Deep Space Settlement is a 4X real-time strategy game focused on empire building and grand-scale space battle.

Report article RSS Feed Visibility / stealth system and Fog of War

Details about the visibility / stealth system and a video showing the fog of war render.

Posted by StephanieRct on Aug 18th, 2013

Here's a new feature I'm really excited about : the visibility / stealth system. Detecting enemy ships is done by scanning for electromagnetic radiations with active or passive sensors. The active sensors emit EM radiations in the hope it will bounce on enemy ship back to the sensor, effectively detecting ships but also decreasing your own stealth as it emit radiations. Passive sensors detect radiations emitted or reflected by the enemy ships without emitting radiation itself. This one highly depends on the target own emissions and it's reflection of the nearby star emissions.

Also, some range of the EM spectrum have more specificusages. Radio wave, infrared and light radiations are mostly similar. But X-ray can detect ships hiding in dust clouds and Gamma-ray detects ship warp in/out.
When a unit fires or warps it will emit additional radiations, that kind of actions usually result in being detected.

But the ultimate in scanners are the neutrino sensors. Neutrinos are weakly interacting particles emitted by most ship reactors.
Meaning they tend to go through everything, making them great for scanning through asteroids field or high density dust cloud. However the same property that makes them so efficient also cause the detector to be quite huge as the particles don't interact much with it. Thus you will need a huge ship to carry one such detector in your fleet.

So if you want to go on a stealth mission, use passive detectors, low emitting reactors and paint your ship black like a ninja!

And finally, here's a preview of what the fog of war will look like. The bright bubbles are regions covered by your ships' sensors.

Post comment Comments
sithpal
sithpal Aug 19 2013, 7:29am says:

cool. could a ship be within that range and still hidden?

+2 votes     reply to comment
StephanieRct Author
StephanieRct Aug 19 2013, 1:54pm replied:

yes it they have a low EM signature, it could happen.

+1 vote   reply to comment
LS-FR
LS-FR Nov 21 2013, 9:16am says:

La musique est celle ci pendant tous le jeu? Pouvons-nous couper le son, et la musique ?

+1 vote     reply to comment
dssmathias Creator
dssmathias Nov 23 2013, 5:10am replied:

Everything you've heard so far is trailer music selected by Stephanie or myself. Non of what you've heard is actual game music.

+1 vote   reply to comment
LS-FR
LS-FR Nov 23 2013, 5:27am replied:

Ok... Sorry I speack a little bit english ;)
Thank for you r reaponse

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Deep Space Settlement
Platform
Windows
Developer & Publisher
Escape Velocity Studios
Engine
Custom Built
Contact
Send Message
Official Page
Dss.stephanierct.com
Release Date
TBD
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Deep Space Settlement
Deep Space Settlement Single & Multiplayer 4X
Related Engines
Custom Built
Custom Built Commercial Released Sep 1, 2007