Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.

In Din's Curse, you will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.

Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

Open the door to Din's Curse. Surprising adventures await!

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Blog RSS Feed Report abuse Latest News: Din's Curse patch 1.024 released

0 comments by StevenPeeler on May 5th, 2011

Here's all of the changes for patch 1.024.

Din's Curse

  • improved ground textures in Menace Mausoleum
  • added Demon War credits (DemonWar)
  • higher level monsters no longer get higher chances of critical hits
  • fixed smite duration (Bluddy)
  • changed max stack on fires to 1 so they are a bit more consistent in damage
  • changed clothes on mage characters on new character screen to look higher level like other characters (Chumpy)
  • fixed a block incorrectly marked as a special room in Frantic Pit (Evander)
  • added text to specify shock bolt's stun chance (bushwhacker2k)
  • chaos lord's fireballs no longer homing (Evander)
  • now only get tornados in town when there is a weather machine (DemonWar)
  • increased tornados from weather machines from 0.02 to 0.025 (DemonWar)
  • moved right click ui to side of the screen in widescreen mode
  • moved event text ui to side of the screen in widescreen mode
  • moved player ui to side of the screen in widescreen mode
  • increased mana needed per level of most skills
  • changed protocol version to 20
  • decreased zeal mana per level from 2 to 1 (Srulz)
  • decreased gaseous form mana per level from 10 to 0
  • added a randomize button on new character screen (randomizes name, class, and options) (Trelow)
  • once a trap goes off from a chest/door the trap info updates (Manumitted)
  • fixed Wampir Whacker spelling (Manumitted)
  • moved arrows for right click slots to align with bottom slot
  • Sven's Falchion really is falchion now (Valgor)
  • added RoyalBlue/Blue to vbulletin export stuff
  • moved stashes a little farther apart in one town (Manumitted)
  • fixed a collision issue in crystal cave (DemonWar) (Arjun123)
  • changed gas leak explosions to fire effect and fire damage (Manumitted)
  • no longer show random armor/weapon reward if vendor intends on selling it (Manumitted)
  • now players get 0.1% magic crushing chance per dexterity (Bluddy)
  • added 0.75 strength required per level for cloth armor
  • added 1.0 strength required per level for leather armor
  • now PowerGainX commands work with per level stuff also (Bluddy)
  • now longer status effect icons will blink when they get below 5 seconds left (Evander)
  • fixed obelisk effects not lasting the correct amount of time (Aet/EternalChampion)
  • increased defense magic modifiers from 1.0/0.4 to 2.0/0.8 (Manumitted)
  • spider's can no longer jump when they can't move (Manumitted)
  • added magic chests (always locked, all items are destroyed if chest is destroyed) (Bluddy)
  • fixed of Religion spelling (Caal)
  • fixed time display from midnight to 1am (Caal)
  • moved the equipment screen some so that it wasn't overlapping the secondary use slot bar (stubbie)
  • shields now have durability (will only effect new shields) (Maledictus)
  • fixed some effects not going away correctly when player changes shape (spacehog)
  • added MinCharLevel support to skills (for modders not main game) (Bluddy)
  • changed frost nova and fire nova procs to come from enemy not self (Manumitted)
  • added ui_showSimpleTips back into game options
  • now turning off show simple tips also hides empty - can put any kind of item here tip (Maledictus)
  • fixed system picking up zip files multiple times
  • fixed being able to start a high level world with a new character after loading a high level character (Baki)
  • fixed imps not moving sometimes after being resurrected (Pyro)
  • now get rid of object if you fail a trigger quest (Caal)
  • now non moving enemies doesn't effect rescues
  • increased critters during infestation a bit more (DemonWar) (Crisses)
  • demon mastery now gets 4% health boost (DeathKnight1728)
  • hopefully fixed is guarding 's treasure issue (DemonWar) (Nim)
  • fixed demonic control on stationary monsters (DemonWar) (Crisses)
  • changed a ton of npc dialog (Bluddy)
  • moved companion ui to side of the screen in widescreen mode
  • randomized hunger a little bit more (DemonWar)
Din's Curse: Demon War

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Din's Curse 1.022 demo (Mac)

Din's Curse 1.022 demo (Mac)

Apr 4, 2011 Demo 0 comments

Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences...

Din's Curse 1.022 demo (Windows)

Din's Curse 1.022 demo (Windows)

Apr 4, 2011 Demo 0 comments

Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences...

Din's Curse Mod SDK

Din's Curse Mod SDK

May 7, 2010 SDK 0 comments

This is the Mod SDK for Din's Curse. It contains lots of documentation and some examples to help you modify Din's Curse to make your own cool things...

Din's Curse demo (Mac)

Din's Curse demo (Mac)

Apr 19, 2010 Demo 0 comments

Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences...

Din's Curse demo (Windows)

Din's Curse demo (Windows)

Apr 19, 2010 Demo 0 comments

Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences...

Post comment Comments  (20 - 28 of 28)
udm
udm Jun 24 2010, 11:51am says:

The game definitely deserves a higher rating than it has. If any of you have given it a low cop, it'd be nice to come forth and explain why i.e. share your opinions.

+3 votes     reply to comment
izzysinz
izzysinz Apr 21 2010, 6:07am says:

Very very simple question. When you equip armour and weapons do they effect how your player looks?

+2 votes     reply to comment
StevenPeeler
StevenPeeler Apr 22 2010, 9:33am replied:

There are many different skins for armor and many models for different weapons, so yes most of the time you will see a change in your character's appearance.

+2 votes     reply to comment
Hidraga
Hidraga Apr 21 2010, 12:21am says:

What? Diablo? Let's see...

+2 votes     reply to comment
antilogic01
antilogic01 Apr 20 2010, 5:36pm says:

Interesting, looking forward to giving this a try. :D

+2 votes     reply to comment
ShadowIllusive
ShadowIllusive Apr 20 2010, 12:13am says:

wow, looks cool. i will give it a try ;)

+2 votes     reply to comment
SelfieDK
SelfieDK Feb 28 2010, 3:30pm says:

Really cool looking

+2 votes     reply to comment
ZiroBurno
ZiroBurno Jan 31 2010, 9:39am says:

hey, nice job so far. Looking forward to playing this.

+2 votes     reply to comment
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Din's Curse
Platforms
Windows, Mac
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Soldak.com
Release Date
Released Mar 29, 2010
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