Scout your enemies, spot and exploit their weakness and make your mark on the leaderboards. This game focuses on the core of real-time strategy, forgoing resource gathering, base building and unit types. The simplicity and comprehensive tutorial make it easy to jump into within minutes. The game is work in progress and further updates will be published.
Today I released a new version of DRTS.
You can play it now at Distilledgames.itch.io
The changes made since the last release are primarily about the tutorial and playing with bots.
Hugo Blanco recently helped me test the game.
He patiently worked through the tutorial and so I learned about stumbling blocks in there.
Based on these observations, I compiled a list of planned changes to improve the tutorial and UI
When testing the tutorial, we found a problem in the stage which instructs the player to split his unit.
In the step to select the split ratio, there was insufficient guidance on how to proceed.
I implemented several changes to improve this and also make the UI for this easier to use in general:
The video below shows how this part of the tutorial looks like now:
Some other improvements made in the tutorial:
There are now more maps to play on.
You will find a new map each time you start a game.
I expanded the map generation function to create symmetric maps. With this release, you will automatically get a symmetric map when starting a game.
Since the last release, several bugs have been fixed:
Following the plan from last week, I expanded the web port of the DRTS game. Besides the tutorial, you can now also play on a larger map with a bot.
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