Deepground is going to be a Third Person Shooter that's based on various games we love. It will be very basic to start off with but once we are more into it we will be adding more advanced features and ideas. Currently we are just gathering ideas and coming up with concepts and thinking about what direction we want the game to head into. So far we're going to be designing the game to be completely singleplayer with no enemies for now just so we can get the player control scripted and some of the basic features running. Then we will work on coding the multiplayer side of things. We're planning on designing a game that's based loosely into the future where you use energy weapons similar to Halo. We also wish to create maps in a modern setting, such as deserts, urban areas, car parks. At the moment though we are doing one thing at a time so that we don't overwhelm ourselves.
The statistics above update daily and provide insight into how well articles, downloads, videos, images and other content you post is affecting the popularity of your game. If you wish to track these statistics on your homepage, blog, facebook or even in news and forum posts here, please use the following embed code:
We recommend you link to your game profile on your homepage, blog, forum and other communities you are a member of like Facebook and Twitter. To help you do this you can copy and paste any of the code options on your right, or check out our media kit.
All content linked with your profile including archived downloads, news etc is still being tracked and included on the above graph even if it isn't mentioned.