You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.

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3 comments by jk.illwinter on Nov 13th, 2013

This patch focuses on caves. Agartha has got many improvements like new units, pretender gods, national spells, heroes, unique names and improved income from cave provinces. Early Agartha has now also got the means to open the seals they guard with a new ritual and release whatever horrors are within. Caves on random maps will now sometimes be cave forests which provides more income than ordinary caves. There are also some new spells to summon cave monsters that can only be cast in caves.

Agartha Gods

GAME  Major changes to Agartha in all three ages
GAME  Extra income/resources in caves for some nations
GAME  Rebalancing for summoning spells
GAME  Typos fixed
GAME  Unit stat fixes
GAME  Descriptions updated
GAME  Some battle sound effects where not affected by volume setting
GAME  Swallower could try to chase after already swallowed units
GAME  Ether Gate raises magic level
GAME  Ermor can buy 1 defence in pop 0 provinces now
GAME  Random event fixes
GAME  Dementia got cured when removing items
GAME  Fix for units with missile weapons in wrong order and a lost arm
GAME  Random caves did not get cave names, fixed
GAME  Blood sacrifices by disciples did not work properly
GAME  Medallion of vengeance improved
GAME  Spells that required a second path were not greyed out properly
GAME  No snow/rain in caves
GAME  New cave critters
GAME  New cave indeps
GAME  Indep Abysians (lava-born)
GAME  Undead cannot bleed
GAME in Credits
GAME  Tough monsters would stay behind troops instead of attacking, fixed.
GAME  --quiet now prints less
GAME  Secondshape don't heal afflictions
GAME  Global event darkness works now
GAME  Improved pluralisation of unit names
GAME  --newgame for scripts that want to create new games
GAME  Innate spellcasters didn't always cast their spells
GAME  New graphics for Weapons of Sharpness
GAME  Nation restrictions persited after cancelling out of a scenario
GAME  Horrors that refuse to rout do not get -4 to att/def
GAME  Truly ethereal beings could be invisible
GAME  Bubbles in non deep water were incorrect
GAME  Never shape change into forms that drown
GAME  New terrains: Cave forests and cave seas with proper looks
GAME  Could start network game with disciples without a team
GAME  It was possible to fire rear by using shortcuts
GAME  Rectangular maps were cut off in map preview.
GAME  Network bug after you had lost and reconnected fixed
GAME  Print battle message when units flee off the battlefield
GAME  Some afflictions were not printed correctly
GAME  New god title
GAME  Commanders with priest magic are now always considered sacred
GAME  Max 50% damage in limbs now takes modified max HP into account.
GAME  Units fleeing from random events disappeared form world
GAME  Limited recruitment of 2+ different unit types at once didn't work
GAME  Corpse Constructs stun units attacking them in melee
GAME  Mid R'lyeh can now recruit Hybrid Commander in coastal forts
GAME  New spell: Unleash Imprisoned Ones
GAME  New spells: Bind Penumbral, Summon Penumbrals, Summon Umbrals, Olm Conclave
GAME  New spells: Hall of Statues, Revive Cavern Wights, Summon Cave Grubs
GAME  New spells: Summon Cave Cows, Summon Cave Crab, Animate Mercury
GAME  New spells: Living Mercury, Nightmare Construction, Hidden Underneath
GAME  About 35 new units and monsters, mostly related to caves and Agartha.
GAME  New magic items: Storm Spool, Mercury Barrel

AI  Fix for reanimation
AI  AI bid for mercs was incorrect, fixed
AI  AI recruitment priorities improved
AI  Improved AI spell targeting
AI  AI will recruit more spies

MAPS  Fixes for BigBlackPeaks
MAPS  Fixed missing connection on Frosted Lands
MAPS  Map command #nonamefilter didn't work
MAPS  Removed preset province names on Valanis map
MAPS  Black text color for Valanis map
MAPS  Fixed battle look for floating islands on Valanis map
MAPS  --rugedness, to set random map rugedness from command line
MAPS  Maps with #defence >100 would crash, fixed
MAPS  Cave forests on random maps
MAPS  Bunch of random maps now uses rugedness setting too
MAPS  More names for plain and forest provinces

