Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development.

Features:

  • Build your interstellar empire
  • Gather and convert resources to power your empire's economy
  • Trade resources between players and NPCs across star-systems
  • Random events, RPG style
  • Customizable ships and stations
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships
  • Create fleets
  • Unlock new technologies
  • Unlock new ship abilities through an XP system
  • Defend against invaders and conquer new star systems
  • Single- and Multiplayer
  • Story and sandbox mode
  • High modding capabilities, access game content through XML and game logic through the API

If you want to support the development, you can pre-prorder the game right now!

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October Update

News 0 comments

Lots of debugging and polishing this month, it getting close to a ship-able FP release! So here's what happened in October:

Features:
*Savegame backward compatibility fully functional. This allow me to do minor changes to the data being saved without invalidating previous savegames.
*Savegame release/debug build compatibility. Allows me to load a saved game from a release build into a debug build to investigate bugs much more easily.
*Compress save game data. With the backward compatibility feature in, the save game file became very large. Compressing the data fix the problem.
*added SSL compatibility in the launcher/patcher app.
*Added a visual meter to show the amount of resources secured to build a station/component in the tooltip when hovering over the building part.



*Added Space Ration in the first colony so your population doesn't die while you are figuring out the game

*Cleaned the tech tree of placeholders and re-balanced it slightly

Bug fix:
*Fixed a bug with transport orders
*Fixed several bugs that would get some objects deleted twice.
*Fixed bug where objects not from storage got deleted when unloading a game
*Fixed several GUI bugs
*Fixed pointer to UI object would get saved in savegame file.

Current task:
*The launcher/patcher app needs to ask for a game key to be able to download and install the full game.

Near future task:
*Moving player profile folder (including savegames) into the “Documents\My Games”
*adding version number in save game.
*cleaning Perforce depot so I can easily sync to any patch release (useful for debugging)
*Playing music
*adding missing SFX
*More bug hunting/fixing

September Update

September Update

News 1 comment

All art assets for the first playable release are completed and all that is left is basically wrapping up the game, debugging and some polishing.

August Update

August Update

News 2 comments

Update on the latest development from the month of August: Local grid, debug phase & more ship components!

July Update

July Update

News 4 comments

July dev update: Save game validation, 3D navigation, drones and corvettes.

June Update

June Update

News 5 comments

Update on the latest development on Deep Space Settlement for the month of June: Drones, AI Nexus, Code Reflection.

Post comment Comments  (100 - 110 of 229)
LSFRA Online
LSFRA

StephanieRct, es-ce qu'il y orra des chasseurs, des cuirassés, et même des "dreadnoughts" ?

PS: Je connais pas l'anglais de dreadnought désolé

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StephanieRct Creator
StephanieRct

J'ai fais un petit survole des différentes classes de vaisseau il y a un bon moment sur notre forum:

Stephanierct.com

Comme tu peux voir il y a une grande différence de taille entre les corvettes et les dreadnoughts. :)

Reply Good karma+1 vote
LSFRA Online
LSFRA

Je crois que cela va sûrement être mon jeu préféré de moddb...
Autrement dit, pourquoi ne pas ajouté les chasseurs en guise de support?

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ThePaladin
ThePaladin

now this is officialy the reason I will fail my german exams :D but seriously you guys made a hell of a progress.... Can't wait to take those ships for a spin :)

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explr
explr

German is easy, repeat after me: "Tschechisches Streichholzschächtelchen" :)

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nightovizard
nightovizard

Steam greenlight and early acces would be great!

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lordcronos24
lordcronos24

Is there an early access + backing the game development for this amazing piece of work? Unbelievably looking great!!!!!

Anyhow, i would be glad to pay for getting my hand on the early access.

Just one small Q. Are you guys serious of giving us multiplayer mod of the game. I am not questioning you, just after suffering the cold shower given to us by Zero concerning the StarDrive not getting MP after i bought it, i am getting cautious. Any way this game looks so promising cant wait to play it. You guys, indie developers are the future of this genre.

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StephanieRct Creator
StephanieRct

Thanks! :D

Multiplayer is supported right out of the box. It is already functional actually. :)

We will be doing an early access at some point. We are not sure when as things change on a regular basis here.

Reply Good karma+4 votes
lordcronos24
lordcronos24

So good to here!!! MP, early access HEYAAAAA!!!!

Keep up the excellent work guys!

I will get my hand on that early access as soon as you guys can make it available.

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Moleman2009
Moleman2009

The visuals remind me a lot of O.R.B Gog.com , really going to keep an eye on this one!

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LSFRA Online
LSFRA

I think the graphics is too best, and off world resources base is old...

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explr
explr

That game as awesome backgrounds, I wonder how they did them back then.

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Piemanlives
Piemanlives

I'm fairly certain the artwork was done in such a way that when folded into the sky box the art looks seamless and round.

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Deep Space Settlement
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Windows
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Escape Velocity Studios
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