Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development.

Features:

  • Build your interstellar empire
  • Gather and convert resources to power your empire's economy
  • Trade resources between players and NPCs across star-systems
  • Random events, RPG style
  • Customizable ships and stations
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships
  • Create fleets
  • Unlock new technologies
  • Unlock new ship abilities through an XP system
  • Defend against invaders and conquer new star systems
  • Single- and Multiplayer
  • Story and sandbox mode
  • High modding capabilities, access game content through XML and game logic through the API

If you want to support the development, you can pre-prorder the game right now!

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drone body textured drone sketches enemy Turret Platform
Blog RSS Feed Report abuse Latest News: June Update

4 comments by StephanieRct on Jul 1st, 2015

Programming (Stephanie)

I’ve been writing the “reflection” code to implement the save game mechanic and I’m very satisfied with the result. Here’s a taste of what I can do with it:

This is the output of the memory used by a class called “gm::MetaComponentCfg” (the configuration of a ship component) with all its members, where they are in memory and what value they currently have. Knowing this structure make it possible to serialize the data into a file automatically.

Now that it’s working properly, I must unify the system throughout the engine and the mod API. Prior to this I was using a slightly different serialization mechanic in engine and mod API, I’m really happy to remove all this ugly code and replace it with the new and improved system but it’s a lot of monkey work.

Art (Mathias)

June started out with me working on turrets and a turret platform for the enemy nexus. Stylistically it’s the same as the nexus itself: a light/dark value duality. The platform has sockets for 4 turrets and each turret comes with 3 barrels. When attached to the Nexus, these turrets will be “size 4”, which is one size bigger( 250%) than the turrets on the human turret station, colony ship or cruiser.

Once I had finished the turrets I went back to the Nexus model. I had proposed to Stephanie to turn the model into a wreck to get more use out of it. The idea is to have it be another object the player can find and research and perhaps scavenge.
Wrecks are also a great opportunity for storytelling, as you could find recordings or messages in them.

Anyway, I took the model, turned off the lights re-positioned and re-oriented elements and added a lot of smaller wreck parts from the ship wreck I did maybe 2 years ago. This is the result in-game:


Also, here’s a turntable, from the DSS model viewer(so technically also in-game).

Gfycat.com

I then turned my attention towards drones.
Drones are the smallest unit and with ~10m in length about 1/3 the size of corvettes. They are structurally simpler than corvettes too. They are built from 3 pieces: a body/core a front with integrated tools or weapons and a tail with integrated engine(s).

I had campaigned for them for a while, as I think they are essential for the FP. The idea is to be able to produce them immediately once you’ve build your first colony station(maybe after some research though) - unlike corvettes, for which you need to build a shipyard, which in turn requires factories, refineries and perhaps a lab station.

There’s gonna be 2 types of drones for now: mining/transport drones and repair drones. I’m hoping to do attack drones later :)

The purpose of the mining/transport drones is to get the economy going, increase your mining, accelerate the logistics etc. at least until you can do the same(and do it better) using corvettes.

Here’s the repair drone at the left and the mining drone at the right.

Both of these are built already and i’ve just started texturing. Below is the central body/core.

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Post comment Comments  (80 - 90 of 219)
Gulliver.
Gulliver. Apr 26 2014, 12:33pm says:

Unit's Cup

And this system is used for the unit's Cup. if all ship or any unit have rank system or unit experience or rank,medals,etc system for all units,(if you need more unit cap you should reach level unit or any shipe)

For example:
i reach all normal unit cap and my unit cap is max, i need more like:100 unit cap ,i must reach my level ship or unite or rank system or unit experience or medals,etc system for all units.

