Def: tower defense devolved. With pheromones ! Def is a unique 'minimalist' tower defense/RTS hybrid with interactive fiction story elements. Stranded on the wrong side of the Rift during an attack on the enigmatic Def Flotilla, you are thrown into the deep end and left to control an unfamiliar alien defense system. But this isn't just about saving your own skin - millions of Def, and the fate of human-Def relations depend on your actions. (Install via the web to your OUYA: goo.gl/RIs0HH )
So Def has been out on OUYA for a a little over six months now and it’s been great to get feedback from the people playing it, with a few Let’s Plays and some reviews popping up. But I know not everyone has an OUYA. Fear not ! I’m making progress on the PC / Linux / Mac version. An Android touchscreen version might also eventually appear, but there's a Unity engine bug that impacts enough devices that means this may or may not happen. Why is it taking so long ? Given that Def is built Unity, many people would expect you can just press the big ol' "Build" button and get a version for any platform. Well, Unity certainly makes multi-platform builds easier, but things are rarely that straightforward or simple (especially if you attempt to build for Windows 8 Store .. but that's a whole other story).
Firstly, right around the time when I released Def on OUYA, I also became a father. As in, there is now a new little person smiling and pooping around the house. This has been both mind blowingly awesome and very time (& sleep) consuming. Second, I’d always intended to do a sizeable update with a bunch of extra levels, after the initial release of Def. Basically like a big free DLC pack. The current version on OUYA is little shorter than I’d like, so I decided I should complete the ‘mega-update’ as part of the initial release on other platforms. Thirdly .. feature creep :) With a game like Def, I've really tried to make every new feature fight to justify why it should exist. Any new weapon or enemy should be reasonably 'orthogonal' to the existing ones. It’s intentionally minimalist and somewhat ‘cold’ (in a Kraftwerk “Coldwave” sense) … but there are times when I just can't help adding a few little extra things to spice it up. So, all things combined, the release date keeps getting pushed forward - but I don't think anyone is really paying attention. If you happen to be one of the three people waiting for this game ... Def desktop ports are coming, promise !So apart from 15 new levels, what new features are coming in the mega-update ? Well, I'm going to be doucebag indie marketing guru wannabe and reveal things piecewise. So that’s for another post :)
(Cross-posted on my blog)
Latest tweets from @omgwtfgames
@TrianaSciT Great to hear.
Jul 24 2014, 12:42am
Jul 24 2014, 12:21am
A new micro console that promises to "self create new game levels without human input" & Doom 3 in the screenshots. More than a little suss
Jul 23 2014, 12:04am
@BigShellEvent What's that saying, death, taxes and snail mail spam ?
Jul 17 2014, 5:41am
Prediction: Coles & Woolies will advertise their prices are lower due to carbon tax repeal. Prices won't actually change #auspol
Jul 17 2014, 5:39am
White backgrounds with black text is skeuomorphism gone mad. Transmissive screen != paper !
Jun 27 2014, 8:35pm
Sorry Windows 8 Store .. even if I fix my own code, too many third party libs are incompatible. Not going to happen any time soon :,,(
Jun 24 2014, 8:45pm
I know it sounds petty, but what is it with people shipping their games as zip-bombs? Top level should be one folder. Rarely any exception.
Jun 24 2014, 7:48pm
What I’ve Been Playing: January(?) – June, 2014: T.co
Jun 24 2014, 2:44am