The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

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1 comment by nerdenstein on May 27th, 2014


Kentie.net

Changelog

Version 6 (mar 18, 2014)

Switched to Visual Studio 2013, make sure to update your runtimes.
Dropped Windows XP support.
Executable marked as High DPI aware.
The INI file names in the launcher dialog are now clickable to easily edit the files. Note that any changes made will not be picked up by the game until next launch; changes made in the Deus Exe GUI will be visible in the files, though.
Instead of the various separate FOV settings, the choices are now 'Default', 'Automatic' and 'Custom'.
Default
Uses game game default (75 for Deus Ex).
Automatic
Calculates optimal FOV depending on the game's resolution.
Custom
Custom FOV.
Note that automatic mode sets the FOV for the selected resolution, it will not change the FOV upon in-game resolution changes.
The resolution drop-down box is now populated with the resolutions supported by the primary monitor.
User.ini changes (FOV) now take the USERINI command-line option into account.
When starting the game for the first time, the desktop resolution is chosen for full-screen mode.
Instead of using a mix of DirectInput and raw input to combat mouse acceleration, raw input is now a dedicated mode. In this mode, standard Windows input is used for the menu mouse cursor, while the player camera uses the raw input API to be acceleration free.
Duplicate mouse cursor when playing in windowed mode now also removed in standard input mode.
Added LARGEADDRESSAWARE linker flag and set stack size to 2MB for Revision support.
Data Directories dialog is now tree-based.
Localization file override support. Mods such as Shifter and its derivatives replace some game strings by overwriting DeusEx.int. These .int files can now be stored in a mod's subdirectory and will be used if the user adds this directory in the 'Data Directories' dialog.

Three matters complicate all this:
The user running a localized version of the game, e.g. the language set to something other than 'int', such as 'det' for German. In that case, the game uses 'DeusEx.det' for its strings, with the original 'int' file as a fallback for when a string is not found in the 'det' file.
The ability to rename the game's executable; if DeusEx.exe is renamed to 'bla.exe', the executable will use 'bla.int' for its strings.
The fact that DeusEx.int also contains strings for the 'DeusEx.u' package, such as main menu text items. When DeusEx.exe is renamed, 'DeusEx.int' (or .det, etc.) will still be used for those.

In the end I settled on the following behavior:
The 'Data Directories' dialog only looks for .int files, so it won't recognize mods that for some odd reason do not include English strings.
The replacement mechanism itself will reroute access to any localization file the game tries to access. This means the 'DeusEx.u' package will still use the 'DeusEx' localization file for its strings no matter the .exe name, just like before.
When the language is something other than 'int', access to both that language's localization file (e.g. 'DeusEx.det') and the '.int' file is rerouted, so localized mods work fine. If a string is not found in the mod's language-specific file, its .int file is used.
Combining the above two rules, if Deus Exe is renamed to 'bla.exe' and the language is 'det', it reroutes access from 'System\bla.det' to 'Shifter\bla.det' and from 'System\bla.int' to 'Shifter\bla.int'. But explicit access to 'System\DeusEx.int' by the 'DeusEx.u' package is unchanged.
As a result of the localization file fallback mechanism, with the language set to e.g. 'det', if a mod only includes an .int file, and not a .det file, the .int file will be used for all its strings, which turns the game English but does allow the mod to use its text.
There's NO fallback for individual entries; if 'Shifter\DeusEx.int' does not contain a string, the original 'System\DeusEx.int' file is not queried; but then, the new file needs to include all strings anyway to be compatible with the original DeusEx.exe, which has no override mechanism for localization files at all.

Kentie.net

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Post comment Comments  (150 - 160 of 199)
J.
J. Sep 6 2008, 5:20pm says:

I attempted to play Deus Ex again, recently. Everything worked fine at the installation and startup, until the screen where one selects the graphics driver (Direct X or OpenGL). No matter what I choose, my computer somehow sees an empty CD/DVD-drive.

