Def: tower defense devolved. With pheromones ! Def is a unique 'minimalist' tower defense/RTS hybrid with interactive fiction story elements.

"It's a very cool game and highly recommended." - Day of the OUYA

"Hypnotic and beautiful ..."
- Craig Forshey, Super Game Droid

"This is a very good game that deserves to be played more by fans both Tower Defense, Text Adventures, and Sci-fi. I recommend giving it a shot."
- Joshua Racz, ReviOUYA

(Also on OUYA: )

Stranded on the wrong side of the Rift during an attack on the enigmatic Def Flotilla, you are thrown into the deep end and left to control an unfamiliar alien defense system. But this isn't just about saving your own skin - millions of Def, and the fate of human-Def relations depend on your actions.

  • Unique tower defense / realtime strategy hybrid
  • Enemy AI inspired by ants, with pathfinding influenced by pheromone trails
  • Guide the conversation with your alien host to unravel the story
  • Quick, pick up and play, seat-of-the-pants campaign chapters
  • Neo-retro visual aesthetic, inspired by actual alien user interfaces !
  • Mod support - players can create their own levels and stories
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So Def has been out on OUYA for a a little over six months now and it’s been great to get feedback from the people playing it, with a few Let’s Plays and some reviews popping up. But I know not everyone has an OUYA. Fear not ! I’m making progress on the PC / Linux / Mac version. An Android touchscreen version might also eventually appear, but there's a Unity engine bug that impacts enough devices that means this may or may not happen. Why is it taking so long ? Given that Def is built Unity, many people would expect you can just press the big ol' "Build" button and get a version for any platform. Well, Unity certainly makes multi-platform builds easier, but things are rarely that straightforward or simple (especially if you attempt to build for Windows 8 Store .. but that's a whole other story).

(This is the current version of Level 25 from the mega-update)

Firstly, right around the time when I released Def on OUYA, I also became a father. As in, there is now a new little person smiling and pooping around the house. This has been both mind blowingly awesome and very time (& sleep) consuming. Second, I’d always intended to do a sizeable update with a bunch of extra levels, after the initial release of Def. Basically like a big free DLC pack. The current version on OUYA is little shorter than I’d like, so I decided I should complete the ‘mega-update’ as part of the initial release on other platforms. Thirdly .. feature creep :) With a game like Def, I've really tried to make every new feature fight to justify why it should exist. Any new weapon or enemy should be reasonably 'orthogonal' to the existing ones. It’s intentionally minimalist and somewhat ‘cold’ (in a Kraftwerk “Coldwave” sense) … but there are times when I just can't help adding a few little extra things to spice it up. So, all things combined, the release date keeps getting pushed forward - but I don't think anyone is really paying attention. If you happen to be one of the three people waiting for this game ... Def desktop ports are coming, promise !So apart from 15 new levels, what new features are coming in the mega-update ? Well, I'm going to be doucebag indie marketing guru wannabe and reveal things piecewise. So that’s for another post :)

(Cross-posted on my blog)

Def is coming to OUYA first

Def is coming to OUYA first

2 years ago News 2 comments

I'm releasing Def on OUYA - check out the trailer !

Def: new feature - captured base indicator

Def: new feature - captured base indicator

2 years ago News 0 comments

Today I added a small but significant feature to Def - an indicator of where bases are being captured.

Designing levels for Def - no build zones

Designing levels for Def - no build zones

2 years ago News 0 comments

An update on how my approach to level design for Def is evolving - progression of towers and pre-saturating areas with Phr as no build zones.

Test mod for Def

Test mod for Def

1 year ago Singleplayer Map 1 comment

This is a simple mod for Def intended to demonstrate how to make a mod.

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Released Oct 29, 2014
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Latest tweets from @omgwtfgames

Nov 25 2015

Watched a docco about the Amish and played a shmup called "Saviours". All in all, a successful evening.

Nov 23 2015

@alexvscoding Thx so much ! Really appreciate hearing you liked it. Always looking to improve too if there's any tweaks you'd like to see !

Nov 23 2015

RT @alexvscoding: @OMGWTFGAMES Just to let you know, I really really really enjoyed playing Def. Theming was great and loved the weird alie…

Oct 1 2015

Uh oh .. a paricular library (In*ahem*Control) changed their enums .. which Unity happily serializes to the wrong ints and .. grrrr.

Sep 28 2015

#Ubuntu fans: sudo apt-get install bikeshed; sudo purge-old-kernels # (keeps the two latest kernels, removes the rest).

Sep 24 2015

Some Twin Peaks fan-game silliness: - a dance-off in the Black Lodge (nice one @obj_calavera & @AnjaLuzega !)

Sep 24 2015

Just published a PC/Mac/Linux build of my psychedelic dual-stick shooter, Golden Scarab. Feels good. #indiegame

Sep 22 2015

500+ amazing high resolution textures - can't argue with free ! via @Sellfy

Sep 19 2015

RT @Strangethink23: =Mystery Tapes= Unspeakable Procedural Videotape Collection Win-Mac-Linux Free or Donation http…

Sep 18 2015

@DamianSommer Yeh, understand. Better to start by nailing it on one platform than going half-baked onto many !

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