The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

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About Hatchet with 0 comments by WCCC on Oct 22nd, 2014

A month spent polishing and refining, working out and eliminating redundancies and kinks. Also, I may be moving soon, though it'll have minimal impact on our work schedule.

- First person hands expanded and polished. New animations exist for smaller tasks, including some with a bit of variety. Player hands now also only appear in animations if the according limb has 20% or more health. No, you won't be taking your broken left arm into your large-strided jogging routine.

- Abilities system saw a lot of fine-tuning and polishing. It kills me every time I have to mention this because it is so frequently under lock and key, but I think I can say a few sub-points without giving anything away.
  * A lot of looking around was done with tiers, function, and redundancy. One ability got the boot entirely in exchange for a re-worked concept. This re-worked concept then was dubbed lower tier in the tree and swapped places with another. Seeing how trees all share fairly common themes such as offense, defense, or utility, this is hardly saying much.
  * "On-Cast" Abilities now have more sound effects, rebalanced usage, and some now interact with the player hands while empty-handed. While empty hands aren't mandatory for usage, it's a fun way to add more immersion to the ability-usage system, once again focusing on bringing life to the canvas.
  * "On-Cast" Abilities now use queuing instead of just "bam. activated". Some cast at different rates, including some that are still instant, but overall this adds a little more sensibility to not just spamming as fast as you can push your F5 key, and adds immersion yet again.

- 12G Compact shotgun now has an alternate firing mode. Previously it didn't even have the "default" safety-on/safety-off setup, but now is the only weapon in game to feature "slam-fire" setting. Slam-firing the super stubby will wear out its parts quicker, but in addition to being able to just hold down the trigger for easy firing, it also slightly increases the maximum rate of fire. For a small and low-capacity skirmish shotgun, this is a great "panic button" and its doubled effects on wear-and-tear are hardly of issue simply because shotguns are the 2nd most condition efficient family of weapons in-game, next to low-capacity precision rifles.


- RevBow is now a thing. This could've been tagged onto the last pre-update, but for whatever reason it was chosen not to be. Everything you need to know about the RevBow:
  * 5-shot capacity, relatively fast-firing weapon. It is classified as low-tech and has very low noise-output, and sports a considerable array of choices for munitions. It has a medium-long reload period and is emptied fairly quickly, but has very considerable stopping power per shot and per second.
  * Slight firing offset, making it the first weapon that doesn't fire where you point the cursor. This was done along the lines of A. darts coming from the center of the screen looking like garbage and B. that it is fired not in or between hands, but from under the wrist. Holding one's wrist over the face isn't always super-convenient, so its left with a slight offset. With a bit of practice, it's easy enough to compensate off the top of your head.
  * It is highly flexible, assuming stealth, assault, and various other tactical roles at once. It has both accuracy boosting and penalizing effects in its ammo pool and can be Vs light, Vs heavy, and Pro-stealth depending on what munitions its loaded with.
  * Revbow was BOMBARDED with nerfing after the video demonstration. Darts that shatter on "heavy armor" targets now inflict 2/3 their base damage when doing so, mostly in response to tranquilizer's super potency. Damage decreased. Twice. Ammo on crafting/purchase modified slightly. Accuracy nerfed slightly.
  * This is a funny one, and was rather unintentional. Standard-Effect RevBow rounds are composed of 2/3 small-quantity steel and 1/3 plastic, and combat knives of standard quality are composed of 3/4 small-quantity steel and 1/4 plastic. What this means is that a bit of "wrap-around" has occured with the crafting system, and you can turn perhaps the most common piece of equipment into a considerable amount of RevBow ammo. Low Tech weapons, go figure.


- Debugging and play-testing all around. Shop system now updates if a new day transpires during browsing, and some other similar tweaks.

- Lots of other fine-tuning and tweaking, such as cleaning up potential weapon system bugs.

We may end up throwing more on this list as it IS a pre-update, but the schedule for the next couple of weeks is gonna be pretty complicated.

EDITS:
-Fixed a 2 persistent bugs in persona screens. One being able to re-open the window when it's already open (button not being greyed out properly) and the other being that pickups that had themselves dropped did not update the inventory tile's information, while using them DID.
-Completed persona edition of quests tracking screen.
-Fixed a few accessed nones about gauging quest status. Damage control on accessed nones has been ongoing but extremely successful. All currently existent accessed nones in a vanilla testing environment are based on incompatibilities with things such as cameras and turrets, and how they search for the older aug system. All part of Hatchet's clean and professional delivery that we strive towards.

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Deus Ex ZODIAC AI Barks Patch
Deus Ex

Deus Ex ZODIAC AI Barks Patch

Oct 18, 2014 ZODIAC Patch 0 comments

This file patches the Deus Ex mod ZODIAC so the proper AI barks are used for the UNATCO soldiers in the Holloman AFB level. To install, simply replace...

GMDX v6.2
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GMDX v6.2

Sep 18, 2014 GMDX Full Version 14 comments

The Deus Ex Advancement Mod designed primarily for Immersive Sim enthusiasts and Deus Ex fans.

