“A long time ago at the peak of the High Kingdom of Pandura, a group of seers looked into legends of a powerful force believed to be the origin of life; this they called ‘Gan’, though modern peoples know it as ‘Divinia’. The ancients sought to utilize Gan as a weapon; in doing so, their perverse intentions spawned the malignant ‘Gan-Ti’, or ‘anti-life’. Infusing Gan-Ti into artifacts, the godlike High Kings ruled the Panduran Archipelago with an iron fist.
Eventually, rebellion arose and the Order of Archkeepers was formed of the most noble warriors to free the people. They managed to capture the relics of Gan-Ti and cast them into the fiery pits of Mt. Suvius near the shores of Oria island. With the evil power of the relics suppressed, the monsters that terrorized the countryside were slain and the old Kings overthrown. Peace had come.
As of late, however, rumblings have been heard from Mt. Suvius, and the wise have come to fear an eruption. With a reckless young King having just assumed the throne of Oria, will the powers of Gan-Ti again fall into the hands of the most powerful, or can a new force arise to combat the inevitable?”
Team Monkey consists of a small group of independent developers working on the studio’s launch title, ‘Divinia Chronicles: Relics of Gan-Ti’. Among the team are both industry veterans and newcomers, previously shipping titles such as "Crysis", "The Settlers Series" and "Ankh". But now we devoted ourselves to create a unique and innovative game that stands out with its design and love for the detail; a game which would otherwise never find its way on the limited game market. As we all have fulltime jobs to pay the bills, we can only work on the game in our spare time, this is why our development progress is much slower compared to other Indie/AAA studios. We thank you for your understanding and patience and hope you enjoy our game.
You may have been eagerly waiting for these days since our aim was to get the Steam Early Access version of “Divinia Chronicles- Relics of Gan-Ti” ready by the end of this year. Now the time has come and it’s difficult for me to say, but I must announce that unfortunately we could not reach this goal in time. Still I want to take the time to make a small round-up of where we are standing right now:
What we have achieved already:
1. Porting the game to a new engine including improved graphics
2. The game is up & running on Steam
3. Extended & refined environments & dungeons
4. Refined combat and controls
What still needs to be done for the EA (Early Access) version:
1. The first monster in the game, the “nocturne squirrel”
2. The first elemental spirit, which will be your guide for the first chapters
3. Final animations & play testing
I am very sorry to let you guys down by not keeping our schedule :( But I hope you can see that we are almost there; for the next months we will be putting all energy into getting the last pieces together so that we have a complete and refined EA version which we think the game deserves. As soon as we are reaching the play testing phase we will be announcing the exact release date.
In the mean time, I want to wish all of you a Merry Christmas, quality time with your friends and loved ones and successful and healthy New Year! ^_^
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