Deadbuild is a RTS Tower Defence game. Your objective is to defend your village against waves of zombies. They spawn at night so you have time to (macro) gather resources and build defences at day. And when the night comes you can micro your hero and try to keep your village protected from enemies.
Bugfixes, rainbows, little tweaks and small new features.
Posted by kassu27 on May 26th, 2013
Hello all again!
Todays patch does not really focuse on a specific area but it
tweaks a lot of bugs and brings some new little features.
I planned to realease this with the next patch where I show you later some sneakpeak
but I tought it would be better to realease this first so if these new features have
some gamebreaking bugs I can fix them quicker.
But anyways here are some new features:
Maybe the most markable remake what you can notice is the fog.
I fixed the fog around the unexplored areas and added some strange gradiants to the fog.
If you don't like it you can also turn it off to the old black.
Other markable what you can see when you play is that the
A* pathfinding algorith now finds the path faster if you are cliking on nature so the villagers
now don't spend time thinking where to go.
Something small what I changed but it now looks much bettter is that
buildings and rubble now interact with the lightning.
I love to play with my particle engine just a little tweaks you
can create some funny new effects. Also you mouse now changes color depending on
what you are hovering.
And here is a sneakpeak for the deadbuilds offical website.
It's fun to do occasionally some html,css and js :P.
For the random survival map (patch 1.1.0),
I have played with some PerlinNoise and the map generation is well
coming along it still needs a lot of tweak.
Thanks for reading, I hope you enjoy deadbuild!
FIXED & CHANGED