The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

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About NanoMod with 1 comment by silver1305 on Apr 8th, 2015

NanoMod 1.1.5

NanoMod 1.1.5 update. New features, and of course, more polish!

NanoMod v1.1.5

[1.1.5 Changes]

  • The game has a feature that a certain computer login could have access to a Special Option that other logins don't. But that feature never actually worked. The routine responsible for checking logins for Special Options could almost never pass. Every login had access to special options, even GUESTs. This was fixed.
  • Because of the above change, I made the two computers at UNATCO HQ in Mission 5 that decrypt kill-phrases have their Special Options set to only one particular user that Paul tells you about if Anna is still alive. Meaning, killphrase decrpyption is now available when logged-in/hacked-in only with the user that has access to those decryption options.
  • But good luck hacking the account, because here is another feature I added that was intended to be, but never completed for the game: the account now requires an ADVANCED Computers level or higher to be hacked.

    With that said, the following is a list of computer accounts that now require a particular hacking skill:

  • The computer at the LaGuardia Helibase that gives you the keycode for the secret telephone conversation requires ADVANCED.
  • The computer accounts at the top of the NSFHQ had hacking restrictions already set, but that obviously did nothing before. They are now set to require ADVANCED. Or you can always go find that DataCube in the basement.
    Those two are my favorite lore-wise effects of the following change. So I listed those first before this:
  • Anything and everything that has a Special Option has a requirement of ADVANCED. In other words, the ADVANCED Computer level allows hacking into most terminals with special functions.
    Turning On/Off cameras is one thing, but access to BOT AI alteration should require more skill, right?


  • In addition to that rule, here are more specific ones:

