The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

Image RSS Feed Latest Screens
JC Denton Dialog In-game
Blog RSS Feed Report abuse Latest News: NanoMod v1.1.5

About NanoMod with 1 comment by silver1305 on Apr 8th, 2015

NanoMod 1.1.5

NanoMod 1.1.5 update. New features, and of course, more polish!

NanoMod v1.1.5

[1.1.5 Changes]

  • The game has a feature that a certain computer login could have access to a Special Option that other logins don't. But that feature never actually worked. The routine responsible for checking logins for Special Options could almost never pass. Every login had access to special options, even GUESTs. This was fixed.
  • Because of the above change, I made the two computers at UNATCO HQ in Mission 5 that decrypt kill-phrases have their Special Options set to only one particular user that Paul tells you about if Anna is still alive. Meaning, killphrase decrpyption is now available when logged-in/hacked-in only with the user that has access to those decryption options.
  • But good luck hacking the account, because here is another feature I added that was intended to be, but never completed for the game: the account now requires an ADVANCED Computers level or higher to be hacked.

    With that said, the following is a list of computer accounts that now require a particular hacking skill:

  • The computer at the LaGuardia Helibase that gives you the keycode for the secret telephone conversation requires ADVANCED.
  • The computer accounts at the top of the NSFHQ had hacking restrictions already set, but that obviously did nothing before. They are now set to require ADVANCED. Or you can always go find that DataCube in the basement.
    Those two are my favorite lore-wise effects of the following change. So I listed those first before this:
  • Anything and everything that has a Special Option has a requirement of ADVANCED. In other words, the ADVANCED Computer level allows hacking into most terminals with special functions.
    Turning On/Off cameras is one thing, but access to BOT AI alteration should require more skill, right?

  • In addition to that rule, here are more specific ones:

  • In Mission 5, MJ12 Facility, the security terminals allowing you to control BOT AI requires ADVANCED as by the rules.
  • But because of this, you are no longer stripped of your credits at the start of the mission (just think of it like your ammo - it isn't stripped, right?). You have two options if you don't have ADVANCED Computers: pay the mechanic right away or backtrack and find the DataCube.
  • All computer and security terminals in MJ12 Helibase, VersaLife, and MJ12 Lab require ADVANCED.
  • The computer accounts in the Nanotech Containment Facility for Virus Schematics upload require MASTER.
  • Now, the above change may prove to be impossible in some cases, as you may not have gotten the master password in the previous level if you made a covert approach in the MJ12 Lab. Because of this, I replaced the DataCube in the locked cabinet next to the Virus Schematics computer (you can read that same DataCube in the previous level anyway) with the text for the master password. This allows you to still get everything in the MJ12 Lab by having ADVANCED computers and not kowing the master password in case you chose not to disturb the scientists, and find out the master password right before you actually need it.
    I also created a new NanoKey for the cabinet that you can either pickpocket or loot off of the scientist there -- just in case you're out of lockpicks and rockets and LAMs to open the cabinet.
    Yea, you won't get stuck. This is also a nice touch since it confirms who the scientist is because you can never actually speak to her and thus, her Familiar Name is never shown.
  • The Security Terminal that opens Aug Canister containment pods in that same area with the Virus Schematics computer now has the standard security password used for the two areas. The password it used to have isn't mentioned anywhere, and the terminal itself now requries ADVANCED level to hack. You do not need to access it to pregress the story -- just for the Canisters (which can also be Miltitool'ed) -- as the Keypad for the UC at the bottom raises automatically when you get close anyway.
    To sum up the MJ12 Lab and Nanotech requirements: ADVANCED level Computers, or reading all the DataCubes.
  • Almost all computer terminals in the Cathedral require ADVANCED.
  • Everett's "precious" cryonic storage requires MASTER, while his Security Terminal for opening Aug Canister containment fields requires ADVANCED. You should already know his login/password, though.
  • Milnet Uplink requires MASTER, just for flavor.
  • Everything starting from the Ocean Lab until the end requires ADVANCED, except for the UC Reaction Module computer and the literal Deus Ex ending -- both require MASTER. For flavor.
  • However, since the DataCube for the Ocean Lab Reaction Module is a little hard to find and you need it to actually advance the story now, I moved it somewhere else, somewhat nearby.
  • 'SECURITY' is no longer saved by itself as a password for NanoMod's Auto-Fill Setting. Meaning ONETHING/SECURITY and OTHERTHING/SECURITY are treated as completely different accounts now, and get auto-filled only when both the login and the password match when accessing an account. It has also been removed from the starting known passwords, as SECURITY by itself is no longer a valid password for auto-fill.
    The only other known to me case of matching passwords is at the top of the NSFHQ, but those accounts are both on the same DataCube so that hardly matters. If you know one login, you know the other one anyway.
  • Fixed a bug that kept increasing the initial hacking detection time when logging in and out of an account, leading to unbelievably long hacking attempts afterwards.
  • When cycling through grenades with the Switch Ammo key, WP Grenades are now part of the switch list.
  • When placing the last grenade, switch to next available grenade. Works just like when you throw your last grenade.
  • Decreased the 20mm HE canister's blast radius to match that of a LAM, which is still twice the blast radius of a GEP rocket.
  • Increased the blast radius of the Plasma Bolt. The nerf to its blast radius in 1.1.0 to use single-player values turned out to be a little low, but it's still not as high as the multi-player value it used to have.
  • Commented out a piece of code in ScopeView that was responsible for setting your Crosshair's visibility to whatever value set in your game settings hundreds of times per second, even when not in actual scope view. This effectively gives us control over the crosshair for the times when we want to hide it if it's enabled, like when reading DataCubes and Books.
  • The Scanning/No Target of the Targeting Aug and the the crosshair reticle also get temporarily hidden if you happen to start reading a DataCube/Book.
  • Pressing Escape while the DataCube/Book text is on screen will get rid of the window instead of opening the menu. This will help get rid of any text displays that might get permanently "stuck" on some levels.
  • You no longer pull out your lockpicks when attempting to open an unpickable door that you don't have a NanoKey for.
  • Inside the superfreighter's lower decks there is a DataCube mentioning a code to the hangar. That code wasn't used anywhere and the doors leading to and from the hangar shared the same code as the door to the storage closet elsewhere on the level. The three keypads for the hangar doors now require the correct code from the DataCube.
  • The DataCube in Paris, the one in the police shack, now gives you the map of Paris Metro, like the text suggests it should. A previously unobtainable image.
  • When Cassandra at the Paris Nightclub tells you the code to the saferoom, it is now added to your Notes.
  • In Mission 5, Manderley's Office is now initially locked and can be opened with his office NanoKey (or a lockpick).