MODDING  New monster mod commands: #indepmove, #cleanshape, #reanimator, #defector, #nohof
MODDING  New monster mod commands: #reqlab, #reqtemple
MODDING  Pink shadow when highligting modded units fixed
MODDING  Modding: #cold... commands didn't work
MODDING  Game could crash when adding names to a new nametype
MODDING  Modding: Master Smith value can be negative
MODDING  Modding: makemonsters work with negative values too
MODDING  New mod nations could not be selected for network play
MODDING  Scoregraphs for new mod nations could not be hidden
MODDING  New monster and item mod commands: #deathfire, #deathparalyze
MODDING  Mod banners placed at the right edge of widescreen displays too
MODDING  New mod commands #deserter, #horrordeserter
MODDING  It was possible to make the game freeze with incorrect shape modding commands

Post comment Comments  (40 - 50 of 411)
dingbat91 Oct 18 2013, 6:20pm says:

Any chance of even a basic diplomacy system appearing in the game? I don't mean full alliances, but things like NAP's

+4 votes     reply to comment
gp1628 Oct 19 2013, 10:18am replied:

The devs consider that the game has a ton of diplomacy options.
Because you are not limited by a menu of what you can do.

Do you mean that you want the game to enforce NAPs?

-1 votes     reply to comment
Chroniss83 Oct 20 2013, 12:32pm replied:

I play single player only and the lack of diplomatic options with the AI is a shame - it would be nice to consider other options besides all out war all the time.

+6 votes     reply to comment
louthelou Oct 19 2013, 10:04pm replied:

Making up your own story behind the actions that take place and calling it "diplomacy" isn't the same as actually having diplomatic options available to you (such as trade pacts, military access, non-aggression pacts, etc.).

I'm not saying it should be implemented - that would require a *lot* of work, and might end up making it worse instead of better. I'm just saying, the game as it is now doesn't have diplomacy; pretending it has some does not make it so.

+7 votes     reply to comment
gp1628 Oct 20 2013, 10:21pm replied:

Diplomacy with the AI is pretty one-sided. I can send them money and items.
They can ally, but only with each other.

0 votes     reply to comment
gp1628 Oct 21 2013, 8:18am replied:

WOW I just realized we are in Dom4. I was thinking Dom3.
You do know that you can team with the AI? Quite effectively.
At least we got that thru the new version.

+1 vote     reply to comment
jonaslindh148 Oct 17 2013, 9:07am says:

So this might be a noobish question but I am really interested in this game and I want to know if steam keys would be available if I buy it here and later on the game gets available via steam?

+2 votes     reply to comment
Kromgar Oct 18 2013, 9:54am replied:

I was told that you can use the cd key onto steam once its released on steam to activate your product there

+2 votes     reply to comment
jk.illwinter Oct 17 2013, 10:51am replied:

Yes, it will be if possible. It was for Dominons 3 and Conquest of Elysium 3.

+5 votes     reply to comment
jonaslindh148 Oct 17 2013, 5:05pm replied:

Thank you!

+2 votes     reply to comment
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Dominions 4: Thrones of Ascension
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Released Jul 8, 2013
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Highest Rated (35 agree) 10/10

Well, as a newcomer to Doms world, it may seems an exageration score. But as a veteran player, more oriented to strategy (TBS mainly: Civ saga, HOMM, Age of Wonders saga, Fallen Enchantres and many more on this style), this game is simply THE GAME. I've frecuently read that dominions games are not for everybody. The learning curve and the micromanagement required are very important. And they increase as the turns goes on. I think that only by digging deep and reading guides you can get the juice…

Aug 25 2013, 10:51am by Solosol

Lowest Rated (18 agree) 3/10

How can people play this game with such a terrible User Interface? It does not even let you do something basic like saving the setup of your troops for quickly reusing at another time. You can save a copy of the orders but not the placing, so you have to individually place each group of troops each and every time even if you just want an identical copy of your previous setup. This might be a decent game if you have the patience but there is so much room for improvement it is embarrassing and the…

Nov 7 2013, 4:09am by sothishell666

Turn Based Strategy
Single, Multiplayer & Co-Op
Dominions 4: Thrones of Ascension, Released Jul 8, 2013
Dominions 3: The Awakening, Released Oct 14, 2006
Dominions II: The Ascension Wars, Released Nov 13, 2003
Dominions: Priests, Prophets & Pretenders, Released Sep 21, 2002
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