setup of your troops for quickly reusing at another time. You can save a copy of the orders but not the placing, so you have to individually place each group of troops each and every time even if you just want an identical copy of your previous setup. This might be a decent game if you have the patience but there is so much room for improvement it is embarrassing and the…

Nov 7 2013 by sothishell666

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