Deep Space Settlement is a 4X real-time strategy game focused on empire building and grand-scale space battle.

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HartLord Apr 28 2014, 11:43pm says:

This is awesome, but all those biodomes looks kind of lame.

Suggestion: random alternate models for some modules. Mix things up a little visually.

+3 votes     reply to comment
dssmathias Author
dssmathias Apr 29 2014, 6:09am replied:

Nothing what you see is final. The image shows an imbalance - I was trying to counter the negagative moral penalty of the residence B(the 3 towers), but even the many parks weren't enough.
Currently, there's only assets for 3 disctricts(the modules on the colony stations): residence a and b and the park. There's going to be more: different academies, vr-deck, hospital etc.

+1 vote   reply to comment
caekdaemon Apr 29 2014, 6:30am replied:

Will there be an adjacency system for buildings?

ie, two domes next to one another provide a bigger boost than one dome alone, but also have a different graphic showing them as one big dome?

+3 votes     reply to comment
dssmathias Author
dssmathias Apr 29 2014, 8:50am replied:

interesting idea. The underlying mechanics for something like this are actually being implemented right now, vicinity mods, meaning effects on any of the many attributes a ship has based on proximity.

This is intended to be used for buffing the shields of ships close by among other things, but could be used for any other attribute - not just shield strength - and certainly for stations as well.

+2 votes   reply to comment
UrbanLogicGames Apr 30 2014, 8:31am says:

Very cool, is this the in-game economy in action?

+1 vote     reply to comment
dssmathias Author
dssmathias Apr 30 2014, 3:13pm replied:

Yes it is!

+1 vote   reply to comment
Hell_Diguner May 3 2014, 2:23am replied:

Lots of icons flying around. I'm not a fan of icons. Do you think you'll implement detailed control over what we want the tactical overlays to include?

+1 vote     reply to comment
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Make sure to check HD/original. It moves.

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Apr 28th, 2014
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