Death to Spies 3 is a next chapter in the non-linear stealth-action game series set in WWII. Also know as Alekhines Gun.

“Counterintelligence is not mysterious beauties, restaurants, jazz and know-it-alls, shown in films and novels. Military counterintelligence is a humungous hard work ...” — V. Bogomolov, “The Moment of Truth (In August of 1944)”

Purchase info: Haggardgames.com

Death to Spies 3 Death to Spies 3 Death to Spies 3


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DtS3DemoReleaseBuild

DtS3DemoReleaseBuild

Demo

The demo for Alekhine's Gun back when it was known as Death To Spies III.

SamzMod

SamzMod

Singleplayer Map

A collection of edited maps to increase the variety in weaponry available to both the player and NPCs and encourage exploration while also reimplemnting...

Alekhine's Gun Official Mod Tools

Alekhine's Gun Official Mod Tools

Mapping Tool

These are the official Mod Tools for Alekhine's Gun/Death To Spies III. The Haggard Game Forums links are great places to ask for help on the editor or...

Alekhine's Gun: Russian Weapons in Cuba/Miami Bay

Alekhine's Gun: Russian Weapons in Cuba/Miami Bay

Singleplayer Map

Since the Cuban/Miami Bay enemies use the Thompson and Colt despite Russian weapons being found in these levels, (As well as the overuse of the Colt and...

"Agent 47" Suit Textures ("Hitman" Franchise)

"Agent 47" Suit Textures ("Hitman" Franchise)

Player Skin 2 comments

The first version, of this "Agent 47" suit is already Here!

Post comment Comments  (0 - 10 of 33)
Guest
Guest - - 689,069 comments

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Panos12
Panos12 - - 37 comments

I remember playing the alpha or what was that man that was difficult as hell looking forward!!!

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TheUnbeholden
TheUnbeholden - - 3,602 comments

Its so rare to see games inspired by Hitman, especially one that also tries to improve upon it by taking it to a big open world level with tons of ways to complete objectives, it lends itself well to play as a spy. And one that teaches us something about history in the most dangerous of all times to be a spy in WWII.

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TheUnbeholden
TheUnbeholden - - 3,602 comments

It seems to be shaping up to be bigger than Hitman: Blood Money which is the only non-linear stealth game I know that did it well, expanding on stuff we've seen in that title (like accidents, disguises, diversions, items you take from levels that can be used to trigger new ways of killing targets) and stuff we've seen in previous Death to Spies (like booby traps) with their own twist on historical events.

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Guest
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MiraiDematro
MiraiDematro - - 12 comments

Awesome! Tracking

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Proxystarkilla
Proxystarkilla - - 14 comments

No offense, but this looks like a complete rip off of Hitman Blood Money. Like, almost a mod of it.

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TheBlackTowerTk
TheBlackTowerTk - - 42 comments

This is More realistic, in Hitman if you was discover you simply shoot you way out but hear, you are Dead even without any single shoot fire at you, also hear you will need to plan your movement, it is sandbox map so there no one to help, kill the wrong person and you will miss your chance in finish the mission .

That if the game remain like the previous sequels of course

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Strogov
Strogov - - 32 comments

Yes. We have much in common with Hitman: BM. But we are making game in stealth genre, that have disguise system allowing changin clothes. We also have many differences, like three characters, different setting, different tasks (not just killing somebody). By your example we can say that Splinter Cell is a rip off of Thief, because it also use shadows to hide or some Call of Duty is a rip off of Medal of Honor, because its also just simple shooter, no?

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Guest
Guest - - 689,069 comments

Well no ...not really, when MoH started it saw mostly single person combat (MoH 1 - MoH Underground etc) ... CoD focus's more on you're role in a battle - fighting alongside NPCs. While they share the same genre and theme, they were very different games. This however just looks like a mid century Hitman clone ... the camera angle - the kills - the ability to change clothes etc. I see nothing new here.

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Strogov
Strogov - - 32 comments

I won't argue on that, but on my opinion, they use the same core mechanics, you run, you fire, you searching for covers. Differences in details, story, NPCs, etc. Of course Hitman has big influence on us, but it's not because we wanted to clone it. We like social stealth gameplay. We are making third part and it is evaluting from previous. Our disguise system works different from Hitman, our AI works different, we have many differences. We look like Hitman because we also use social stealth and changin clothes as core gameplay.

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May 25 2023

Testing faceware+metahumans: Youtube.com

Jan 28 2022

RT @iBrews: Indie facial capture rig: - Helmet: $17 - GoPro armature: $26 - Phone Mount: $20 - Child’s lock laces: $8 Total: $… T.co

Jan 26 2022

Working on climbing system: Youtube.com

Jan 24 2022

WIP Cover system with weapons Youtube.com

Jan 17 2022

Death to Spies: Dev#11 [Cover system] Youtu.be via @YouTube

Oct 14 2021

Death to Spies X: Knife throw Youtu.be via @YouTube

Aug 25 2021

Small video for Unreal Engine contest. #deathtospies Youtube.com

Aug 13 2021