  • In Mission 5, MJ12 Facility, the security terminals allowing you to control BOT AI requires ADVANCED as by the rules.
  • But because of this, you are no longer stripped of your credits at the start of the mission (just think of it like your ammo - it isn't stripped, right?). You have two options if you don't have ADVANCED Computers: pay the mechanic right away or backtrack and find the DataCube.
  • All computer and security terminals in MJ12 Helibase, VersaLife, and MJ12 Lab require ADVANCED.
  • The computer accounts in the Nanotech Containment Facility for Virus Schematics upload require MASTER.
  • Now, the above change may prove to be impossible in some cases, as you may not have gotten the master password in the previous level if you made a covert approach in the MJ12 Lab. Because of this, I replaced the DataCube in the locked cabinet next to the Virus Schematics computer (you can read that same DataCube in the previous level anyway) with the text for the master password. This allows you to still get everything in the MJ12 Lab by having ADVANCED computers and not kowing the master password in case you chose not to disturb the scientists, and find out the master password right before you actually need it.
    I also created a new NanoKey for the cabinet that you can either pickpocket or loot off of the scientist there -- just in case you're out of lockpicks and rockets and LAMs to open the cabinet.
    Yea, you won't get stuck. This is also a nice touch since it confirms who the scientist is because you can never actually speak to her and thus, her Familiar Name is never shown.
  • The Security Terminal that opens Aug Canister containment pods in that same area with the Virus Schematics computer now has the standard security password used for the two areas. The password it used to have isn't mentioned anywhere, and the terminal itself now requries ADVANCED level to hack. You do not need to access it to pregress the story -- just for the Canisters (which can also be Miltitool'ed) -- as the Keypad for the UC at the bottom raises automatically when you get close anyway.
    To sum up the MJ12 Lab and Nanotech requirements: ADVANCED level Computers, or reading all the DataCubes.
  • Almost all computer terminals in the Cathedral require ADVANCED.
  • Everett's "precious" cryonic storage requires MASTER, while his Security Terminal for opening Aug Canister containment fields requires ADVANCED. You should already know his login/password, though.
  • Milnet Uplink requires MASTER, just for flavor.
  • Everything starting from the Ocean Lab until the end requires ADVANCED, except for the UC Reaction Module computer and the literal Deus Ex ending -- both require MASTER. For flavor.
  • However, since the DataCube for the Ocean Lab Reaction Module is a little hard to find and you need it to actually advance the story now, I moved it somewhere else, somewhat nearby.
  • 'SECURITY' is no longer saved by itself as a password for NanoMod's Auto-Fill Setting. Meaning ONETHING/SECURITY and OTHERTHING/SECURITY are treated as completely different accounts now, and get auto-filled only when both the login and the password match when accessing an account. It has also been removed from the starting known passwords, as SECURITY by itself is no longer a valid password for auto-fill.
    The only other known to me case of matching passwords is at the top of the NSFHQ, but those accounts are both on the same DataCube so that hardly matters. If you know one login, you know the other one anyway.
  • Fixed a bug that kept increasing the initial hacking detection time when logging in and out of an account, leading to unbelievably long hacking attempts afterwards.
  • When cycling through grenades with the Switch Ammo key, WP Grenades are now part of the switch list.
  • When placing the last grenade, switch to next available grenade. Works just like when you throw your last grenade.
  • Decreased the 20mm HE canister's blast radius to match that of a LAM, which is still twice the blast radius of a GEP rocket.
  • Increased the blast radius of the Plasma Bolt. The nerf to its blast radius in 1.1.0 to use single-player values turned out to be a little low, but it's still not as high as the multi-player value it used to have.
  • Commented out a piece of code in ScopeView that was responsible for setting your Crosshair's visibility to whatever value set in your game settings hundreds of times per second, even when not in actual scope view. This effectively gives us control over the crosshair for the times when we want to hide it if it's enabled, like when reading DataCubes and Books.
  • The Scanning/No Target of the Targeting Aug and the the crosshair reticle also get temporarily hidden if you happen to start reading a DataCube/Book.
  • Pressing Escape while the DataCube/Book text is on screen will get rid of the window instead of opening the menu. This will help get rid of any text displays that might get permanently "stuck" on some levels.
  • You no longer pull out your lockpicks when attempting to open an unpickable door that you don't have a NanoKey for.
  • Inside the superfreighter's lower decks there is a DataCube mentioning a code to the hangar. That code wasn't used anywhere and the doors leading to and from the hangar shared the same code as the door to the storage closet elsewhere on the level. The three keypads for the hangar doors now require the correct code from the DataCube.
  • The DataCube in Paris, the one in the police shack, now gives you the map of Paris Metro, like the text suggests it should. A previously unobtainable image.
  • When Cassandra at the Paris Nightclub tells you the code to the saferoom, it is now added to your Notes.
  • In Mission 5, Manderley's Office is now initially locked and can be opened with his office NanoKey (or a lockpick).

Full release history here

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Patch 1.0.2
Deus Ex

Patch 1.0.2

Apr 1, 2015 Otchlan Mod / Chasm Mod Patch 0 comments

BugFixed/fixed: Some Items Some Maps Some Textures --------------- First maps now are little easier than before, fixed some bugs.

NanoMod v1.1.7
Deus Ex

NanoMod v1.1.7

Mar 14, 2015 NanoMod Full Version 2 comments

NanoMod 1.1.7. Small update to fix some stuff and optimizations for non-HDTP installations.

GMDX v7
Deus Ex

GMDX v7

Feb 12, 2015 GMDX Full Version 2 comments

Version 7 release of the Deus Ex Advancement Mod designed primarily for Immersive Sim enthusiasts and Deus Ex fans.

English version
Deus Ex

English version

Jan 19, 2015 Otchlan Mod / Chasm Mod Patch 1 comment

Part 1 - English Version (Some texts have not been translated yet) (maybe in future will be can select language in settings)

Patch 1.0.1
Deus Ex

Patch 1.0.1

Jan 19, 2015 Otchlan Mod / Chasm Mod Patch 0 comments

Patch 1.0.1 Fixed little bugs (If you want English text, download English version and put it to patched mod) 1.Download this Patch 1.0.1 2.Download English...

