The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

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A month of recovery and mobilizing a good handful of changes. Here's what got done:
- Atlas modeled and given a demo video.
* Post demo video changes:
- Increased damage from 15 to 16. Order sniper still deals 18 by comparison.
- Increased accuracy very slightly.
- Rebalanced recoil considerably.
- Fixed a bug with mag range on the weapon (it was Slugger based)
- See broad spectrum rebalancing: Muzzle Brake

- Oso modeled and given a demo video.
* Post demo video changes:
- Recoil increased due to short firing animations
- Pellet spread accuracy decreased by 1.25%
- Slug accuracy increased by 2.5%
- Capacity decreased by 1
- See broad spectrum rebalancing: Suppressors and Muzzle Brake

-Broad spectrum rebalancing:
+ Tier 1 suppressors no longer reduce damage 15%, but subsonics do. Tier 1 & 2 suppressors still reduce accuracy
+ Muzzle brakes now reduce recoil by 75% on proc instead of reducing by 100%.
+ High Velocity rounds now (in addition to adding 50% base damage for increased wear-and-tear, cost, and skill requirement) decrease jam rate by 2%, but increase recoil by 35%.
+ Subsonic rounds now (in addition to reducing noise output by 45-55% for decreased damage and increased cost and skill requirement) increase jam rate by 2%, but decrease recoil by 15%.

- Gust Rifle base damage increased from 13 to 15. Originally the Order Sniper had 13 damage, but now has 18. The Atlas .50 has 16. The Gust Rifle was buffed to make sure it was still put in the same tier as sniper weapons, and with proper parts can be damage buffed as high as 19 base damage.

It is ALSO worth noting that the Gust Rifle's 19mm munition is only half as modular as the .50 cartridge, meaning potential max damage is as high as 28 for the Gust Rifle, but as high as 36 for the Order Sniper.

- Fixed weird crashes related to one particular ability in the ability pool of Hatchet.
-Increased function quality in multiplayer testing for Hatchet. We also expanded the test environment to aid testing.
* NPCs no longer produce super fast rapid swings with melee in MP. This was a weird bug related to the 2 part code needed to bridge NPCs in MP.
* Pump action weapons no longer pump for no reason on reload begin.
* Pump action weapons now PROPERLY pump after finishing reloading

- Fixed rare, bad stat assignment and broken stacking for crafting parts generated inside crates.
- Fixed unnecessary position reset of disassemble screen for Pickups and Ammos. Now you can break down continuously and without interruption.

EDITS:
-Fixed an odd bug causing salvaged weapon parts made of carbon fiber to never return a material. A base case of "CarbonFiber" vs "Carbon Fiber" and hence a return of none.
-Fixed the way automatic weapons jam. It was hard to tell until the Atlas showed up (slam-fire is technically a form of automatic, scripting wise), it was hard to tell with weapons that held 20-60ish rounds and could put out 8-13 rounds per second with ease. Long story short, post-jam, the weapon would fire, sometimes causing a "double fire", which in the case of of slam-fire caused not "Jam, Shoot, Pump Shoot" but "Jam, Shoot, Shoot Pump", so the code was addressed. This technically also means that automatic weapons jamming back to back won't force a new round to be fired at the end of a "jam chain". Nice to know. This likely also caused fire sound breakages for automatic weapons with very high ROF from "Double fire".
-Fixed bad message readouts and health distribution when some body parts would be healed per part. Hachet uses leftover points to heal other body parts in "heal all"'s limb order, but it would distribute bad messages and excessive health if the limb wasn't healed all the way in the process. Sorted out to all hell, and working flawlessly.

Hatchet Holiday Special #3: Mumble Rumble

Hatchet Holiday Special #3: Mumble Rumble

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Long story short, ModDB is screwing up handling my encoding for videos, and started doing so somewhere between parts 2 and 3. Merry franking christmas...

Hatchet Monthly Update January 2016

Hatchet Monthly Update January 2016

Hatchet 0 comments

A slow month for a recovering tennis elbow, but we don't believe in halts here at Hatchet. Here's what got done: -Some minor, yet important, debugging...

