You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.

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First patch for Smerv is out thanks to community feedback! (The file contain the full mod release)

Project Omniomicon - PublicBeta 2.1

Smervs Smervs

Changelog list below.
For more information about the project and last major update, please check previous articles.


Smerv Beta 1.1 Patch:
- Increased Smerv from 8 to 9 gold cost
- All Smervs are now #rcost 1
- Armed Smerv cost increase from 10 to 11
- Fixed some descriptions issues
- Insatiable horror pretender has now #heal (Thanks to sw_faulty)
- Smerv Reaper and Smasher are now #undisciplined
- Smerv Reaper and Smasher cause now unrest and have a pillage bonus
- Smerv Hurler: Fixed missing #stealthy attribute (Thanks to FireballManaBee)
- Reduced Feral Smervs #chaosrec bonus from 2 to 1 (thanks to dyslexicfaser, gothefungus and community feedback!)
- Simplified the .dm file (usefull only for file reading for modders)
- Renamed some units (Thanks to FireballManaBee!)
- Smerv scavengers: Fixed wrong #rcost value (from -1 to 1)
- Added #pillagebonus 1 to all Smerv warriors
- Smerv Smasher and Reaper have now #pillagebonus 2 (was 1)
- All Smerv Scavengers have now #pillagebonus 2 (was 1)
- Smerv Feral Alpha is now #chaosrec 5 (was 6) and #deathrec 5 (was 3)
- Smerv Feral Alpha and Scavpack leader: added missing #supplybonus 1
- Scavpack leader: added missing #wastesurvival
- Warchief: Removed #chaosrec and added #pillagebonus 1
- The specific race of "Demons" who can take possession of undeads (corpses and bones) are now called "Zlodmor(s)"
- Removed #chaosrec from all Zlodmors (Thanks to FireballManaBee)
- Bloodbone Behemoth, Insatiable horror and Blood Elemental pretenders: Removed Poisonres
- Bloodbone Behemoth: added Grab and swallow
- Added Whiteskulls variations (mace, spear, shortsword, falchion, morningstar)
- Added Whiteskulls related Summons
- Improved some descriptions (Thanks to dyslexicfaser!)

Presentation SMERV2

Omniomicon Public Beta 2 released!

Omniomicon Public Beta 2 released!

2 weeks ago Project Omniomicon 0 comments Report

New release for Project Omniomicon! Beta2 updates both Ledan and Plavendel and introduces a whole new nation: the Smervs. It also provides a new optional...

Omniomicon Public Beta 1.1 patch and development news

Omniomicon Public Beta 1.1 patch and development news

6 months ago Project Omniomicon 3 comments Report

This patch mainly updates both Ledan and Plavendel god pretenders costs to reflect new cost mechanics introduced in the official 4.17 dominions 4 patch...

Project Omniomicon: Nature and Objectives

Project Omniomicon: Nature and Objectives

9 months ago Project Omniomicon 2 comments Report

This paper describe briefly the nature and objective of Omniomicon, a Total Conversion project for Dominions 4.

Dominions 4 updated

Dominions 4 updated

1 year ago News 3 comments Report

Dominions 4 has now been updated to version 4.03. Many cave related improvements as well as the usual bug fixes.

Realm of Roaring Cave Rhinos 2

Realm of Roaring Cave Rhinos 2

1 week ago Multiplayer Map 0 comments

Grigio87 modifications: all land provinces with less than 4 normal connection now have "no-start" tag, all sea provinces with less than 3 connection with...

Project Omniomicon - PublicBeta 2.1

Project Omniomicon - PublicBeta 2.1

1 week ago Project Omniomicon Full Version 0 comments

A Total conversion project for Dominion 4. This last build contains all current available nations (Ledan: Beta 5.5 ; Plavendel: Beta 1.4 ; Smerv: Beta...

Cradle of Dominions 4.22

Cradle of Dominions 4.22

2 weeks ago Multiplayer Map 0 comments

GRIGIO87 MODIFICATIONS: Added 7 caves provinces and more mountain passes. Khabez Cavern, Withc's Roost and Aklavik Caves now are cave instead of mountain...

Project Omniomicon - PublicBeta 2

Project Omniomicon - PublicBeta 2

2 weeks ago Project Omniomicon Full Version 0 comments

A Total conversion project for Dominion 4. This last build contains all current available nations (Ledan: Beta 5.5 ; Plavendel: Beta 1.4 ; Smerv: Beta...

Dawn of Bridges

Dawn of Bridges

3 weeks ago Multiplayer Map 0 comments

Based on Dawnunlocked (Dawn of Dominions with unlocked starts) (9 land, 1 cave, 1 deep sea), now with seasonal crossings (the blue and orange connections...

Grigionia Aqua 108+19

Grigionia Aqua 108+19

4 weeks ago Multiplayer Map 0 comments

Versions included: Grigionia Aqua for 6-10 nations game. Grigionia Aqua (fixed starts v.2) for a 6+3UW nations balanced game. Grigionia Aqua (fixed starts...

Post comment Comments  (50 - 60 of 412)
jonaslindh148 Oct 17 2013 says:

So this might be a noobish question but I am really interested in this game and I want to know if steam keys would be available if I buy it here and later on the game gets available via steam?

+2 votes     reply to comment
Kromgar Oct 18 2013 replied:

I was told that you can use the cd key onto steam once its released on steam to activate your product there

+2 votes     reply to comment
jk.illwinter Creator
jk.illwinter Oct 17 2013 replied:

Yes, it will be if possible. It was for Dominons 3 and Conquest of Elysium 3.

