The near future' A future that has been swamped by war' Two titanic armies, a terror collective and a decadent coalition, fight for control of the world's oil supply' In a world dependant on fuel, where black gold has become worth more than yellow, it is certainly worth more than men's lives' On battlegrounds across the world, commanders send men to death or glory' You are now one of these commanders, and it is upon your decisions that men's lives now depend' Gain a victory and you will be hailed a great hero, suffer defeat and your grave will be unmarked and forgotten' History is written by the victors'
0 comments by Mauvebib on Jan 5th, 2009 digg this super bookmark
...have been greatly exaggerated.
The Electronic Liberation Front, the team behind Defeat in Detail 2, are proud to announce the work that has been going on behind the scenes to redesign and improve our real-time-strategy game, which should be ready for a new release soon.
New features include:
3d Controlable Camera - No more fixed overhead view. The camera is rotated via an intuitive control system.
Clientside Cursor - No cursor lag in multiplayer
Scriptable Unit System - Unit types are now defined in external files, making it easily moddable
Unit health and selection indicators - In an innovative step, these are conbined in a clever way.
New weapon and unit types - Endlessly expandable using the new external scripting system.
Building based menu system - As used in most modern RTS games.
New models, sounds and graphics - DiD2 is being updated to completely modern standards.
Speedups, bugfixes and improvements - The game now runs much faster and more reliably, and looks better too!
If you'd like to help in any area, particularly mapping, please don't hesitate to get in contact.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
wow! an update! i was looking at the very back of the games list and found it!
Yeah, pathfinding is an issue, particularly on small scale movement. For moving from one side of the level to the other it works well using a waypoint system, but when moving round and past other units they often get stuck.
I think zoom in and out are bound to the A and Z keys, if I remember correctly. If it's marked wrong in the manual I apologise.
You'll be interested to know that we're currently throwing ideas around for DiD 3, which we'll start work on just as soon as I get a new PC. At that point I'll also go back and fix some of the more obvious problems with DiD2 too.
Good work, especially for a such a small team. I found that the pathfinding issues were annoying, as was the lack of indication of which units were selected. Also, when I pressed D to zoom out, the screen scrolled downwards. Don't know if that's my fault or not, but if it's a bug it definitely needs to be rectified. I'm not being critical because I didn't like the game, I'm being critical because I want this game to get better. Good luck with your future endeavours!
Lynx
Awesome mod! If the beta looks this good already, is there gonna be anything left to improve for the final version? :D
Really nice beta!
Only for reference, check this demo:
Protothea.com.ar
(sorry use spanish lang)
Its a 2D scrolling game with a 3D engine. As a few nice ideas, Imho.
haha.. thanks
I love you Tei!
I don't know much about crimsonland, but I don't think it's all that similar to be honest. it plays more like a straight up rts, but with units interested as much in self preservation as unwavering commitment to the cause. Sometimes if they're too injured they'll prefer to hide than stand and be shot, whether you tell them too or not
Very nice work man, the Combat style looks kinda like the Crimsonland style which is a cool style. :D