Around 90 totally new monsters, Changes in data of all previous monsters. Every single one has boosted stats and maybe even faster walking/swing/hit recovery speed. None of the monsters found in the mod decrease your life permanently as Black Deaths do in regular Diablo, so don't worry. Diablo will always drop a magical item or book. Game also doesn't end at the moment you kill him. Many Base item changes, Item prefix/suffix changes, 16 new prefixes and 6 new suffixes, Spell changes, Shrine changes (no more mana reducing shrines, but tainted shrines still exist), Quest changes (Moved The Butcher to dlvl 3 and King Leoric to dlvl 4), and many miscellaneous changes to starting characters, F1-F4 can be assigned to spells now (although F1 ect doesn't actually appear on the spell, rest assured it works), Adria's and Wirt's locations in town has been changed. Changed graphics and sounds of various items and happenings. Changed the ending movie to something new, and Max resistance is 70%.
One new unique item, Thalan's Warp, a qlvl 32 Ancient Staff. I had to remove Civerb's Cudgel to get the room for it, so if you had it on your character(s), it'll morph (probaply even to the Lightforge heheh). I figured that since there are Exterminating weapons and better unique weapons with +200% Damage Vs. Demons, Civerb's Cudgel was a bit useless since it didn't have any new powers like the rest of the 'old' Unique Items from regular Diablo either.· Made Alor's Prayer (unique qlvl 32 Amulet) a bit more powerful. This change doesn't cause morphing.· Max resistance of characters is only 70% now. Due to this, range of Diamond/Ruby/Sapphire-prefixes has been changed and unique items with 75 % MAX resistance have 70% resistance now. Some of the other uniques has been changed a bit too, but these changes does not cause morphing at all.· Renamed the prefix 'Exterminating' to 'Angelic' which sounds a lot better. This change doesn't cause morphing.· Increased the price of single stat elixirs by 50%.· Most of the high-end base monsters now have more hitpoints on all difficulties, since I was able to remove the 255 life limit. Not much though, but a bit so that the games difficulty would be balanced trough the whole game. Earlier most of the Hell monsters were easier than the ones found from Caves/Cats area when related to character levels. A lvl 15 character had a lot more trouble in Caves than lvl 20 in Hell for instance. Now the overall difficulty is more in balance.· Increased the monster level of Emerald Lords to 32 and also activated a unique boss for them at dlvl 14. You do NOT want to see him :)· One new monster, Profane Lurker. Profane Lurkers dwell on levels 13-15 and belong to the same unholy species with Reality Weavers, but have special dimensional warping powers from their cousins. They also have a boss queen at level 14.· Fixed Fleshdancers odd color, finally.· Two new spells, Matter Trap and Lightning Bolt. Matter Trap casts a trap to the map square where your character stands which will activate at once a monsters steps on to it causing medium-level physical damage according to your character level. There's a minor bug involved though as sometimes the trap doesn't set properly, but launches to a random direction, I'm going to try to fix this on future updates. Lightning Bolt then casts a single fast-traveling electrical bolt which deals high-level lightning damage to the opponent which it hits. Both Matter Trap and Lightning Bolt are learnable spells and do not occur on staves to prevent morphing.· Made Staff Recharge available on spellbooks and disabled Item Repair books, to equalize the skill changes.· Disabled Books of Etherealize. I know, I know, this pisses your high level Sorceror off, but lets face the fact now... Etherealize was simply too powerful on very high spell levels and unbalances the game a lot, no matter how rare the book was or how much mana it needed to cast. It wasn't fun after all, wasn't it?Scrolls and staves of Etherealize still exist though, although Scrolls of Etherealize are much rarer and cost a lot more than earlier and Staves have only 1-2 charges now.· Changed the spell icons of Doom Serpents, Resurrect and Flameball. The two new spells also have new spell icons.· Increased the amount of charges in Apocalypse staves.· Sorcerors now have +15 additional max Dexterity. This is because of the 15 strength they lost few updates ago, which I didn't compensate in any way then.· Also, a important notification to avoid confusion which doesn't matter this update at all, is that starting from now, the mods dates will be presented in dd/mm/yy format, which is the standard used in US. This simply because of the fact that seems that most of the Abysmal Players are indeed from US and often people really didn't know how to read the date right :)Also included to the .ZIP files now on is a file called Abysmal Players.txt which is the latest Co-Operative Abysmal Diablo Players List. To learn more about the list, visit the 'Players List'-section at Abysmal Diablo Homepages.