Deep Void- a simulator spacecraft. At the moment, scheduled for things like inventory, shop, skills, customization, mission and open world.
Why am I going to do multiplayer for so long? Because I need to rewrite the script a player, change the language system, and then fix bugs in the multiplayer (to two players did not have one inventory, each output its GUI, etc.)
some spoilers:)
New station (now you start on another station), quests, slightly to finish interface. Completed inventory saving (equiped items will be saved also).
New version of Deep Void! In this version added quests, fixed saving system, and new station with beautiful skybox.
Added saves. Now You can save you possition, rotation, inventory (Equipment until not saved), credits, health, and energy. Also slightly changed interface...
Deep Void- a simulator spacecraft. At the moment, scheduled for things like inventory, shop, skills, customization, mission and open world.
I just want to say, why the project is stopped: it is necessary to come up with dynamic pathfinding system in 3D space in all three axes, and thus to optimize it. I do not have ideas.
P.S.: Also the fact that the transition to a new version of the engine flew some scripts, and for the restoration in the best case will take a week.
Temporarily frozen.
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Yes, I know that the game folder called "Clicker".
If you accidentally clicked the "Deactivate", then enter one of the following codes:
G68
R34
S15
W55
H78
K12
L56
Q18
V66
M93