Red had grown, she understood what happened, why he always mentioned those words although she couldn't stand watching and being overwhelmed by the old memories all the time. Now that he's dead, it doesn't have to be so anymore...

RSS Reviews
6

ReadingaPulse says

May contain spoilers Agree Disagree

Although its premise and sound design are exemplary, "Dear RED" has a mind as scrambled as that of its protagonist, unsure if it wants to be a mystery that can never fully be solved, or an emotional meat-grinder that makes the player feel the full weight of her horrible actions. For the latter to be effective, there needs to be a clear meaning attached to the horrific act, and none of the 16 endings provide the closure necessary to justify the emotional toll.
Maybe that was part of the point, to make the player commit unspeakable acts of cruelty in search of answers that never fully materialize, as the clearest (though still fragmentary) revelation comes at what may be the highest cost of all. In that light, "Dear RED" is almost an unsettling examination of how curiosity makes you, the player, into a monster. The problem is, the programmers go out of their way to make it so the most peaceful, happy endings are among the ones in which you find out the least, even when there's no reason why this should be the case. For instance, in two endings the player finds a peaceful way to unlock the secrets of Red's past, but the game arbitrarily ends in the middle of the revelation. This design choice forces the player to become a murderer by deliberately sabotaging the alternatives. It scores a cheap emotional reaction at the cost of forfeiting its integrity. And for that, I give it a 6.

7

Paletonic says

Agree Disagree

This is a really nice little game.I like the old feel it has with the graphics.Awesome job.

8

Yuukigamer says

8

Sohta says

6

Protokore says