I have a Dell Latitude D620 with 1GB RAM, DVD R/RW, 80 GB HDD,
Graphics (copy&pasted from the chip's system info, in case it might help):
Accelerator in Use: Mobile Intel(R) 945GM Express Chipset Family
Video BIOS: 1343

O, and my notebook came degraded from the suppliers with Vista. I have tried running as administrator and in compatibility mode for XP and for 98/ME and for 95.

Could anyone help me on this? I really wish to play DX again.

+1 vote     reply to comment
J.
J. Apr 10 2009, 8:41pm replied:

Sorted. I upgraded to XP.

+1 vote     reply to comment
gamer4NL
gamer4NL Sep 14 2008, 6:01am replied:

I think the game automatically sets the drive to D: or to the drive from which you installed it. So if you have two drives, put the CD-rom into the other drive. If that doesn't work, change "CdPath=D:" to "CdPath=" in DeusEx.ini (C:\DeusEx\System by default). This only works with full installation. And if THAT doesn't work, you can always try a crack.

+1 vote     reply to comment
asdfzxc
asdfzxc Sep 22 2008, 8:27pm replied:

The same thing happened to me once. I had an I drive at the time... (that's a CD DRIVE!!!! Okay, it was virtual but same difference...)

+1 vote     reply to comment
Rigelblast
Rigelblast Sep 5 2008, 9:31am says:

Deus Ex is an excellent game. There's lots of gameplay and elements from many genres (FPS,RPG,etc.). The environment is highly interactive: you can pick up, carry, use and destroy almost everything as well as talk to most people. There are lots of weapons, items and upgrades (such as weapon modification kits and augmentations). The storyline is an essential part of gameplay and sometimes you have a freedom to choose what you will do - the game has several endings. There are also lots of conversations and missions. The environments are also rich in variety (cities, research facilities, etc.). All in all, Deus Ex is, or should be, a classic.

+3 votes     reply to comment
FPSUHalcyon
FPSUHalcyon Apr 26 2008, 2:58am says:

one of the best games ever. the mix of rpg and fps is nearly flawless, and multiple paths through each senario, as well as a long campaign, add to a surprising amount of replayability. seriously, why did no one follow in this game's footsteps?!?!

+4 votes     reply to comment
Chadc
Chadc Aug 22 2008, 11:41am replied:

Because nobody cares about gameplay anymore, and I can pretty much guarantee you that deus ex 3 will be another cash in just like the second one was..

Im not even trying to be cynical here people, but didn't deus ex teach you anything? stop being so optimistic.

+2 votes     reply to comment
Fuzzie
Fuzzie Jun 24 2008, 5:58am replied:

Deus ex 2 was released a couple of years ago, although not as good as first, And the third is WIP and hopefully will live up to the first.

+2 votes     reply to comment
floor-pie
floor-pie Sep 7 2008, 5:17pm replied:

Warren Spector did aplogise for Deus Ex IW, so maybe he's learned his lession and Deus Ex 3 will be good

+3 votes     reply to comment
Jonas
Jonas Feb 9 2009, 8:18am replied:

Warren Spector is not working on Deus Ex 3. ION Storm Austin no longer exists, and DX3 is being developed by Eidos Montreal.

Pardon the necro-post.

+1 vote     reply to comment
Chadc
Chadc Apr 19 2008, 11:12am says:

Wow guys congrats on letting every good Deus Ex mod die.

OH NO WAIT LEMME GUESS ITS COMIN OUT NEXT YEAR AMIRITE?!

rofl

-1 votes     reply to comment
Jonas
Jonas Aug 30 2008, 3:25pm replied:

lol who let Hitler's ghost in here?

+2 votes     reply to comment
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Deus Ex
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Windows, Mac, PS2
Developer
Ion Storm
Publisher
Eidos Interactive
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Released Jun 2000
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Highest Rated (24 agree) 10/10

You will reinstall this game a lot.

That is all.

Nov 29 2010, 1:42pm by SlayerX3

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