GMDX v8.0 RELEASE

GMDX v8.0 RELEASE

News 9 comments

GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high...

GMDX v8.0 DELAYED

GMDX v8.0 DELAYED

GMDX 15 comments

GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high...

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Terminus Machina 2.0

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At long last, a Terminus Machina update, complete with installer! I'm asking any TM fans out there, or anyone interested in playing a big, ambitious Deus...

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GMDXv8.0 without the New Vision graphics mod bundled. For those that have data caps, may already own New Vision, or simply don't wish to use it. However...

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Redsun 2020 V1.13 (Zip)

Redsun 2020 V1.13 (Zip)

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The final release of the mod Redsun 2020 - version 1.13. The zip version to overcome the "No DX" error.

Deus Ex: Total Graphic Overhaul

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And there he stood, appeared once more from a screen of dense smoke. As always, WCCC showed up with some strange fascet or mini mod in hand, and many...

Post comment Comments  (150 - 160 of 202)
Riesenraddieb
Riesenraddieb

Played it for the tenth time this week and tried some things I haven't done the other playthroughs. Really this game is great.

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J.
J.

I attempted to play Deus Ex again, recently. Everything worked fine at the installation and startup, until the screen where one selects the graphics driver (Direct X or OpenGL). No matter what I choose, my computer somehow sees an empty CD/DVD-drive.

I have a Dell Latitude D620 with 1GB RAM, DVD R/RW, 80 GB HDD,
Graphics (copy&pasted from the chip's system info, in case it might help):
Accelerator in Use: Mobile Intel(R) 945GM Express Chipset Family
Video BIOS: 1343

O, and my notebook came degraded from the suppliers with Vista. I have tried running as administrator and in compatibility mode for XP and for 98/ME and for 95.

Could anyone help me on this? I really wish to play DX again.

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J.
J.

Sorted. I upgraded to XP.

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gamer4NL
gamer4NL

I think the game automatically sets the drive to D: or to the drive from which you installed it. So if you have two drives, put the CD-rom into the other drive. If that doesn't work, change "CdPath=D:" to "CdPath=" in DeusEx.ini (C:\DeusEx\System by default). This only works with full installation. And if THAT doesn't work, you can always try a crack.

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asdfzxc
asdfzxc

The same thing happened to me once. I had an I drive at the time... (that's a CD DRIVE!!!! Okay, it was virtual but same difference...)

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Rigelblast
Rigelblast

Deus Ex is an excellent game. There's lots of gameplay and elements from many genres (FPS,RPG,etc.). The environment is highly interactive: you can pick up, carry, use and destroy almost everything as well as talk to most people. There are lots of weapons, items and upgrades (such as weapon modification kits and augmentations). The storyline is an essential part of gameplay and sometimes you have a freedom to choose what you will do - the game has several endings. There are also lots of conversations and missions. The environments are also rich in variety (cities, research facilities, etc.). All in all, Deus Ex is, or should be, a classic.

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FPSUHalcyon
FPSUHalcyon

one of the best games ever. the mix of rpg and fps is nearly flawless, and multiple paths through each senario, as well as a long campaign, add to a surprising amount of replayability. seriously, why did no one follow in this game's footsteps?!?!

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Chadc
Chadc

Because nobody cares about gameplay anymore, and I can pretty much guarantee you that deus ex 3 will be another cash in just like the second one was..

Im not even trying to be cynical here people, but didn't deus ex teach you anything? stop being so optimistic.

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Fuzzie
Fuzzie

Deus ex 2 was released a couple of years ago, although not as good as first, And the third is WIP and hopefully will live up to the first.

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floor-pie
floor-pie

Warren Spector did aplogise for Deus Ex IW, so maybe he's learned his lession and Deus Ex 3 will be good

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Jonas
Jonas

Warren Spector is not working on Deus Ex 3. ION Storm Austin no longer exists, and DX3 is being developed by Eidos Montreal.

Pardon the necro-post.

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Deus Ex
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Ion Storm
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Eidos Interactive
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Highest Rated (25 agree) 10/10

You will reinstall this game a lot.

That is all.

Nov 29 2010 by SlayerX3

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