Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development.


  • Build your interstellar empire
  • Gather and convert resources to power your empire's economy
  • Trade resources between players and NPCs across star-systems
  • Random events, RPG style
  • Customizable ships and stations
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships
  • Create fleets
  • Unlock new technologies
  • Unlock new ship abilities through an XP system
  • Defend against invaders and conquer new star systems
  • Single- and Multiplayer
  • Story and sandbox mode
  • High modding capabilities, access game content through XML and game logic through the API

If you want to support the development, you can pre-prorder the game right now!

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2 comments by StephanieRct on Dec 19th, 2014

First off, I want to thank everyone who has pre-ordered DSS and in doing so putting their trust in me and my team. I am very grateful to you all.

We’ve come a long way since I started DSS and while the road has been bumpy, I have never lost the motivation to make DSS the best game I can deliver. The passion to work on DSS only grows stronger with time. Until recently the game was entirely funded out of my own pocket and through the strong dedication of my team members.

That being said, I had to take several side contract jobs to keep money coming in the project and, by doing so, delaying the release of DSS a bit further each time. But better release late than never. I have set myself the goal to release the first playable version before the end of 2014 and it is clear now, that I won't be able to release something that’s fun enough before the end of December.

A money & time game

In July, around the time we were on Greenlight, a great part time contract opportunity presented itself and accepting the job enabled me to secure the funds for the development of DSS for the rest of 2014 and the following 4 months of 2015.

Combined with the pre-order sales revenues, but minus taxes and after putting some funds away for unexpected (dev related) emergencies, this allowed us to secure 2 more months, so were are good for a solid 6 months total of development into 2015. Of course, contract work came at the cost of time. Time I was not able to put on DSS dev, putting us behind schedule. Money was good but timing was bad.

State of DSS

I've put on hold a lot of features and striped others that were not completed/fun/enjoyable enough for my taste.

There are very few options when setting up a new game at this point, but the basics are there. I'm now focusing on integrating the latest art, sound and music assets from the team. Namely the lab station, the colony station’s hospital & academy, lots of new factories, enemy corvettes, our own original DSS score and a whole bunch of SFX.

Once this is done, I'll be doing a lot of debugging and balancing. Furthermore There is the Steam integration and paperwork that need to be done. Then it's wrapping things up for the big FP release day. I won't give a definitive schedule, but I will do more frequent updates on the state of development as it goes. After the latest assets integration, I will stop working on adding stuff and focus on wrapping it up.

What to expect

The first playable is a pre-alpha release, by that I mean there will be a lot of features missing. It won't be the dynamic game it aims to be but the core mechanics will be there. Setting up your first colony, building your local economy, exploring your sector, mining asteroids, building and designing small and big ships, some basic trading and engaging in combat with hostile forces in your sector.It will give you a taste of the potential DSS has as well as getting you familiar with the core mechanics. It will show you a very strong foundation from which we will continue to build upon.

Single player will be solid. I can't guarantee multiplayer will be as solid, but it will be a priority to fix any potential MP issues as soon as they arise. It will be possible to mod the game at this point, so any modding enthusiasts will get a notable headstart.

Thanks everyone for sticking with me and DSS throughout the years, I really value your support and patience. I know you are all eagerly waiting to get a taste of DSS and I am very grateful for your continued interest.

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Post comment Comments  (100 - 110 of 217)
Darthorox Apr 5 2014, 8:41pm says:

Just wanted to let you guys know that this looks amazing and too keep up the excellent work!

+2 votes     reply to comment
dssmathias Creator
dssmathias Apr 6 2014, 12:19pm replied:

Thank you, much appreciated!

+1 vote   reply to comment
LS-FR Mar 22 2014, 7:25am says:

Quentin17 Français ? Cool on pourra faire une partie en multijoueurs !

+2 votes     reply to comment
Quentin17 Mar 23 2014, 2:28pm replied:

Oui !!! Au passage, désolé la question a due être posée, mais il y a une date de sortie de prévue?

+1 vote     reply to comment
LS-FR Mar 27 2014, 1:44pm replied:

Je ne sais pas... Peut-être que Stephanie le dévoilera, peut-être dis-je. Cependant, restons à nos espérances ! Que le jeu sorte !

+2 votes     reply to comment
Quentin17 Mar 9 2014, 2:43pm says:

J'ai tellement hâte de le voir sortit ce jeu !!!

+1 vote     reply to comment
Hectarius Feb 11 2014, 2:41am says:

Simple question, au début j'allais la poser en anglais, mais comme j'ai vu que StephanieRct comprenait le français, où je suis beaucoup plus à l'aise, je vais y aller comme ça.

Je voulais savoir s'il y aura (ou s'il y a déjà) un mode cinématique où il n'y aura pas de UI ou alors presque aucun. C'est excellent au niveau du gameplay, je n'ai absolument rien à redire. Je me disais simplement que, niveau screenshot et certain recording, ça pourrait être une option intéressante. Je me posais surtout la question puisque j'ai remarqué que, dans la majorité des images prises de loin, les icônes des fighters sont toujours présent.

Cordialement, Hectarius.

+1 vote     reply to comment
StephanieRct Creator
StephanieRct Feb 12 2014, 3:18pm replied:

Oui il y a un mode cinématique qui enlève le UI mais pas les icons de ships, ce serais un option à ajouter. :)

+1 vote   reply to comment
TheSauro Feb 10 2014, 12:44pm says:

I have read somewhere that there will be only one race(faction?). Is that true?

Will it be like "capital ships beat everything" or we'll be able to beat battleship with a bunch of well used bombers and fighters? Also, can we expect alpha in this year?

+1 vote     reply to comment
dssmathias Creator
dssmathias Feb 12 2014, 6:23pm replied:

About the factions: There's one player faction yes. There's at least one main enemy faction and there are numerous smaller neutrals. Adding a second playable faction would mean a considerable increase in effort required, which we are not prepared to handle right now. The game is extremely open though. It's very likely gonna be possible to mod in more playable factions.

+1 vote   reply to comment
dssmathias Creator
dssmathias Feb 12 2014, 6:18pm replied:

We will make sure that capital ships are not the solution to all your problems, that's for sure. In the end it really comes down to how those capital ships are designed. Let's say the enemy added as many flak turrets as he possibly can to his cruiser. Furthermore, let's say, he has super strong shields, and everything your strike craft pack are energy weapons. In this case, this cruiser will be a tough nut to crack(but not impossible). It's specifically built to counter larg amounts of small craft.

Now, on the other hand, let's say your strike craft pack ballistic weapons, which go though shields like a hot knife through butter. Let's also say, those strike craft are very stealthy and hard to detect. in this case the cruiser won't be able to withstand for long.

What matters more than ship classes, is what you put in and on them.

It's always hard talking about release dates :)

+2 votes   reply to comment
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Deep Space Settlement
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Escape Velocity Studios
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