Otchlan Mod /  Chasm Mod - version 1.0b
Deus Ex

Otchlan Mod / Chasm Mod - version 1.0b

Jan 15, 2015 Otchlan Mod / Chasm Mod Full Version 2 comments

It is this day, when my mod finally was released I need few days for patches, and day or two for translate books and notes I foresee two maybe three small...

Post comment Comments  (160 - 170 of 202)
FPSUHalcyon
FPSUHalcyon Apr 26 2008, 2:58am says:

one of the best games ever. the mix of rpg and fps is nearly flawless, and multiple paths through each senario, as well as a long campaign, add to a surprising amount of replayability. seriously, why did no one follow in this game's footsteps?!?!

+4 votes     reply to comment
Chadc
Chadc Aug 22 2008, 11:41am replied:

Because nobody cares about gameplay anymore, and I can pretty much guarantee you that deus ex 3 will be another cash in just like the second one was..

Im not even trying to be cynical here people, but didn't deus ex teach you anything? stop being so optimistic.

+2 votes     reply to comment
Fuzzie
Fuzzie Jun 24 2008, 5:58am replied:

Deus ex 2 was released a couple of years ago, although not as good as first, And the third is WIP and hopefully will live up to the first.

+2 votes     reply to comment
floor-pie
floor-pie Sep 7 2008, 5:17pm replied:

Warren Spector did aplogise for Deus Ex IW, so maybe he's learned his lession and Deus Ex 3 will be good

+3 votes     reply to comment
Jonas
Jonas Feb 9 2009, 8:18am replied:

Warren Spector is not working on Deus Ex 3. ION Storm Austin no longer exists, and DX3 is being developed by Eidos Montreal.

Pardon the necro-post.

+1 vote     reply to comment
Chadc
Chadc Apr 19 2008, 11:12am says:

Wow guys congrats on letting every good Deus Ex mod die.

OH NO WAIT LEMME GUESS ITS COMIN OUT NEXT YEAR AMIRITE?!

rofl

-1 votes     reply to comment
Jonas
Jonas Aug 30 2008, 3:25pm replied:

lol who let Hitler's ghost in here?

+2 votes     reply to comment
FPSUHalcyon
FPSUHalcyon Mar 1 2008, 12:56pm says:

Ive beaten this game 3 times. Its one of the greatest games ever.

+4 votes     reply to comment
Michael_TSM
Michael_TSM Nov 23 2007, 10:37pm says:

Mmm, there is also Deus Ex 2027 a prequel to the original Deus Ex, while its site is only occasionally updated and their ModDB profile is archived, the person doing the mod has a blog (but it is in Russian) which is regularly updated with some rather amazing screenshots.
Dedhimself.gorodok.net
Dedhimself.gorodok.net
Dedhimself.gorodok.net

+2 votes     reply to comment
formerlyknownasMrCP
formerlyknownasMrCP Oct 28 2007, 8:24pm says:

Nice post Loony. Better job than me :D

+1 vote     reply to comment
loony636
loony636 Sep 12 2007, 3:41am says:

I have just been surfing through the forums and webpages of the WIP mods, and here’s the conclusions I have come to, to save everyone else the trouble (if there still is anyone checking out these mods, that is):

General Updates to WIP mods:

DX: HDTP – Close(ish) to completion. They are aiming for the end of this year. I would say that this is a possibility, but don’t chop their heads off if they don’t make it. Essentially, this mod is upgrading all of the models in the game, giving the whole game a more ‘updated’ feel, without changing the game engine. It will be compatible with New Vision and Reborn.

The Klystron Project – I can’t work out what’s going on here. There seems to be little activity on their forums, and few recent updates. Little activity here means no posts in the last 3 months. I would consider this mod MIA: missing in action. However, Smike still insists that there is some activity in the mod, so I would perhaps say that people should not give up completely on this particular mod. This is another single player mod, adding a new campaign, etc.

