What happens when DLC practices go too far? An indie developer makes a game that mocks the industry and its foibles, that's what! Defeat the bad guy, save the world and get the girl! But first you'll need to find coins to buy DLC to enable animation, sound and even pausing. Thankfully this is just satire and all the DLC is purchased with in-game coins. But consider it a cautionary tale for the future... Key Features: - Two full length campaigns: the original award-winning "DLC Quest", and the brand new "Live Freemium or Die" - Platforming action! Coins to collect, a princess to save, a bad guy (or two) to defeat. You like that stuff, right? - Over 30 different DLC packs, each providing quiet introspection on the state of the gaming industry - Over 20 awardments to earn and make you feel reasonably satisfied with yourself Winner of Official Xbox Magazine's Xbox LIVE Indie Game of the Year 2011!
Originally I might have argued DLC Quest wasn't quite worth 3 dollars. It was amusing and well made, but VERY short with little if any replay value.
Now I won't hesitate to recommend it because the new Live Freemium or Die campaign is extremely good. I thought the jokes were even funnier this time, and it felt at least as long, if not longer than the first campaign.
The more video games you've played over the years (especially recently), the harder this should make you laugh.