Full release history here

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Patch 1.0.2
Deus Ex

Patch 1.0.2

Apr 1, 2015 Otchlan Mod / Chasm Mod Patch 0 comments

BugFixed/fixed: Some Items Some Maps Some Textures --------------- First maps now are little easier than before, fixed some bugs.

NanoMod v1.1.6
Deus Ex

NanoMod v1.1.6

Mar 14, 2015 NanoMod Full Version 0 comments

NanoMod 1.1.6. Some more fixes and a Range Mod change.

Deus Ex


Feb 12, 2015 GMDX Full Version 2 comments

Version 7 release of the Deus Ex Advancement Mod designed primarily for Immersive Sim enthusiasts and Deus Ex fans.

English version
Deus Ex

English version

Jan 19, 2015 Otchlan Mod / Chasm Mod Patch 1 comment

Part 1 - English Version (Some texts have not been translated yet) (maybe in future will be can select language in settings)

Patch 1.0.1
Deus Ex

Patch 1.0.1

Jan 19, 2015 Otchlan Mod / Chasm Mod Patch 0 comments

Patch 1.0.1 Fixed little bugs (If you want English text, download English version and put it to patched mod) 1.Download this Patch 1.0.1 2.Download English...

Otchlan Mod /  Chasm Mod - version 1.0b
Deus Ex

Otchlan Mod / Chasm Mod - version 1.0b

Jan 15, 2015 Otchlan Mod / Chasm Mod Full Version 2 comments

It is this day, when my mod finally was released I need few days for patches, and day or two for translate books and notes I foresee two maybe three small...

Post comment Comments  (180 - 190 of 202)
Holobalobalo Feb 11 2006, 11:09pm says:

This is my 4th fav game so far next to:

1: Half-Life 2
2: Half-Life
3: Mount & Blade

The single-player game is HUGE, i mean play through it in god mode, noclip to the end of the levels right away and it would still take you over a day to beat huge... Yea, that huge. And all the choices in gameplay are great. The editor is the 2nd easiest editor to learn and use (Next to Hammer-Source, btw Hammer-Source is curiously similar to the Doom 3 editor... hmm) in my opinion.

