What happens when DLC practices go too far? An indie developer makes a game that mocks the industry and its foibles, that's what! Defeat the bad guy, save the world and get the girl! But first you'll need to find coins to buy DLC to enable animation, sound and even pausing. Thankfully this is just satire and all the DLC is purchased with in-game coins. But consider it a cautionary tale for the future... Key Features: - Two full length campaigns: the original award-winning "DLC Quest", and the brand new "Live Freemium or Die" - Platforming action! Coins to collect, a princess to save, a bad guy (or two) to defeat. You like that stuff, right? - Over 30 different DLC packs, each providing quiet introspection on the state of the gaming industry - Over 20 awardments to earn and make you feel reasonably satisfied with yourself Winner of Official Xbox Magazine's Xbox LIVE Indie Game of the Year 2011!
This game is horrible, i only paid 1$ for it on xbox but still that is 99 cents more than this game is worth. I advise you don't buy this game just play the demo. If you buy the game you get 2 maybe 3 minutes of gameplay that the demo doesn't give you. there is a timer it gives you after uou beat it to see how fast you can complete the game. My highscore is 4 minutes.... this game is much to short, although it is cleverly written and very funny it just ends much to soon. It would be a very good game if it had more content.