The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

Description

And there he stood, appeared once more from a screen of dense smoke. As always, WCCC showed up with some strange fascet or mini mod in hand, and many were yet again most confused. Can't tell the difference? Give it a play. You'll notice how very little crashing you do relative to before. In fact, quite possibly none, very much unlike before. This is a MASSIVE stability fix for the fan mod "Fatal Weapon" (also has a DL on ModDB) that removes a large amount of (fortunately) reparable corrupt data. I took time to remove SEVERAL HUNDRED null movers from these maps, causing fixes with "weird lumps", "crashes on door breakage" and "crashes during explosions" that occur VERY often during the main bulk of the mission. This is a fan-on-fan action patch for Fatal Weapon, and if you don't have Fatal Weapon, you can look it up on ModDB OR use the link provided in the readme. Install instructions also included in readme, and they are very simple. You are very welcome in advance.

Preview
"Fatal Weapon" Dead/Ghost Movers Fix
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