Dimentionalz is a survival-fantasy game where the player appears in a "Magic world". The world seems to be normal. Until he starts some discovering an researches. The first research. The "Enceiment" an art lost by the years that allowed us to do something that we want, but, as all in the life, with its costs. This game is still on Alpha.

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I'm still alive, working hard on optimizaitions for my project and a bundle of things.

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I was still working on the project, i beliebe that nobody here remembers it. Ok, i got something more to say...

So, it has been a while, i restarted the project, but now it has a better story. Also it has music, I will reveal these and their respective producers on the next update, wich includes some music made by them.

I improved the code to reduce disk space, now the world generator will be procedural (This will not be at the next update, i believe). Also, the next update will have improved graphics and smaller blocks (That means smaller player, too)

I think that some things will be removed from the game, some will reapear soon, some will never be seen again.

So, i still believe that nobody here remembers the project or never knew about it, so i will explain it.

Its basically a magic-scientist RPG Tile Based Survival, where everything has its costs, even the magic is hard to use and if you abuse of it, this will get you in problems.

About the story:

If you decide to follow the game's story in your world, you will have to do the things in the order that the guide (Your brother) says. If you do this, every boss you kill will reveal a part of the story. I wont spoil too much about it, just this image...

Father sun, Mother moon and

Will be probably improved.


Too, i am improving the sprites, i wont use vectors anymore, but i'm doing my best to give the best graphic quality. The logo is one of the best examples about it.

Title


Maybe, the definitive logo


As you see, thee images aren't pixelated anymore
(except for the blocks, but now they are better than older ones)


E=mc^2

Okay, i know it is E^2=(mc^2)^2 * p^2, but E=mc^2 seems cooler...

The game will respect the Einstein's theory of relativity, so, the things will get... Quantically weird...

This means, if you get near a object wich plays with the space-time, the farthest objects go faster.

If you get far these objects, the objects nearer to these go slower.

Hope this diagram explains it better...

Blueprints

Won't explain

Some artwork wich i'm using ingame:

Jytryea

In other notices, i am working to (probably) give texture pack support and (less probably) modding support.

Gameplay screenshots Still unreleased, WILL change

Screnshot

Screnshot

Some suggestions or ideas? Contact me via PM

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