Deepground is going to be a Third Person Shooter that's based on various games we love. It will be very basic to start off with but once we are more into it we will be adding more advanced features and ideas. Currently we are just gathering ideas and coming up with concepts and thinking about what direction we want the game to head into. So far we're going to be designing the game to be completely singleplayer with no enemies for now just so we can get the player control scripted and some of the basic features running. Then we will work on coding the multiplayer side of things. We're planning on designing a game that's based loosely into the future where you use energy weapons similar to Halo. We also wish to create maps in a modern setting, such as deserts, urban areas, car parks. At the moment though we are doing one thing at a time so that we don't overwhelm ourselves.

Members only

You do not have permission to add the requested articles content. If you are a member we suggest you login using the form below as that may grant you permission. Otherwise you can return to the article list and try the links from there.

Post Article
Sign in or join with:

Don't have an account? Join now, and discover new games and their developers. Reset your password or username?