Distortioner is a game centered around fictional mythology, where you can(or will be able to) battle monsters, challenge seemingly godly Dojo leaders, and explore the region in full 800×600 standard definition!
In Distortioner, there is currently no system for initializing events. There is a GameEvent Class which is not used for anything, but was originally intended to form the base of how the plot events should work. However, it is not ideal for what we want to do. That's where scripts come in. These are using a language that is made by me, but it is very simple, and somewhat resembles Microsoft's Small Basic programming language. I hope to have some plot hacks of the game, and I have no problem with this as long as the Mad Monkey Studios branding is not altered. The script-enabled version will be available by the end of October at the latest, in the form of Distortioner P23.
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Distortioner P18 is here! It refines the game's mechanics a bit, and features a half done radical departure from the battle system in P14.4. List of Changes...
Adds NPCs, better battling, better collisions, better warps, better error handling, and a new map. Removes some bugs, speeds some stuff up.
These patches mark the basis of the game's mechanics, and will be built on in multiple games in the future. At the map screen, press 2 to start a battle...
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