Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development.

Features:

  • Build your interstellar empire
  • Gather and convert resources to power your empire's economy
  • Trade resources between players and NPCs across star-systems
  • Random events, RPG style
  • Customizable ships and stations
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships
  • Create fleets
  • Unlock new technologies
  • Unlock new ship abilities through an XP system
  • Defend against invaders and conquer new star systems
  • Single- and Multiplayer
  • Story and sandbox mode
  • High modding capabilities, access game content through XML and game logic through the API

If you want to support the development, you can pre-prorder the game right now!

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drone body textured drone sketches enemy Turret Platform
Blog RSS Feed Report abuse Latest News: June Update

5 comments by StephanieRct on Jul 1st, 2015

Programming (Stephanie)

I’ve been writing the “reflection” code to implement the save game mechanic and I’m very satisfied with the result. Here’s a taste of what I can do with it:

This is the output of the memory used by a class called “gm::MetaComponentCfg” (the configuration of a ship component) with all its members, where they are in memory and what value they currently have. Knowing this structure make it possible to serialize the data into a file automatically.

Now that it’s working properly, I must unify the system throughout the engine and the mod API. Prior to this I was using a slightly different serialization mechanic in engine and mod API, I’m really happy to remove all this ugly code and replace it with the new and improved system but it’s a lot of monkey work.

Art (Mathias)

June started out with me working on turrets and a turret platform for the enemy nexus. Stylistically it’s the same as the nexus itself: a light/dark value duality. The platform has sockets for 4 turrets and each turret comes with 3 barrels. When attached to the Nexus, these turrets will be “size 4”, which is one size bigger( 250%) than the turrets on the human turret station, colony ship or cruiser.

Once I had finished the turrets I went back to the Nexus model. I had proposed to Stephanie to turn the model into a wreck to get more use out of it. The idea is to have it be another object the player can find and research and perhaps scavenge.
Wrecks are also a great opportunity for storytelling, as you could find recordings or messages in them.

Anyway, I took the model, turned off the lights re-positioned and re-oriented elements and added a lot of smaller wreck parts from the ship wreck I did maybe 2 years ago. This is the result in-game:


Also, here’s a turntable, from the DSS model viewer(so technically also in-game).

Gfycat.com

I then turned my attention towards drones.
Drones are the smallest unit and with ~10m in length about 1/3 the size of corvettes. They are structurally simpler than corvettes too. They are built from 3 pieces: a body/core a front with integrated tools or weapons and a tail with integrated engine(s).

I had campaigned for them for a while, as I think they are essential for the FP. The idea is to be able to produce them immediately once you’ve build your first colony station(maybe after some research though) - unlike corvettes, for which you need to build a shipyard, which in turn requires factories, refineries and perhaps a lab station.

There’s gonna be 2 types of drones for now: mining/transport drones and repair drones. I’m hoping to do attack drones later :)

The purpose of the mining/transport drones is to get the economy going, increase your mining, accelerate the logistics etc. at least until you can do the same(and do it better) using corvettes.

Here’s the repair drone at the left and the mining drone at the right.

Both of these are built already and i’ve just started texturing. Below is the central body/core.

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Post comment Comments  (180 - 190 of 219)
d10sfan
d10sfan Nov 27 2012, 1:37am says:

are there any plans for other platforms (such as mac or linux), or only windows?

+1 vote     reply to comment
StephanieRct Creator
StephanieRct Nov 28 2012, 10:46am replied:

Only Windows.

+1 vote   reply to comment
Guest
Guest Nov 28 2012, 1:03pm replied:

ok thanks for responding

+4 votes     reply to comment
Zollec
Zollec Nov 25 2012, 1:36pm says:

Hmm. So what we have here. Creativity, design, strategy, battle, XP system and capital ships :3. Maybe a game with soul in nice graphic coat? I hope so. Coz it will be my fav kind of game.
And a little question, how much will this game cost?

+3 votes     reply to comment
StephanieRct Creator
StephanieRct Nov 25 2012, 2:24pm replied:

30$ at release and there will be a discount for pre-ordering.

+4 votes   reply to comment
Zollec
Zollec Nov 25 2012, 3:26pm replied:

hmm not so bad :) Make it worth and we will buy ;)

+2 votes     reply to comment
Guest
Guest Nov 25 2012, 5:04am says:

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Beibars
Beibars Oct 4 2012, 8:18am says:

Will you be able to conquer planets? will there be ground battles, or just auto-resolve?

+1 vote     reply to comment
StephanieRct Creator
StephanieRct Oct 4 2012, 2:09pm replied:

DSS focuses on space settlement, so it takes place in space only.

+1 vote   reply to comment
Lord_Baal
Lord_Baal Nov 6 2012, 8:31am replied:

That's a bit baffling. It would be great if planets are added. But meh, still is a very impressive work! Congratulations!

+1 vote     reply to comment
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Deep Space Settlement
Platform
Windows
Developer & Publisher
Escape Velocity Studios
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