GMDX v6.1
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GMDX v6.1

Aug 30, 2014 GMDX Full Version 3 comments

The Deus Ex Advancement Mod designed primarily for Immersive Sim enthusiasts and Deus Ex fans.

DXChallenge v3
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DXChallenge v3

Jul 28, 2014 DXChallenge Full Version 1 comment

Bugfixes: - challenges were reset after restarting, loading the game and changing level. Unfortunately, saves from previous versions are not compatible...

GMDX v6 Beta
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GMDX v6 Beta

Jun 10, 2014 GMDX Full Version 6 comments

The Deus Ex Advancement Mod Designed for Immersive Sim Enthusiasts and Deus Ex fans.

PFAD S3TC Version 1.0
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PFAD S3TC Version 1.0

Jun 3, 2014 ProtoType's Work Demo 0 comments

This version contains the previous s3tc consumables and remakes of every other original pfad consumables to fit the s3tc it also contains the items from...

Post comment Comments  (180 - 190 of 201)
TomV_666
TomV_666 Apr 12 2005, 9:48am says:

Deus Ex is a 100% beautiful game! It's so complex, so FUCING darn fantastic! I feel good when I think of it! I recommend this game so really really much! GET IT NOW! ITS OLD BUT IT IS ONE OF THE BEST GAMES I'VE PLAYERD! :)

+1 vote     reply to comment
Yokto
Yokto Dec 20 2004, 7:29pm says:

Dragonlord ther ar CRPGs wher you can win without any violents. Arcanum is one i know you can win with out killing anything and i have heard that Fallout 2 also can be compleated without any combat but i have not tested that. It will however not be easy to compleat ether Arcanum or Fallout 2 without killing anything. But it would not be a fun game if it was not chalenging would it? :)

+1 vote     reply to comment
HangPhyr
HangPhyr Dec 13 2004, 2:06am says:

"RPG" doesn't mean lots of stats, and dragons and crap. RPG means choice. Choice of how to accomplish goals, how to develop your character, choice of who you are in the game.

This game has RPG elements to it, but its not a CRPG. It just another FP shooter game, a good one at that.

+1 vote     reply to comment
Dragonlord
Dragonlord Jul 11 2004, 8:25am says:

i would say it is a mix of FPS and RPG. rpg means roleplay, means developing a character and play with it like you want.
tell me an rpg where you REALLY can choose to play a game either the violent or non violent way and grow... if you are honest... there is none.

deus ex is just not a plain rpg because they sux... this special mix is what makes it the greatest game i've ever played, no doubt.

+1 vote     reply to comment
Robo_Ronald
Robo_Ronald Feb 15 2004, 9:26pm says:

Deus Ex is a great game, don't get me wrong, but some people mistakenly call it an RPG. Just because it has some stats that increase does not make an RPG. A real RPG allows you to do what it says: ROLEPLAY (i.e. 1) You can do what you want, like in Morrowind, instead of HAVING to complete a mission in order to progress, and 2) you're not forced to be a pre-defined individual). But then again, there's Dungeon Siege and Knights of the Old Republic, but anyway that's at least what a tabletop RPG is.

+1 vote     reply to comment
Sajt
Sajt Oct 9 2003, 6:27pm says:

I wish it was a bit easier for a noob to the game like me.. .:P

+1 vote     reply to comment
T-RonX
T-RonX May 21 2003, 10:52am says:

This the best game ever

+1 vote     reply to comment
leilei
leilei Apr 10 2003, 1:24pm says:

HEy wait, System Shock 2 is moddable! Asking INtense! now.

+1 vote     reply to comment
Sajt
Sajt Apr 6 2003, 11:50pm says:

So?

And by the way, I played System Shock 2 recently, and boy is it an awesome game :D It reminds me a teeny bit of Deus Ex, but mostly of Fallout. SS2 is really scary :) My only problems with it are the low-poly models that deform uglily, and the lacking physics. But I'd rate it 96% :)

System Shock 2 is like Fallout because of the items, I guess, and the item descriptions. For instance, the Cola: When you look at the description of it, it mentions the two cola 'mega-corporations' whose names it is illegal to mention. Their competetion has always been fierce but recently it has become hired mercenaries... Hah! Great stuff :D It's that kind of stuff that makes a game good.

Oh, and DX is alright too, I guess :rolleyes:

+1 vote     reply to comment
leilei
leilei Mar 8 2003, 1:58pm says:

1. Deal with NSF guy up in the statue.
2. Return to ground level safely.
3. Find UNATCO headquarters.
4. Go to Jaime Reyes' office and Alex Jacobson's office.
5. Then get briefed by Manderley.
6. Return outside, and right click on the boat.
7. You should be at liberty park :D

+1 vote     reply to comment
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Deus Ex
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Windows, Mac, PS2
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Ion Storm
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Eidos Interactive
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Released Jun 22, 2000
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Highest Rated (22 agree) 10/10

You will reinstall this game a lot.

That is all.

Nov 29 2010, 1:42pm by SlayerX3

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