1 Level = 5 uint cap or etc (could be more or less)
1 Medals = 5 uint cap or etc (could be more or less)
1 Rank = 5 uint cap or etc (could be more or less)
1 Uint experience = 5 uint cap or etc (could be more or less)

thanks

We happy :) And Keep it up you work great :)

+1 vote     reply to comment
Gulliver.
Gulliver. Apr 26 2014, 12:20pm says:

For example, the system updates:

1 Level = (1 level = 1000000 point)for next level (level 2 = 2000000) for level 3 = 3000000 and...

1 Medals = (1 Medals= 1000000 point)for next medals (Medals 2= 2000000) for medals 3 = 3000000 and...

1 Rank = (1 Rank = 1000000 point)for next rank (Rank 2 = 2000000) for rank 3 = 3000000 and...

1 Uint experience = (1 Uint experience = 1000000 point)for next unit experience (Uint experience 2 = 2000000)for Uint experience 3 = 3000000 and...etc.

This amount(point) may could be more or less.
Of course not easily obtained. :)

We happy :) And Keep it up you work great :)

+1 vote     reply to comment
Gulliver.
Gulliver. Apr 26 2014, 12:09pm says:

Unit experience or rank,medals,etc system for all units

If able to update the system for all units enabled, such as:rank, medals, combat experience, unit experience,etc. As far as the value of this element (rank, medals, experience, etc) increases, each ship or each unit must be more powerful.
Example: Shield: more time and recharge faster and Capacity
Health: More or Capacity
Armor: Stronger or Capacity
Attack Damage: More or amount
Speed: Faster or amount
weapons: Ability to add ships or units. Or update weapons, etc.
Or anything like that.
These updates, depends on the:(rank, medals, experience, etc)

We happy :) And Keep it up you work great :)

+1 vote     reply to comment
Piemanlives
Piemanlives Apr 24 2014, 1:14am says:

So question, while this is still in development, what would you estimate the final installation size to be around first release, if you went by growth estimates and workload?

+1 vote     reply to comment
dssmathias Creator
dssmathias Apr 25 2014, 8:44am replied:

I'm not sure, why does it matter? The current development build is a little over 700MB.
I have no idea what LS-FR is talking about. He's not affiliated with the project by the way.

+1 vote   reply to comment
Piemanlives
Piemanlives Apr 25 2014, 7:32pm replied:

I managed to get an approximate translation, he was talking about in game installations and the such, I was just a bit curious about it is all, I have a thing for pointless trivia.

+1 vote     reply to comment
LS-FR
LS-FR Apr 24 2014, 4:27am replied:

Oui, des tailles excellentes. Nous pouvons voir la différence entre la classe corvette et la classe croiseur. Autrement dit,
Essayez a présent de montrer les tirs, si vous allez ajouter missiles, lasers, ions, etc... Pour avoir un bon aperçu en jeu:
Quelle est la monnaie du jeu, les ressources, si l'on doit respecter l'énergie pour alimenter les bâtiments... Inspirez-vous de d'autres jeu par exemple : Tylium, Titanes, Cubits, de battlestar galactica online etc...

Voila :)
Bon développement !

+2 votes     reply to comment
Piemanlives
Piemanlives Apr 25 2014, 1:19am replied:

Well that's one way to interpret that question.

+1 vote     reply to comment
LS-FR
LS-FR Apr 21 2014, 7:27am says:

StephanieRct, es-ce qu'il y orra des chasseurs, des cuirassés, et même des "dreadnoughts" ?

PS: Je connais pas l'anglais de dreadnought désolé

+1 vote     reply to comment
StephanieRct Creator
StephanieRct Apr 21 2014, 11:02pm replied:

J'ai fais un petit survole des différentes classes de vaisseau il y a un bon moment sur notre forum:

Stephanierct.com

Comme tu peux voir il y a une grande différence de taille entre les corvettes et les dreadnoughts. :)

+1 vote   reply to comment
LS-FR
LS-FR Apr 22 2014, 11:28am replied:

Je crois que cela va sûrement être mon jeu préféré de moddb...
Autrement dit, pourquoi ne pas ajouté les chasseurs en guise de support?

+1 vote     reply to comment
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Deep Space Settlement
Platform
Windows
Developer & Publisher
Escape Velocity Studios
Engine
Custom Built
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