+5 votes   reply to comment
jonaslindh148 Oct 17 2013 replied:

Thank you!

+2 votes     reply to comment
Iron_Duke Oct 16 2013 says:

Dom3 player here, anything new bigtime? I'll just jump in for a new noob multiplayer.

+3 votes     reply to comment
iSeenUB4 Oct 16 2013 replied:

New Pretenders
New mode: Disciples (You can create teams now)
Map Movement reworked
Scales were reworked
Blesses have been modified
Taxation was removed
Lemuria is back from Dom2 in LA replacing LA Ermor which is now in MA.
Updated UI (No need to rename anymore)

+1 vote     reply to comment
ran88dom99 Oct 20 2013 replied:

"taxation removed" Wut? Ooh commander queue!
How about;
Reoccurring forging like shift-m rituals?
Transfer all constructed units from one province to another automatically so i don't have to load a transport commander then move it then unload it...
Queue orders for commanders mainly to move them long distances?
Descriptions of magic spells gives all the math? Some indication in spell names and item icons what the common use of said item is?
Auto set defense in newly conquered provinces?

+3 votes     reply to comment
jtrowell Oct 17 2013 replied:

- recruit commander queue separate from the units
- you can make your recruit order auto-repeat (both for commanders and/or units)
- you can queue the recruit of several commanders if you have the gold
- some units and commanders (mainly cap only mages) are slow to recruit (take 3 turns to recruit)
- some units have a recruit limit per turn (hydras are limited to 1/turn for exemple)
- Hammers now reduce item forging by 2 gems total (if you forge a multi path item, you will pay one less of each gem, so still 2 total)
- Gem generators like clams and blood stone now only make temporary gems that are generated only during battle, so not useable for rituals, only for combat spells, and you cannot accumulate them from turn to turn
- heat/cold national preference is no longer design point bonus, setting your scale to the national preference is now the base for "0 point".
- research cost have been changed, you will notice that mage get more research points, but the research cost increase more, so it is relatively fast to search the first levels, but it become harder and harder for level 6+, and getting to level 9 in any path take a long time so you probably won't get to there in more than 1 or 2 path in a normal game, if you even get there
- Gift of health has been moved to Enchantement 6 in a recent beta patch (was 5 before), and as it's now take much more longer to get to 6 that to 5 in a path, this make harder to race to it in the early game, as you will probably want to get other paths to level 3~4 first

... and many other things that I forget

+2 votes     reply to comment
jtrowell Oct 17 2013 replied:

Another thing: elemental resistance now work like a fixed damage reduction (not unlike protection), so you no longer have "25% poison resistance" or "100% fire resistance", but will get something like "5 damage resistance" or "25 fire resistance" instead.

This means that no unit is trully immune to an element at 100% (but a high resistance value can still be almost the same), but lower resistance now become much more useful.

Now at last the natural low poison resistance from lizards means that they can effectively resist the poison from their poison slinger (MA C'tis). Sure, a few poison damage points will often pass the resistance (5 damage versus 5 resistance), but it will be manageable.

+3 votes     reply to comment
WayneFZU Oct 13 2013 says:

No Dominion. If there are no White Candles on the map,no one believes in your God, you lose. Black Candles symbolize enemy Dominion, recruit Priests, build Temples and preach, next Time.

+2 votes     reply to comment
shimwooley Oct 13 2013 replied:

That was the issue ... TY !

+2 votes     reply to comment
Vulpes_Inculta Oct 13 2013 says:

purchased.. Hope I won't regret :D

+3 votes     reply to comment
shimwooley Oct 14 2013 replied:

I really don't see how you could regret it. I love turn-based strategy games and this one is very complex ... so I vow to learn all of it !

+3 votes     reply to comment
Vulpes_Inculta Oct 14 2013 replied:

Well this game is cool, but there are always a possibility you will regret when you buy a game )) like with the Rome 2 =(

+3 votes     reply to comment
Swadius Oct 17 2013 replied:

If you do find the singleplayer lackluster, I recommend trying out the multiplayer a bit before deeming this part of the Rome 2 tray of games.

+2 votes     reply to comment
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Dominions 4: Thrones of Ascension
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Release Date
Released Jul 8, 2013
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437 votes submitted.

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Ratings closed.

Highest Rated (37 agree) 10/10

Well, as a newcomer to Doms world, it may seems an exageration score. But as a veteran player, more oriented to strategy (TBS mainly: Civ saga, HOMM, Age of Wonders saga, Fallen Enchantres and many more on this style), this game is simply THE GAME. I've frecuently read that dominions games are not for everybody. The learning curve and the micromanagement required are very important. And they increase as the turns goes on. I think that only by digging deep and reading guides you can get the juice…

Aug 25 2013 by Solosol

Lowest Rated (18 agree) 3/10

How can people play this game with such a terrible User Interface? It does not even let you do something basic like saving the setup of your troops for quickly reusing at another time. You can save a copy of the orders but not the placing, so you have to individually place each group of troops each and every time even if you just want an identical copy of your previous setup. This might be a decent game if you have the patience but there is so much room for improvement it is embarrassing and the…

Nov 7 2013 by sothishell666

Turn Based Strategy
Single, Multiplayer & Co-Op
Last Update
1 month ago
792 members