Deadbuild is a RTS Tower Defence game. Your objective is to defend your village against waves of zombies. They spawn at night so you have time to (macro) gather resources and build defences at day. And when the night comes you can micro your hero and try to keep your village protected from enemies.
1.0.5 Is a small graphical update featuring new fog of war,new sprites and bugfixes!
Posted by kassu27 on Apr 30th, 2013
Deadbuild 1.0.5 - The small graphics update
Hello all once again!
I was not really planning to release this patch yet.
But because I got a bugreport about not being able to build road if you don't know the hotkey, made me to release this.
Because that really will make you to stuck in the first level so I think it was pretty crucial to hotfix that.
Well what else than bugfixes? Bugfixes are booring..I think noone wants to hear about them so..
I decided to draw some new sprites, and make some graphical updates!
First of all I replaced old Palmtree and added a 1 new one!
Also I finally updated the rubble, the old one was still a placeholder.
And ofcourse I added flowers to the maps to make them even more cuter
But maybe the most visible part is fog of war, it also adds a new gameplay mechanics,
you must now scout with your hero where is the best resource nodes and possbile enemy spawns or map objectives.
You can see at the image also in the minimap new viewport rectangle and building particle effect.
This was just a small update, the next update will propably be the new gamemode (survial) and "big" update.
Thanks for reading!
FIXED & CHANGED