+1 vote     reply to comment
TomV_666 Apr 12 2005, 9:48am says:

Deus Ex is a 100% beautiful game! It's so complex, so FUCING darn fantastic! I feel good when I think of it! I recommend this game so really really much! GET IT NOW! ITS OLD BUT IT IS ONE OF THE BEST GAMES I'VE PLAYERD! :)

+1 vote     reply to comment
Yokto Dec 20 2004, 7:29pm says:

Dragonlord ther ar CRPGs wher you can win without any violents. Arcanum is one i know you can win with out killing anything and i have heard that Fallout 2 also can be compleated without any combat but i have not tested that. It will however not be easy to compleat ether Arcanum or Fallout 2 without killing anything. But it would not be a fun game if it was not chalenging would it? :)

+1 vote     reply to comment
HangPhyr Dec 13 2004, 2:06am says:

"RPG" doesn't mean lots of stats, and dragons and crap. RPG means choice. Choice of how to accomplish goals, how to develop your character, choice of who you are in the game.

This game has RPG elements to it, but its not a CRPG. It just another FP shooter game, a good one at that.

+1 vote     reply to comment
Dragonlord Jul 11 2004, 8:25am says:

i would say it is a mix of FPS and RPG. rpg means roleplay, means developing a character and play with it like you want.
tell me an rpg where you REALLY can choose to play a game either the violent or non violent way and grow... if you are honest... there is none.

deus ex is just not a plain rpg because they sux... this special mix is what makes it the greatest game i've ever played, no doubt.

+1 vote     reply to comment
Robo_Ronald Feb 15 2004, 9:26pm says:

Deus Ex is a great game, don't get me wrong, but some people mistakenly call it an RPG. Just because it has some stats that increase does not make an RPG. A real RPG allows you to do what it says: ROLEPLAY (i.e. 1) You can do what you want, like in Morrowind, instead of HAVING to complete a mission in order to progress, and 2) you're not forced to be a pre-defined individual). But then again, there's Dungeon Siege and Knights of the Old Republic, but anyway that's at least what a tabletop RPG is.

+1 vote     reply to comment
Sajt Oct 9 2003, 6:27pm says:

I wish it was a bit easier for a noob to the game like me.. .:P

+1 vote     reply to comment
T-RonX May 21 2003, 10:52am says:

This the best game ever

+1 vote     reply to comment
leilei Apr 10 2003, 1:24pm says:

HEy wait, System Shock 2 is moddable! Asking INtense! now.

+1 vote     reply to comment
Sajt Apr 6 2003, 11:50pm says:


And by the way, I played System Shock 2 recently, and boy is it an awesome game :D It reminds me a teeny bit of Deus Ex, but mostly of Fallout. SS2 is really scary :) My only problems with it are the low-poly models that deform uglily, and the lacking physics. But I'd rate it 96% :)

System Shock 2 is like Fallout because of the items, I guess, and the item descriptions. For instance, the Cola: When you look at the description of it, it mentions the two cola 'mega-corporations' whose names it is illegal to mention. Their competetion has always been fierce but recently it has become hired mercenaries... Hah! Great stuff :D It's that kind of stuff that makes a game good.

Oh, and DX is alright too, I guess :rolleyes:

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Deus Ex
Windows, Mac, PS2
Ion Storm
Eidos Interactive
Send Message
Release Date
Released Jun 22, 2000
Game Watch
Track this game
Community Rating



534 votes submitted.

You Say


Ratings closed.

Highest Rated (23 agree) 10/10

You will reinstall this game a lot.

That is all.

Nov 29 2010, 1:42pm by SlayerX3

Single & Multiplayer
Deus Ex: The Fall, Released Jul 11, 2013
Deus Ex: Human Revolution, Released Aug 22, 2011
Deus Ex: Invisible War, Released Dec 26, 2002
Deus Ex, Released Jun 22, 2000
Embed Buttons

Promote Deus Ex on your homepage or blog by selecting a button and using the embed code provided (more).

Deus Ex Deus Ex
Deus Ex
Last Update
3 months ago
411 members