Dead Run is an intense one-touch runner game that will test your reactions. In a split second, you must kill zombies... But not survivors! Sounds easy?

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0 comments by tuism on Dec 11th, 2014

Dead Run has released on the iOS App Store!

Dead Run is a dead simple runner game that tests twitchy trigger fingers - you must kill zombies, but not humans. Sound easy?


Try it for yourself! Request a promo copy directly from us via Distribute(), or if you're not sure how to use Vlambeer's awesome Distribute(), just mail us.

We've also taken the head clean off of the price too, for alaunch special of a deadly $0.99.

If you have any questions or problems, please feel free to drop us a mail, or get in contact via Twitter or Facebook.

We hope you enjoy the game!

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Playdeadrun.com
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Dead Run
Platforms
Web, iPhone, iPad
Developer & Publisher
Twoplus Games
Engine
Unity
Contact
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Official Page
Playdeadrun.com
Release Date
Released Dec 2, 2014
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Community Rating

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4

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Style
Genre
Arcade
Theme
Horror
Players
Single Player
Project
Indie
Twitter

Latest tweets from @tuism, @twoplusgames

Gandamn Hertzog I'm gonna have to hunt down a copy of this Trains STANDALONE sequel!! T.co #TuuGood

23hours 16mins ago by tuism

@Chippitsaur rad :) Guitars & drums notwithstanding, Chinatown kareoke has 10s of thousands of songs :P

Jan 30 2015, 4:04am by tuism

@Chippitsaur I only ever Guitar Heroed. And REAL KAREOKE. IN CHINATOWN. @Mikit0707 @nxtrms @NeverGlade_ZA @Gazza_N @Sismrnoth

Jan 30 2015, 4:03am by tuism

@migsse it’s just that these digital boardgames are kinda lacklustre. Compared to AC:Recollection which was my peak in digital CCG :P

Jan 30 2015, 3:48am by tuism

I should be ga-ga over this Humble Bundle, which is a collection of digital boardgames, but I'm quite lukewarm about it. What do you think?…

Jan 30 2015, 3:44am by tuism

Breathing new life into near-deaths: Ouya gets a 10-mil injection from China. T.co #TuuGood

Jan 30 2015, 2:48am by tuism

@dittomat oh that’s not uncommon :P But with skillz like that you might be ok skipping web :P Well done sir :)

Jan 29 2015, 10:36am by tuism

@dittomat I say it comes down to the game itself, at prototype it’s more just getting eyeballs, I think. Release is something else.

Jan 29 2015, 10:34am by tuism

@dittomat wow, hardcore :) Yeah I’m nowhere near proficient to C++, so I unity. I agree, but accessibility goes down, it’s a tradeoff!

Jan 29 2015, 10:33am by tuism

@dittomat what did you make it in? Why Not Web Player? :P

Jan 29 2015, 10:31am by tuism

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