Nothing what you see is final. The image shows an imbalance - I was trying to counter the negagative moral penalty of the residence B(the 3 towers), but even the many parks weren't enough.
Currently, there's only assets for 3 disctricts(the modules on the colony stations): residence a and b and the park. There's going to be more: different academies, vr-deck, hospital etc.
interesting idea. The underlying mechanics for something like this are actually being implemented right now, vicinity mods, meaning effects on any of the many attributes a ship has based on proximity.
This is intended to be used for buffing the shields of ships close by among other things, but could be used for any other attribute - not just shield strength - and certainly for stations as well.
Lots of icons flying around. I'm not a fan of icons. Do you think you'll implement detailed control over what we want the tactical overlays to include?
This is awesome, but all those biodomes looks kind of lame.
Suggestion: random alternate models for some modules. Mix things up a little visually.
Nothing what you see is final. The image shows an imbalance - I was trying to counter the negagative moral penalty of the residence B(the 3 towers), but even the many parks weren't enough.
Currently, there's only assets for 3 disctricts(the modules on the colony stations): residence a and b and the park. There's going to be more: different academies, vr-deck, hospital etc.
Will there be an adjacency system for buildings?
ie, two domes next to one another provide a bigger boost than one dome alone, but also have a different graphic showing them as one big dome?
interesting idea. The underlying mechanics for something like this are actually being implemented right now, vicinity mods, meaning effects on any of the many attributes a ship has based on proximity.
This is intended to be used for buffing the shields of ships close by among other things, but could be used for any other attribute - not just shield strength - and certainly for stations as well.
Very cool, is this the in-game economy in action?
Yes it is!
Lots of icons flying around. I'm not a fan of icons. Do you think you'll implement detailed control over what we want the tactical overlays to include?