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Dead Year is going to be a top down shooter, open world, dynamic zombie game. there will be randomly placed and named groups of npcs, or "survivors", which depending on your class, you can lead and command, equip them, and build fortresses for them. you will be able to find guns and melee weapons, as well as build custom weapons. you will be able to buy and build gun attachments. you will be able to build lots of different armors, varying from zombie skin to reinforced steel armor. you will be able to find and fix broken down vehicles, turn them into mobile fortresses, and mow down zombies with them. there will be dynamic day and night cycles, at which point zombies re-spawn during the night. these are just currently planned features, more to come!

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Official 1920x1080 Wallpaper for Dead Year! Finished Boxart Main character sketch
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0 comments by Rafficka on Dec 4th, 2013

Big News!!
It was a while ago I posted that Dead Year was going into re-development in Unity 3D Engine, and today I bring the first screenshot of the progress we have made. The picture you see below is just the first of 10 or so islands to be in the end game. The image doesn't represent the end product, changes WILL be made. The island is mostly sand, and covered with different trees. There is a break in the palm trees where there is a geyser, which is mainly there because I wanted to learn more about the particle system Unity has. I have a little shanty town as well, with enterable buildings. The island is quite small, only 500x500 metres, and will be the smallest by far. We plan on the largest island surpassing 5x5 km. We don't have any gameplay or anything to show you yet, as it has been only a week since we starting working on Dead Year again.

About the Game
Dead Year will be a completely open world game, with over 10 different islands to explore. The backstory to the game is undetermined, but we have a few ideas. Here is what we have so far:

The RUI (Republic of the United Islands) declared a civil war between the tyrannic South Islands against the democratic North Islands. Amidst all the battling, a mysterious disease arose from the sea, causing the vast majority of all islands to lose there lives. There were a few people who were born immune to this disease, but only 10% of the population is made up of these people. 65% of the population lost there lives to the disease, and the people who didn't lose there lives ended up in an overly depressed state, and seemed to have an everlasting appetite. With all these "Infected" people roaming the islands and eating all the naturally growing food, people had to stockpile there imported and canned food. A year after the infection first hit the RUI, the country is in a nationwide state of emergency, and with this highly contagious disease floating around the island, foreign nations refuse to send troops and aid in fear they may lose too many people to the disease. The "Infected" people seem to have developed a variation of the disease that can be passed on to the immune people through open wounds. With this new variation of the disease, some Immunes have banded together to help each other, while others try to gain whatever they can from the new found fear of this variation disease. The people that do this are called "The Dead", and they do anything and everything in there power to benefit members of the group, and hurt other groups of Immunes. They constantly attack and wage war against other groups, as well as loot helpless Immune families. It is the players job (thats you!) to bring peace back to the Immune groups, and get help from foreign countries.

Tell us what you think of the backstory so far, and let us know what you would change!

The Team
Dead Year now consists of a much larger team:
- Dawson "Rafficka" McMillan, Project Lead/Lead Programmer.
- Brad "DuhbleB" Barr, Programmer.
- Jason Hope, Lead 3D Modeler.
- Philip Hickey, 3D Modeler.
- Derek Johnson, 3D Modeler.
- Neuro, Programmer/3D Modeler

The roles of everyone has yet to be decided, but this is the team! If you wish to join the team, send me an email at dmcmillan@dexxugames.com

Plans!!
We have lot's planned ahead for the coming months, and I will share with you some of those things. First off, we may change the name from Dead Year 3D to something else, it is too early in development to decide. Secondly, we plan on releasing in-game screenshots as soon as we have enough implemented to do so. We are excited to work on this game, and the amount of work we have accomplished since re-starting development has been surprisingly immense. We plan on putting out more screenshots once every few days (Hopefully!), and will put out a video in a few weeks.

We also have todo list before we reach alpha stage:
- At least 3 Islands.
- At least 10 weapons.
- At Least 1 land vehicle, and 2 sea vehicle.
- Inventory system.
- Physics-based base building (that's a mouthful).
- Camp system.
- Weapon attachment and upgrades system.
- Player Skills/Upgrade system.
- Player experience points system.
- Replace all models with our own.
- Enhanced lighting.
- Co-op of some sort.

Thanks for taking interest in our project, please comment your thoughts!

- Dawson "Rafficka" McMillan
Founder and CEO, Dexxu Games Ltd.
Dead Year Project Lead/Lead Programmer.

Post comment Comments  (10 - 20 of 20)
kai229
kai229 Jun 27 2013, 9:30pm says:

Hello Raff, this CAN be a great game, i hope it will be too, but, all this is fine but i think the sprites should be more in 3 dimensions, and when you hit them they should be ragdolls, not like flying all over the place, just with the realistic physics you know, you should be able to grow beard and survival elements, all of them, just ya know...bladder shoud not be added, and an infection one too, you should be able to turn into a zombie, but play diferently with him, evolving and biting others, i would love the idea, seeing you next time -kai229

+3 votes     reply to comment
Rafficka
Rafficka Jun 28 2013, 4:23am replied:

Great suggestions! I will work on the physics, but don't expect them in the game until near beta! As for the beard and plaing as a zombie, never thought of that, but I think I will implement it!

+2 votes     reply to comment
kai229
kai229 Jun 28 2013, 11:37am replied:

Thanks for hearing my suggestions, many game developers do not hear people suggestions that could make the game a lot better, i just hope you can implement them, if you can't i won't be dissapointed, anyway this game would be awesome :D -kai229

+2 votes     reply to comment
Rafficka
Rafficka Jun 28 2013, 12:15pm replied:

Anything for the fans :)

+2 votes     reply to comment
GalaxyC
GalaxyC Jun 26 2013, 5:13am says:

I love almost any zombie game so this to be is a very awesome game so I'm going to rack this, from what i see looks good so keep this up, i will tell my friends about this.

+4 votes     reply to comment
Rafficka
Rafficka Jun 26 2013, 5:24am replied:

Thank you very much! Hope you enjoy the Alpha when it comes out!

+2 votes     reply to comment
Guest
Guest Jun 23 2013, 10:20am says:

It's kyle Heidecker
The idea is sick

+2 votes     reply to comment
Rafficka
Rafficka Jun 23 2013, 4:15pm replied:

Thanks kyle!

+2 votes     reply to comment
hobojo007
hobojo007 Jun 23 2013, 4:59am says:

I can already tell this is the beginning of a great game! It's pretty early in development but it's already fun, albeit a bit boring after the first few minutes. Of course this will be fixed as the story line is developed and more features are added :3 I can't wait to see the future of this game and how it shapes up. Keep up the great work!

+3 votes     reply to comment
Rafficka
Rafficka Jun 23 2013, 4:15pm replied:

Thank you for the nice comment!

+2 votes     reply to comment
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Dead Year
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Dexxu Games
Engine
Unity
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