Hello again everyone!
It is about time for another update. However, what I want to talk about, I am not able to. So I will instead talk about whats new and how things are going!
I will not be able to comment on the status of the demo, when the next wave of testers are needed, and such.
On a quick note, It was good to pop into FullIndie yesterday. We just grabbed something to eat but it was nice to see so many people come out.
I have quite a few Gifs to share, hopefully they wont bog down your system, but they bog down mine :/ Though I really need a new computer at this point.
For those interested, I have a MacPro 2008. 2.8x8 core and the Quadro. Cool, for 2008.
Ok so, here Is some work on the LMG
Here is the inferno Flamethrower in action
As things progress, Im getting better at things. Little things even. Like making Gifs. Interesting things for the resume I guess.Im going to scatter a few more images around this article.
So I have some new video content, showing new art, animations and the general flow of how things play.
Most of the guns have been nerfed quite a bit. But while they do less damage they seem to hit with more impact, and while the bugs soak up more bullets they die just as fast.
This is so the game feels more true to the original design. However, each bullet counts and takes into account what its being fired from, what its being fired at, and who is shooting it based on their precision shot count or lack there of.
We have also been really pushing home the controls. We are onto something revolutionary it feels like. Complete control over camera with a minimal hud. The Camera controls NEVER interfere with the gameplay.
I like to predict with eyes closed how the camera will react to touches, swipes. Its spot on now and I can go from map to up close on a whim. The only thing hindering me is my reaction time. And that isn’t an issue, as long as I remember I can use the TAC-COM to slow time and have more control. It essentially turns it into a turn based game. With decisive actions!
That is about it for now. Please keep in touch and looking for the imminent release of the Demo to all testers.
I will post more soon, unlike a week or so back where there was very little I could share.
As always, we are still working hard every day. We will continue to do so until we are done!