Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development.

Features:

  • Build your interstellar empire
  • Gather and convert resources to power your empire's economy
  • Trade resources between players and NPCs across star-systems
  • Random events, RPG style
  • Customizable ships and stations
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships
  • Create fleets
  • Unlock new technologies
  • Unlock new ship abilities through an XP system
  • Defend against invaders and conquer new star systems
  • Single- and Multiplayer
  • Story and sandbox mode
  • High modding capabilities, access game content through XML and game logic through the API

If you want to support the development, you can pre-prorder the game right now!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

October Update

News 0 comments

Lots of debugging and polishing this month, it getting close to a ship-able FP release! So here's what happened in October:

Features:
*Savegame backward compatibility fully functional. This allow me to do minor changes to the data being saved without invalidating previous savegames.
*Savegame release/debug build compatibility. Allows me to load a saved game from a release build into a debug build to investigate bugs much more easily.
*Compress save game data. With the backward compatibility feature in, the save game file became very large. Compressing the data fix the problem.
*added SSL compatibility in the launcher/patcher app.
*Added a visual meter to show the amount of resources secured to build a station/component in the tooltip when hovering over the building part.



*Added Space Ration in the first colony so your population doesn't die while you are figuring out the game

*Cleaned the tech tree of placeholders and re-balanced it slightly

Bug fix:
*Fixed a bug with transport orders
*Fixed several bugs that would get some objects deleted twice.
*Fixed bug where objects not from storage got deleted when unloading a game
*Fixed several GUI bugs
*Fixed pointer to UI object would get saved in savegame file.

Current task:
*The launcher/patcher app needs to ask for a game key to be able to download and install the full game.

Near future task:
*Moving player profile folder (including savegames) into the “Documents\My Games”
*adding version number in save game.
*cleaning Perforce depot so I can easily sync to any patch release (useful for debugging)
*Playing music
*adding missing SFX
*More bug hunting/fixing

September Update

September Update

News 1 comment

All art assets for the first playable release are completed and all that is left is basically wrapping up the game, debugging and some polishing.

August Update

August Update

News 2 comments

Update on the latest development from the month of August: Local grid, debug phase & more ship components!

July Update

July Update

News 4 comments

July dev update: Save game validation, 3D navigation, drones and corvettes.

June Update

June Update

News 5 comments

Update on the latest development on Deep Space Settlement for the month of June: Drones, AI Nexus, Code Reflection.

Post comment Comments  (180 - 190 of 229)
Bigpather12
Bigpather12

Looks awesome Defoo going to buy this when it comes out good work so far.A few uestions

1.Are there different races you can select from?
2.wILL YOU BE HAVEING a open beta for everyone or will you pick certin people?
3.wHAT SORT OF SINGLE PLAYER MODES CAN PEOPLE Expect?
4.If you do have different races will they haver different SHIPS And technology's?
5.Will there be different maps or is it just the one?

thanks for answering

Reply Good karma Bad karma+1 vote
StephanieRct Creator
StephanieRct

Thanks! :)
1. There will be only one playable race for initial release.
2. There's going to be an open alpha/beta funding period where you'll get a discount over the normal price of the game.
3. A story mode and custom game mode.
4. There are several races in the game with different ships but only one race is actually playable now.
5. Maps, i.e. galaxies, are randomly generated from several settings.
6. I'd like to have all kinds of components to build all kind of ships in the final release.
7. You could build alien kind of ships if you get the right technology. :)

Reply Good karma+4 votes
paulnimmo14
paulnimmo14

What sorts of exploitable resources can we expect to see while playing DSS?

And,

Will the tech tree have prerequisites in order to progress up the tech tree?

Very nice and well polished looking game you have made from what I've seen in the vid's and screenshots, I definitely look forward to trying DSS out, as soon as it's available. Keep up the fine work...

Reply Good karma Bad karma+1 vote
StephanieRct Creator
StephanieRct

Thanks! :)
There is a lot of different resources involved in DSS. The most basic ones are Drax and Maki. The former is used as a strong material and the latter for electronic components.
There are also mysterious raw resources the player will discover by finding them, by talking to the right person or by various events. This will then unlock new branches in the tech tree, which brings me to your second question. Most of the tech tree can be unlocked with Tech Points earned by lab stations. But some branches will only be available after some events like I said previously. DSS will have a lot of mysteries to explore, this is just one of the many possible ways it will do so. :)

Reply Good karma+3 votes
xXdolceXx
xXdolceXx

i want test this game love 4x and tis looks very good keep up the good work :)

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

Is this only in english ?
What is with other language ?

Reply Good karma Bad karma0 votes
StephanieRct Creator
StephanieRct

Only English is planned.

Reply Good karma+2 votes
Piemanlives
Piemanlives

Can I name ships, that seems to be one of my major questions :/

Reply Good karma Bad karma+1 vote
StephanieRct Creator
StephanieRct

Yes, you will be able to name ships, stations and fleets. :)

Reply Good karma+4 votes
Piemanlives
Piemanlives

Oh dear, Names everywhere!

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Deep Space Settlement
Platforms
Windows
Developer & Publisher
Escape Velocity Studios
Engine
Custom
Contact
Send Message
Release date
Game watch
Start tracking
Share
Style
Genre
4X
Theme
Sci-Fi
Project
Indie
Boxart
Boxart
Embed Buttons
Link to Deep Space Settlement by selecting a button and using the embed code provided more...
Deep Space Settlement
Statistics
Last Update
Watchers
1,054 members
Articles
33