The Nameless Mod – If their main page is anything to go by, these guys are very close to finished. Their website is being updated very frequently, and they are buzzing with activity. This is a single player mod with a whole new storyline, and they are to be congratulated for making such progress.

DX: New Vision – This is updating all of the textures in the game. It’s relatively active, is about 7% done and will be compatible with HDTP and reborn.

DX: Reborn – This is basically making a total conversion mod of Deus Ex on UT2004 engine. It’s estimated to be released in January 2008. You need both Deus Ex AND UT2004 to get this mod running.

Deadly Artificial Intelligence – A one-man modding team trying to improve the AI in the game. It’s aiming for a demo release at the end of 2007. It hasn’t been active for very long, so really there’s not much to judge it on.

Role Play COOP – Interesting concept. Basically, it is allowing you to play cooperative multiplayer through the single player missions. Same storyline, characters, levels, etc, but just two people instead of one. However, their website is down and there hasn’t been an update for a while, so don’t keep the hopes too high.

DX: Man in Black – This is another single player mod adding another campaign, this time as an augmented MJ-12 agent. I don’t know quite what to make of this. There hasn’t been an update in a while, but they don’t seem ‘dead’ as such. Their forums and website are still active, and the mod looks to have made good progress, so don’t give up hope! It is also compatible with HDTP.

Chronos: DX – I would consider this mod basically done. There’s a downloadable version and no indication of further adding, so I would say that this is it.

Power & Love - *sigh*, another mod for the graveyard pile. There’s no progress indication in 19 months, and the website is down. For all intents and purposes, this mod is dead.

Unatco Born – Nice mod, just a little addition to the storyline. It adds one mission where you can stay on with UNATCO after the 747 Lebedev mission, assuming you killed Lebedev. It’s worrying that the estimated release date was 2006, and the fact that the forums are very unpopulated. From a glace I’d have to say that the mod is fairly dead, but don’t quote me on that.

There you have it, the list of WIP. In the next few months (so, from the end of this year to the start of next year) I would keep an eye out for; DX: Man in Black, DX: Reborn, DX: New Vision, The Nameless Mod and DX: HDTP. If not late this year, then definitely early to mid next year.

Sorry for the long post:D.

+5 votes     reply to comment
Chadc
Chadc Apr 19 2008, 11:14am replied:

LIES AND SLANDER

-2 votes     reply to comment
--ares--
--ares-- Aug 12 2007, 11:22pm says:

I still paly this game because it kicks soo much ***

+2 votes     reply to comment
formerlyknownasMrCP
formerlyknownasMrCP Mar 14 2007, 8:44am says:

Just a little update on whats happening with Deus Ex lately

Deus Ex HDTP is nearing completion later this year (this is not confirmed yet rather a goal) - Updates Decorations (inc. weapons and characters too) Textures, Models and animations.
Deus Ex Reborn is being worked on and they've just updated their site recently. - Updates the engine to
UT2004 standards (requires UT2004)
Deus Ex New Vision was announced a few days ago by Snipa and myself. (it is not listed at ModDB and won't be) - Updates the world textures (walls, doors, ect.)

TNM - I have no idea what the f*k is going on there, but it looks good and hopefully Jonas gives us some kind of release date. Knowing him though he won't anytime soon. Keep watching them though.

There have been several mod announcements in the past few days too so you might hear about them sooner or later once they make some progress.

Just thought I would update everyone on what is happening in case you're not active within the community.

(and don't forget I'm working on my remake of Neuromancer)

+2 votes     reply to comment
Chadc
Chadc Apr 19 2008, 11:16am replied:

^^^^ NOTHING THIS MAN IS INVOLVED IN WILL EVER BE FINISHED ^^^^^

-1 votes     reply to comment
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