Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences, and a dynamic, evolving world. Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.

Report article RSS Feed Din's Curse patch 1.024 released

We have released the 1.024 patch for Din's Curse. This patch is like most patches and has balance changes, bug fixes, and polish.

Posted by StevenPeeler on May 5th, 2011

Here's all of the changes for patch 1.024.

Din's Curse

  • improved ground textures in Menace Mausoleum
  • added Demon War credits (DemonWar)
  • higher level monsters no longer get higher chances of critical hits
  • fixed smite duration (Bluddy)
  • changed max stack on fires to 1 so they are a bit more consistent in damage
  • changed clothes on mage characters on new character screen to look higher level like other characters (Chumpy)
  • fixed a block incorrectly marked as a special room in Frantic Pit (Evander)
  • added text to specify shock bolt's stun chance (bushwhacker2k)
  • chaos lord's fireballs no longer homing (Evander)
  • now only get tornados in town when there is a weather machine (DemonWar)
  • increased tornados from weather machines from 0.02 to 0.025 (DemonWar)
  • moved right click ui to side of the screen in widescreen mode
  • moved event text ui to side of the screen in widescreen mode
  • moved player ui to side of the screen in widescreen mode
  • increased mana needed per level of most skills
  • changed protocol version to 20
  • decreased zeal mana per level from 2 to 1 (Srulz)
  • decreased gaseous form mana per level from 10 to 0
  • added a randomize button on new character screen (randomizes name, class, and options) (Trelow)
  • once a trap goes off from a chest/door the trap info updates (Manumitted)
  • fixed Wampir Whacker spelling (Manumitted)
  • moved arrows for right click slots to align with bottom slot
  • Sven's Falchion really is falchion now (Valgor)
  • added RoyalBlue/Blue to vbulletin export stuff
  • moved stashes a little farther apart in one town (Manumitted)
  • fixed a collision issue in crystal cave (DemonWar) (Arjun123)
  • changed gas leak explosions to fire effect and fire damage (Manumitted)
  • no longer show random armor/weapon reward if vendor intends on selling it (Manumitted)
  • now players get 0.1% magic crushing chance per dexterity (Bluddy)
  • added 0.75 strength required per level for cloth armor
  • added 1.0 strength required per level for leather armor
  • now PowerGainX commands work with per level stuff also (Bluddy)
  • now longer status effect icons will blink when they get below 5 seconds left (Evander)
  • fixed obelisk effects not lasting the correct amount of time (Aet/EternalChampion)
  • increased defense magic modifiers from 1.0/0.4 to 2.0/0.8 (Manumitted)
  • spider's can no longer jump when they can't move (Manumitted)
  • added magic chests (always locked, all items are destroyed if chest is destroyed) (Bluddy)
  • fixed of Religion spelling (Caal)
  • fixed time display from midnight to 1am (Caal)
  • moved the equipment screen some so that it wasn't overlapping the secondary use slot bar (stubbie)
  • shields now have durability (will only effect new shields) (Maledictus)
  • fixed some effects not going away correctly when player changes shape (spacehog)
  • added MinCharLevel support to skills (for modders not main game) (Bluddy)
  • changed frost nova and fire nova procs to come from enemy not self (Manumitted)
  • added ui_showSimpleTips back into game options
  • now turning off show simple tips also hides empty - can put any kind of item here tip (Maledictus)
  • fixed system picking up zip files multiple times
  • fixed being able to start a high level world with a new character after loading a high level character (Baki)
  • fixed imps not moving sometimes after being resurrected (Pyro)
  • now get rid of object if you fail a trigger quest (Caal)
  • now non moving enemies doesn't effect rescues
  • increased critters during infestation a bit more (DemonWar) (Crisses)
  • demon mastery now gets 4% health boost (DeathKnight1728)
  • hopefully fixed is guarding 's treasure issue (DemonWar) (Nim)
  • fixed demonic control on stationary monsters (DemonWar) (Crisses)
  • changed a ton of npc dialog (Bluddy)
  • moved companion ui to side of the screen in widescreen mode
  • randomized hunger a little bit more (DemonWar)
Din's Curse: Demon War

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Din's Curse
Platforms
Windows, Mac
Engine
Custom Built
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Official Page
Soldak.com
Release Date
Released Mar 29, 2010
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