1914-1918 air war game from a two-man team. Low poly/minimalist, action oriented, custom engine, multi-platform, realistic flight physics, damage modeling, multiplayer, volumetric precipitation, extremely easy to mod. Support us on Facebook, dear!
Our gnome now sounds like a gnome. It's throttle isnt 100% accurate as it's still continuous rather than incremental, but we will probably fix that. Stay tuned for, likely, more sound-related material.
Nice job. That looks sweet (and sounds too)
nice 360 :P
Quite awesome.
Realistic.
On another subject: I am curious about the roll rate shown.
basically, pitch/yaw/roll rates are all hardcoded standards at the moment. In the next week or so we're putting these values into the planes' flight model scripts. The physics system is only just being finalised, so we never got around to doing that til now